Restoration Magic skills (Factions)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Sacrifice.png Health sacrifice requirement

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Restoration Magic

Blind Was Mingson.jpg Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Flesh of My Flesh.jpg Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
    5 Energy.png 4 Activation.png  
Factions    
Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
10% Sacrifice.png 5 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Life.jpg Life Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Lively Was Naomei.jpg Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
    15 Energy.png 6 Activation.png 20 Recharge.png
Factions    
Mend Body and Soul.jpg Mend Body and Soul Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Factions    
Preservation.jpg Preservation Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Protective Was Kaolai.jpg Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health.
    10 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Recuperation.jpg Recuperation Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
    25 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Resilient Was Xiko.jpg Resilient Was Xiko Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Resilient Weapon.jpg Resilient Weapon Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor.
    10 Energy.png 1 Activation.png 6 Recharge.png
Factions   Can be obtained through a quest
Soothing Memories.jpg Soothing Memories Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    
Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice.png 5 Energy.png 1 Activation.png 4 Recharge.png
Factions    
Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Spirit Transfer.jpg Spirit Transfer Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy.png ¼ Activation.png 5 Recharge.png
Factions    
Tranquil Was Tanasen.jpg Tranquil Was Tanasen Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Vengeful Was Khanhei.jpg Vengeful Was Khanhei Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Vengeful Weapon.jpg Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Factions   Can be obtained through a quest
Weapon of Shadow.jpg Weapon of Shadow Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Weapon of Warding.jpg Weapon of Warding Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions   Can be obtained through a quest
Wielder's Boon.jpg Wielder's Boon Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Factions