Roland Cyerni@legacy41695758 (talk | contribs) (NOTE: not vandalism! okay so i looked at the skill style guide and at the very bottom of the guide it says the training areas. THis would apply right?) |
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*[[Resurrection skills quick reference]] |
*[[Resurrection skills quick reference]] |
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*[[Resurrect (action)]] |
*[[Resurrect (action)]] |
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+ | *[[Resurrect (Zhu Hanuku)]] |
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[[Category:Need Nightfall Skill Trainer]] |
[[Category:Need Nightfall Skill Trainer]] |
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+ | [[de:Wiederbeleben]] |
Latest revision as of 15:58, 7 December 2010
This article is about the Monk skill named Resurrect. For the general act of resurrection, see resurrect (action). For the monster skill, see Resurrect (monster skill). |
Skill details
Resurrect | ||||||||||||
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Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Concise: Resurrects target party member (25% Health, 0 Energy).
Acquisition[ | ]
Notes[ | ]
- One of the main disadvantages is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle. A more notable disadvantage is that targets are resurrected with 0 energy. This can be crippling for casters such as Elementalists, who can find themselves virtually useless while their energy recovers.
- Because of these drawbacks, Resurrect is a poor choice for resurrecting allies in battle and should not always be your automatic choice if you have a monk secondary. In areas or missions where there are a reasonable number of morale boosts on offer, Resurrection Signet or Sunspear Rebirth Signet should be considered instead.