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Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage.
Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds.
Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.
EliteBow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.)
Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
EliteNature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
ElitePreparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage.
Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.