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*Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to [[pull]] hostile monsters away from the dead ally before having the monk start the spell. |
*Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to [[pull]] hostile monsters away from the dead ally before having the monk start the spell. |
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− | *will resurrect a dead 55hp character to 1hp. |
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==Related skills== |
==Related skills== |
Revision as of 20:16, 10 July 2008
Skill details
Restore Life | ||||||||||||
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Full: Touch the body of a fallen party member. Target party member is returned to life with 20...56...65% Health and 42...80...90% Energy.
Concise: Resurrects target party member (20...56...65% Health, 42...80...90% Energy).
Healing Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
% Health | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65 | 68 | 71 | 74 | 77 | 80 | 83 |
% Energy | 42 | 45 | 48 | 52 | 55 | 58 | 61 | 64 | 68 | 71 | 74 | 77 | 80 | 84 | 87 | 90 | 93 | 96 | 100 | 103 | 106 | 109 |
Acquisition
Notes
- Despite being a touch spell, Restore Life has a bonus that can be very advantegous in intense battles. With a high level of Healing Prayers, a caster can bring an ally back to life with more than half health and a nearly-filled energy bar.
- Since the caster needs to "touch" the fallen ally in order to cast Restore Life, it would usually be a good idea for the rest of the party to pull hostile monsters away from the dead ally before having the monk start the spell.