GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Line 31: Line 31:
 
* Resurrect is unusual since it does not have a linked attribute, so any Monk/X or X/Monk can use Resurrect effectively.
 
* Resurrect is unusual since it does not have a linked attribute, so any Monk/X or X/Monk can use Resurrect effectively.
 
* The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they are generally slower to cast. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful.
 
* The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they are generally slower to cast. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful.
* The main disadvantage is the long cast time. Five seconds is a lot of time (unless compared to [[Restore Life]] and [[Resurrection Chant]], which both take 6 seconds to cast) for something to go wrong---an [[interrupt]]ion, a [[knockdown]], or simply getting beaten to death.
+
* The main disadvantage is the long cast time. Five seconds is a lot of time (unless compared to [[Restore Life]] and [[Resurrection Chant]], which both take 6 seconds to cast) for something to go wrong— an [[interrupt]]ion, a [[knockdown]], or simply getting beaten to death.
 
*Another disadvantage is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle.
 
*Another disadvantage is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle.
 
* [[Mesmer]]/[[Monk]]s with high ranks in [[Fast Casting]] sometimes use this in PvP, as a fast and reusable resurrection spell instead of the [[Resurrection Signet]] which is the usual choice for players who are not primary monks.
 
* [[Mesmer]]/[[Monk]]s with high ranks in [[Fast Casting]] sometimes use this in PvP, as a fast and reusable resurrection spell instead of the [[Resurrection Signet]] which is the usual choice for players who are not primary monks.

Revision as of 19:22, 29 May 2007

Disambiguous This article is about the Monk skill named Resurrect. For the general act of resurrection, see resurrect (action). For the monster skill, see Resurrect (monster skill).
Skill details
Resurrect
Resurrect
Campaign Core Monk
Profession Monk
Attribute Unlinked
Type Spell
    10 Energy 5 Activation 8 Recharge

Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.

Concise: Resurrects target party member (25% Health, 0 Energy).

Acquisition

Skill Quests:

Skill Trainers:

Profession Changers:

Notes

  • Resurrect is unusual since it does not have a linked attribute, so any Monk/X or X/Monk can use Resurrect effectively.
  • The main advantage to Resurrect is its simplicity. While some other resurrect spells also heal the player for a certain amount they are generally slower to cast. At moments where the party is in the middle of a fight and energy costs are important, resurrect is at its most useful.
  • The main disadvantage is the long cast time. Five seconds is a lot of time (unless compared to Restore Life and Resurrection Chant, which both take 6 seconds to cast) for something to go wrong— an interruption, a knockdown, or simply getting beaten to death.
  • Another disadvantage is that a player is only resurrected with 25% health each time, so party members should be quickly healed if resurrected this way during battle.
  • Mesmer/Monks with high ranks in Fast Casting sometimes use this in PvP, as a fast and reusable resurrection spell instead of the Resurrection Signet which is the usual choice for players who are not primary monks.

Related articles