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Recuperation

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Disambiguous.png This article is about the PvE version of a split skill. For the PvP version, see Recuperation (PvP).
Skill details
Recuperation
Recuperation.jpg
Campaign Factions Ritualist
Profession Ritualist
Attribute Restoration Magic
Type Binding Ritual
    25 Energy.png ¾ Activation.png 45 Recharge.png

Full: Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.

Concise: Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.

Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Spirit level 1 2 3 4 4 5 6 7 8 9 10 11 11 12 13 14 15 16 17 17 18 19
Health regen 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Spirit lifespan 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57

Acquisition[edit | edit source]

Skill Trainers:

Notes[edit | edit source]

  • At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that it affects all allies within range. That includes non-party-members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions, and in case of two-party-cooperative-missions, members of the other party.
  • At 12 restoration magic, Recuperation causes +3 health regen for 39 seconds, which is a maximum of 234 points of healing per affected ally. With few allies, it is on par with some Monk healing spells if calculating healing per energy spent. This makes Recuperation an effective way of healing, especially for missions like Vizunah Square, Gyala Hatchery, or The Eternal Grove.

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