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− | {{Recurring Insecurity |
+ | {{Recurring Insecurity}} |
− | == Progression == |
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− | {{progression top|attrib=[[Illusion Magic]]}} |
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− | {{progression main|effect=Degeneration|1|1|1|1|2|2|2|2|2|2|2|2|3|3|3|3|3|?|?|N/A|N/A}} |
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− | {{progression bottom}} |
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== Acquisition == |
== Acquisition == |
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*[[Talous the Mad]] ([[Rhea's Crater]]) |
*[[Talous the Mad]] ([[Rhea's Crater]]) |
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− | == |
+ | == Notes == |
+ | * This skill only renews itself if it lasted its full duration. |
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+ | == Related articles == |
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− | *This skill works well with the [[Necromancer]] skill [[Soul Barbs]] as base. This way every time target gets hexed, Recurring Insecurity is renewed and [[Soul Barbs]]gets triggered twice (once for trigger hex, once for Recurring Insecurity). Cheap, low recharge hexes like [[Parasitic Bond]] and [[Wastrel's Worry]] compliment this build. However, while [[Parasitic Bond]] triggers Recurring Insecurity and [[Soul Barbs]] every time it is re-applied, [[Wastrel's Worry]] works differently- if target is already under the effect of this hex and it gets reapplied, it will neither renew Recurring Insecurity, nor trigger[[Soul Barbs]]. [[Health degeneration]] hexes like [[Conjure Phantasm]] and [[Faintheartedness]], and the condition [[Deep Wound]] are also frequently employed with the [[Soul Barbs]] - Recurring Insecurity combo. |
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+ | *[[Hex spell skills quick reference]] |
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+ | *[[Regen/Degen health skills quick reference]] |
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+ | |||
+ | [[de:Wiederkehrende Unsicherheit]] |
Latest revision as of 15:56, 7 December 2010
Skill details
Recurring Insecurity | ||||||||||||
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Full: For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
Concise: (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.
Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Health degen | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 |
Acquisition[ | ]
Notes[ | ]
- This skill only renews itself if it lasted its full duration.