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== Acquisition == |
== Acquisition == |
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'''[[Skill Quests]]''': |
'''[[Skill Quests]]''': |
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+ | *[[Prophecies]]: |
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− | *[[In Memory of Paulus]] ([[Old Ascalon]]) |
+ | **[[In Memory of Paulus]] ([[Old Ascalon]]) |
+ | *[[Factions]]: |
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+ | **[[Seeking a Cure]] ([[Kinya Province]]) |
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'''[[Skill Trainer]]s''': |
'''[[Skill Trainer]]s''': |
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+ | *[[Prophecies]]: |
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− | *[[Captain Osric]] ([[Yak's Bend]]) |
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− | *[[ |
+ | **[[Captain Osric]] ([[Yak's Bend]]) |
− | *[[ |
+ | **[[Dakk]] ([[Ember Light Camp]]) |
+ | *[[Factions]]: |
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+ | **[[Zhao Di]] ([[Shing Jea Monastery]]) |
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== Notes == |
== Notes == |
Revision as of 20:51, 14 June 2006
Skill details
Resurrect | ||||||||||||
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Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Concise: Resurrects target party member (25% Health, 0 Energy).
Acquisition
Notes
- Resurrect is unusual in that it does not have an attribute. Even a monk based around Smiting Prayers can effectively use Resurrect. Many Healing Prayers–based Monks use a skill that gains power with them, like Restore Life.
- The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they generally cost more. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful.
- The main disadvantage is the long cast time. Six seconds is a lot of time for something to go wrong...(Unless compared to Restore Life and Resurrection Chant, which both take 8 seconds to cast) An interruption, a knockdown or simply getting beaten to death.
- Another disadvantage is that because this skill is non-attribute, a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected during battle.
- Mesmer/Monks with high ranks in Fast Casting sometimes use this in PvP, as a fast and reusable resurrection spell instead of the Resurrection Signet which is the usual choice for players who are not primary monks.