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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Beast Mastery

Heket's Rampage Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill.
    5 Energy   10 Recharge
Nightfall    
Rampage as One Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster.
    25 Energy   10 Recharge
Nightfall    
Strike as One Strike as One Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds.
    5 Energy   10 Recharge
Nightfall    
Toxicity Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
    15 Energy 5 Activation 60 Recharge
Nightfall    

Expertise

Expert's Dexterity Expert's Dexterity Elite Stance. For 1...16...20 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2.
    5 Energy   20 Recharge
Nightfall    
Infuriating Heat Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
    5 Energy 3 Activation 15 Recharge
Nightfall    
Trapper's Speed Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
    5 Energy   20 Recharge
Nightfall    

Marksmanship

Arcing Shot Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower.
    5 Energy   6 Recharge
Nightfall    
Burning Arrow Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds.
    10 Energy   5 Recharge
Nightfall    
Crossfire Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked.
    5 Energy   4 Recharge
Nightfall    
Disrupting Accuracy Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
    5 Energy 2 Activation 12 Recharge
Nightfall    
Forked Arrow Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow.
    10 Energy   5 Recharge
Nightfall    
Keen Arrow Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage.
    5 Energy   6 Recharge
Nightfall    
Prepared Shot Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy.
    5 Energy   6 Recharge
Nightfall    
Screaming Shot Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds.
    10 Energy   8 Recharge
Nightfall    

Wilderness Survival

Barbed Arrows Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Natural Stride Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
    5 Energy   12 Recharge
Nightfall    
Pestilence Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    
Quicksand Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
    10 Energy 5 Activation 30 Recharge
Nightfall    
Roaring Winds Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
    10 Energy 5 Activation 60 Recharge
Nightfall    
Scavenger's Focus Scavenger's Focus Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.
    5 Energy   20 Recharge
Nightfall    
Smoke Trap Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Tripwire Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Nightfall    

No Attribute

Magebane Shot Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.
    10 Energy ½ Activation 5 Recharge
Nightfall    
Storm's Embrace Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy   30 Recharge
Nightfall    
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