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{{Recurring Insecurity }}
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{{Recurring Insecurity}}
== Progression ==
 
{{progression top|attrib=[[Illusion Magic]]}}
 
{{progression main|effect=Degeneration|1|1|1|1|2|2|2|2|2|2|2|2|3|3|3|3|3|?|?|N/A|N/A}}
 
{{progression bottom}}
 
   
 
== Acquisition ==
 
== Acquisition ==
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*[[Talous the Mad]] ([[Rhea's Crater]])
 
*[[Talous the Mad]] ([[Rhea's Crater]])
   
== Usage Notes ==
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== Notes ==
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* This skill only renews itself if it lasted its full duration.
   
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== Related articles ==
*This skill works well with the [[Necromancer]] skill [[Soul Barbs]] as base. This way every time target gets hexed, Recurring Insecurity is renewed and [[Soul Barbs]]gets triggered twice (once for trigger hex, once for Recurring Insecurity). Cheap, low recharge hexes like [[Parasitic Bond]] and [[Wastrel's Worry]] compliment this build. However, while [[Parasitic Bond]] triggers Recurring Insecurity and [[Soul Barbs]] every time it is re-applied, [[Wastrel's Worry]] works differently- if target is already under the effect of this hex and it gets reapplied, it will neither renew Recurring Insecurity, nor trigger[[Soul Barbs]]. [[Health degeneration]] hexes like [[Conjure Phantasm]] and [[Faintheartedness]], and the condition [[Deep Wound]] are also frequently employed with the [[Soul Barbs]] - Recurring Insecurity combo.
 
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*[[Hex spell skills quick reference]]
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*[[Regen/Degen health skills quick reference]]
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[[de:Wiederkehrende Unsicherheit]]

Latest revision as of 15:56, 7 December 2010

Skill details
Recurring Insecurity
Recurring Insecurity
Campaign Factions Mesmer
Profession Mesmer
Attribute Illusion Magic
Type Elite Hex Spell
    10 Energy 1 Activation 10 Recharge

Full: For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.

Concise: (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end.

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Health degen 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • This skill only renews itself if it lasted its full duration.

Related articles[ | ]