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Ranger skills quick reference (Factions)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Beast Mastery

Bestial Fury.jpg Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
    10 Energy.png   10 Recharge.png
Factions Duplicate of Tiger's Fury  
Bestial Mauling.jpg Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds.
    5 Energy.png   20 Recharge.png
Factions    
Enraged Lunge.jpg Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage.
    5 Energy.png   5 Recharge.png
Factions    
Heal as One.jpg Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Lacerate.jpg Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Poisonous Bite.jpg Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds.
    5 Energy.png   7 Recharge.png
Factions    
Pounce.jpg Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down.
    5 Energy.png   20 Recharge.png
Factions    
Predatory Bond.jpg Predatory Bond Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack.
    10 Energy.png   30 Recharge.png
Factions    
Run as One.jpg Run as One Stance. For 5...13...15 seconds, you and your pet run 25% faster.
    5 Energy.png   15 Recharge.png
Factions    
Savage Pounce.jpg Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy.png   10 Recharge.png
Factions Duplicate of Bestial Pounce  
Viper's Nest.jpg Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
    10 Energy.png 2 Activation.png 20 Recharge.png
Factions    

Expertise

Archer's Signet.jpg Archer's Signet Elite Signet. For 1...19...24 seconds, conditions you apply while wielding a bow last 100% longer.
        1 Activation.png 12 Recharge.png
Factions    
Glass Arrows.jpg Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked.
    5 Energy.png 2 Activation.png 12 Recharge.png
Factions    
Trapper's Focus.jpg Trapper's Focus Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by 0...2...2.
    5 Energy.png 2 Activation.png 12 Recharge.png
Factions    
Zojun's Haste.jpg Zojun's Haste Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy.png   30 Recharge.png
Factions Duplicate of Dodge  
Zojun's Shot.jpg Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
    5 Energy.png   3 Recharge.png
Factions Duplicate of Point Blank Shot  

Marksmanship

Broad Head Arrow.jpg Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted.
    15 Energy.png   15 Recharge.png
Factions    
Focused Shot.jpg Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds.
    5 Energy.png   2 Recharge.png
Factions    
Marauder's Shot.jpg Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds.
    10 Energy.png   6 Recharge.png
Factions    
Melandru's Shot.jpg Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 3...13...15 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Needling Shot.jpg Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    
Seeking Arrows.jpg Seeking Arrows Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
    15 Energy.png 2 Activation.png 20 Recharge.png
Factions    
Splinter Shot.jpg Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage.
    10 Energy.png   5 Recharge.png
Factions    
Sundering Attack.jpg Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration.
    10 Energy.png ¾ Activation.png 4 Recharge.png
Factions Duplicate of Penetrating Attack  

Wilderness Survival

Brambles.jpg Brambles Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Conflagration.jpg Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png 5 Activation.png 60 Recharge.png
Factions    
Equinox.jpg Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Famine.jpg Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.
    10 Energy.png 3 Activation.png 15 Recharge.png
Factions    
Snare.jpg Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy.png 2 Activation.png 20 Recharge.png
Factions    
Tranquility.jpg Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds.
    15 Energy.png 5 Activation.png 60 Recharge.png
Factions