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Ranger skills quick reference (Core)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Beast Mastery

Call of Haste.jpg Call of Haste Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster.
    10 Energy.png   25 Recharge.png
Core   Can be obtained through a quest
Charm Animal.jpg Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy.png 10 Activation.png  
Core   Can be obtained through a quest
Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you.
    5 Energy.png 1 Activation.png 1 Recharge.png
Core   Can be obtained through a quest
Disrupting Lunge.jpg Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
    5 Energy.png   20 Recharge.png
Core    
Energizing Wind.jpg Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Core    
Ferocious Strike.jpg Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
    5 Energy.png   8 Recharge.png
Core    
Maiming Strike.jpg Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...23...28 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds.
    10 Energy.png   5 Recharge.png
Core    
Primal Echoes.jpg Primal Echoes Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core    
Scavenger Strike.jpg Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering from a condition, you gain 3...13...15 Energy.
    5 Energy.png   10 Recharge.png
Core    

Expertise

Distracting Shot.jpg Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
    5 Energy.png ½ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Escape.jpg Escape Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks.
    5 Energy.png   12 Recharge.png
Core    
Lightning Reflexes.jpg Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
    10 Energy.png   30 Recharge.png
Core   Can be obtained through a quest
Throw Dirt.jpg Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Whirling Defense.jpg Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
    10 Energy.png   60 Recharge.png
Core   Can be obtained through a quest

Marksmanship

Barrage.jpg Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit.
    5 Energy.png   1 Recharge.png
Core    
Concussion Shot.jpg Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage.
    25 Energy.png ½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Debilitating Shot.jpg Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy.
    10 Energy.png   10 Recharge.png
Core   Can be obtained through a quest
Determined Shot.jpg Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
    5 Energy.png   10 Recharge.png
Core   Can be obtained through a quest
Favorable Winds.jpg Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Hunter's Shot.jpg Hunter's Shot Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21...25 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Pin Down.jpg Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds.
    15 Energy.png   8 Recharge.png
Core   Can be obtained through a quest
Power Shot.jpg Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage.
    10 Energy.png   3 Recharge.png
Core   Can be obtained through a quest
Precision Shot.jpg Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted.
    10 Energy.png 1 Activation.png 6 Recharge.png
Core   Can be obtained through a quest
Read the Wind.jpg Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Savage Shot.jpg Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage.
    10 Energy.png ½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest

Wilderness Survival

Apply Poison.jpg Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
    15 Energy.png 2 Activation.png 12 Recharge.png
Core    
Barbed Trap.jpg Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    15 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Choking Gas.jpg Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
    15 Energy.png 2 Activation.png 24 Recharge.png
Core   Can be obtained through a quest
Flame Trap.jpg Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Kindle Arrows.jpg Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage.
    5 Energy.png 2 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Nature's Renewal.jpg Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core    
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
    25 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest
Spike Trap.jpg Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core    
Storm Chaser.jpg Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage.
    10 Energy.png   20 Recharge.png
Core   Can be obtained through a quest
Troll Unguent.jpg Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration.
    5 Energy.png 3 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Winnowing.jpg Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Core   Can be obtained through a quest

No Attribute

Antidote Signet.jpg Antidote Signet Signet. Cleanse yourself of Poison, Disease, Blindness, and one additional condition.
        1 Activation.png 4 Recharge.png
Core   Can be obtained through a quest
Called Shot.jpg Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
    5 Energy.png   3 Recharge.png
Core   Can be obtained through a quest
Dual Shot.jpg Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
    10 Energy.png   10 Recharge.png
Core   Can be obtained through a quest
Quick Shot.jpg Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast.
    5 Energy.png 1 Activation.png 1 Recharge.png
Core