GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
mNo edit summary
Line 11: Line 11:
   
 
*Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to [[pull]] hostile monsters away from the dead ally before having the monk start the spell.
 
*Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to [[pull]] hostile monsters away from the dead ally before having the monk start the spell.
 
*will resurrect a dead 55hp character to 1hp.
 
   
 
==Related skills==
 
==Related skills==

Revision as of 20:16, 10 July 2008

Skill details
Restore Life
Restore Life
Campaign Prophecies Monk
Profession Monk
Attribute Healing Prayers
Type Touch Spell
    10 Energy 4 Activation 8 Recharge

Full: Touch the body of a fallen party member. Target party member is returned to life with 20...56...65% Health and 42...80...90% Energy.

Concise: Resurrects target party member (20...56...65% Health, 42...80...90% Energy).

Healing Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Health 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68 71 74 77 80 83
% Energy 42 45 48 52 55 58 61 64 68 71 74 77 80 84 87 90 93 96 100 103 106 109

Acquisition

Skill Trainers:

Notes

  • Despite being a touch spell, Restore Life has a bonus that can be very advantegous in intense battles. With a high level of Healing Prayers, a caster can bring an ally back to life with more than half health and a nearly-filled energy bar.
  • Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to pull hostile monsters away from the dead ally before having the monk start the spell.

Related skills

Related articles