The Hobo15186@legacy41697685 (talk | contribs) mNo edit summary |
Crasher17446@legacy41699648 (talk | contribs) (RI/SB with deep wound? and imho, use with otherwise useful hexes) |
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== Notes == |
== Notes == |
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− | *This skill works well with the [[Necromancer]] skill [[Soul Barbs]]. Every time the target is hexed, Recurring Insecurity is renewed and Soul Barbs is triggered twice (once for trigger hex, once for Recurring Insecurity) |
+ | *This skill works well with the [[Necromancer]] skill [[Soul Barbs]]. Every time the target is hexed, Recurring Insecurity is renewed and Soul Barbs is triggered twice (once for trigger hex, once for Recurring Insecurity). |
*This hex is reapplied before the cast hex is applied. So, Recurring Insecurity will always be the second hex in the stack when a new hex is applied. |
*This hex is reapplied before the cast hex is applied. So, Recurring Insecurity will always be the second hex in the stack when a new hex is applied. |
Revision as of 04:57, 11 October 2007
Skill details
Recurring Insecurity | ||||||||||||
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Full: For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
Concise: (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health degen | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Acquisition
Notes
- This skill works well with the Necromancer skill Soul Barbs. Every time the target is hexed, Recurring Insecurity is renewed and Soul Barbs is triggered twice (once for trigger hex, once for Recurring Insecurity).
- This hex is reapplied before the cast hex is applied. So, Recurring Insecurity will always be the second hex in the stack when a new hex is applied.