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* Resurrect is unusual since it does not have a linked attribute, so any Monk/X or X/Monk can use Resurrect effectively. |
* Resurrect is unusual since it does not have a linked attribute, so any Monk/X or X/Monk can use Resurrect effectively. |
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* The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they are generally slower to cast. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful. |
* The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they are generally slower to cast. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful. |
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− | * The main disadvantage is the long cast time. Five seconds is a lot of time (unless compared to [[Restore Life]] and [[Resurrection Chant]], which both take 6 seconds to cast) for something to go wrong |
+ | * The main disadvantage is the long cast time. Five seconds is a lot of time (unless compared to [[Restore Life]] and [[Resurrection Chant]], which both take 6 seconds to cast) for something to go wrong— an [[interrupt]]ion, a [[knockdown]], or simply getting beaten to death. |
*Another disadvantage is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle. |
*Another disadvantage is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle. |
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* [[Mesmer]]/[[Monk]]s with high ranks in [[Fast Casting]] sometimes use this in PvP, as a fast and reusable resurrection spell instead of the [[Resurrection Signet]] which is the usual choice for players who are not primary monks. |
* [[Mesmer]]/[[Monk]]s with high ranks in [[Fast Casting]] sometimes use this in PvP, as a fast and reusable resurrection spell instead of the [[Resurrection Signet]] which is the usual choice for players who are not primary monks. |
Revision as of 19:22, 29 May 2007
This article is about the Monk skill named Resurrect. For the general act of resurrection, see resurrect (action). For the monster skill, see Resurrect (monster skill). |
Skill details
Resurrect | ||||||||||||
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Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Concise: Resurrects target party member (25% Health, 0 Energy).
Acquisition
Notes
- Resurrect is unusual since it does not have a linked attribute, so any Monk/X or X/Monk can use Resurrect effectively.
- The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they are generally slower to cast. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful.
- The main disadvantage is the long cast time. Five seconds is a lot of time (unless compared to Restore Life and Resurrection Chant, which both take 6 seconds to cast) for something to go wrong— an interruption, a knockdown, or simply getting beaten to death.
- Another disadvantage is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle.
- Mesmer/Monks with high ranks in Fast Casting sometimes use this in PvP, as a fast and reusable resurrection spell instead of the Resurrection Signet which is the usual choice for players who are not primary monks.