GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
EliteShout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds.
Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
EliteNature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
EliteNature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
EliteTrap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
EliteBow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.