One of the main disadvantages is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle. A more notable disadvantage is that targets are resurrected with 0 energy. This can be crippling for casters such as Elementalists, who can find themselves virtually useless while their energy recovers.
Because of these drawbacks, Resurrect is a poor choice for resurrecting allies in battle and should not always be your automatic choice if you have a monk secondary. In areas or missions where there are a reasonable number of morale boosts on offer, Resurrection Signet or Sunspear Rebirth Signet should be considered instead.
This page was last edited on 7 December 2010, at 15:58.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.