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{{Recurring Insecurity}}
{{skill-stub}}
 
[[Category:Mesmer skills (Factions)]]
 
{{skill begin | color = lightgreen | name = Recurring Insecurity}}
 
{{skill image | image = [[Image:Recurring Insecurity.jpg]] | caption = }}
 
{{skill begin info | color = lightgreen}}
 
{{skill profession entry | value = [[Mesmer]] | icon = [[Image:Mesmer-icon.png]]}}
 
{{skill attribute entry | value = [[Illusion Magic]]}}
 
{{skill type entry | value = [[Elite]] [[Hex]] [[Spell]]}}
 
{{skill energy entry | value = 10}}
 
{{skill activation entry | value = 1}}
 
{{skill recharge entry | value = 25}}
 
{{skill end info}}
 
{{skill end}}
 
   
==Description==
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== Acquisition ==
 
For 10 seconds, target foe suffers from -'''1...3''' Health degeneration. If that foe is Hexed again, Recurring Insecurity is renewed for 10 seconds.
 
 
{{progression top|attrib=[[Illusion Magic]]}}
 
{{progression main|effect=Degeneration|1|1|1|1|2|2|2|2|2|2|2|2|3|3|3|3|3|?|N/A|N/A|N/A}}
 
{{progression bottom}}
 
 
==Acquisition==
 
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
 
*[[Xisni Dream Haunt]] ([[Mourning Veil Falls]])
 
*[[Xisni Dream Haunt]] ([[Mourning Veil Falls]])
 
*[[Talous the Mad]] ([[Rhea's Crater]])
 
*[[Talous the Mad]] ([[Rhea's Crater]])
   
==Usage Notes==
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== Notes ==
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* This skill only renews itself if it lasted its full duration.
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  +
== Related articles ==
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*[[Hex spell skills quick reference]]
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*[[Regen/Degen health skills quick reference]]
   
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[[de:Wiederkehrende Unsicherheit]]
*Fast recharging, cheap hexes like [[Wastrel's Worry]] can help keep this hex on the target longer.
 

Latest revision as of 15:56, 7 December 2010

Skill details
Recurring Insecurity
Recurring Insecurity
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Hex Spell
    10 Energy 1 Activation 10 Recharge

Full: For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.

Concise: (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health degen 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • This skill only renews itself if it lasted its full duration.

Related articles[ | ]