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m (Undo revision 1424985 by 70.161.97.235 (talk) that makes it an extremely good cover hex)
m (Adding de: language link)
 
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== Notes ==
 
== Notes ==
  +
* This skill only renews itself if it lasted its full duration.
*Good synergy with [[Soul Barbs]].
 
*This hex will re-apply itself even if removed by a hex removal skill, as long as target foe still has other hexes left after the removal. This makes it a very good [[Cover hex]].
 
   
 
== Related articles ==
 
== Related articles ==
 
*[[Hex spell skills quick reference]]
 
*[[Hex spell skills quick reference]]
 
*[[Regen/Degen health skills quick reference]]
 
*[[Regen/Degen health skills quick reference]]
  +
  +
[[de:Wiederkehrende Unsicherheit]]

Latest revision as of 15:56, 7 December 2010

Skill details
Recurring Insecurity
Recurring Insecurity
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Hex Spell
    10 Energy 1 Activation 10 Recharge

Full: For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.

Concise: (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health degen 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • This skill only renews itself if it lasted its full duration.

Related articles[ | ]