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Ritualist conditional effect skills quick reference

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Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Energy.png - Energy requirement
Activation.png - Activation Time
Recharge.png - Recharge Time

If a spirit is within earshot[edit | edit source]

See also Binding Ritual skills quick reference and Nature Ritual skills quick reference.

Channeling Magic[edit | edit source]

Clamor of Souls.jpg Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Essence Strike.jpg Essence Strike Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Gaze from Beyond.jpg Gaze from Beyond Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Offering of Spirit.jpg Offering of Spirit Elite Spell. Gain 8...15...17 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice.png 5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    
Spirit Burn.jpg Spirit Burn Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 seconds.
    5 Energy.png 1 Activation.png 6 Recharge.png
Factions    

Restoration Magic[edit | edit source]

Ghostmirror Light.jpg Ghostmirror Light Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health.
    5 Energy.png 1 Activation.png 3 Recharge.png
Nightfall    
Mend Body and Soul.jpg Mend Body and Soul Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Factions    
Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice.png 5 Energy.png 1 Activation.png 4 Recharge.png
Factions    
Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    

Spawning Power[edit | edit source]

Ghostly Haste.jpg Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    

If target or caster is holding an item[edit | edit source]

See also Item spell skills quick reference.

Channeling Magic[edit | edit source]

Caretaker's Charge.jpg Caretaker's Charge Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
    5 Energy.png 1 Activation.png 4 Recharge.png
Nightfall    
Channeled Strike.jpg Channeled Strike Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item.
    10 Energy.png 2 Activation.png 4 Recharge.png
Factions   Can be obtained through a quest
Clamor of Souls.jpg Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy.png 1 Activation.png 8 Recharge.png
Factions    

Restoration Magic[edit | edit source]

Soothing Memories.jpg Soothing Memories Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    

Spawning Power[edit | edit source]

Empowerment.jpg Empowerment Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Nightfall    
Renewing Memories.jpg Renewing Memories Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item spells you cast cost 5...29...35% less Energy.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    

If target or caster is under a weapon spell[edit | edit source]

See also Weapon spell skills quick reference.

Channeling Magic[edit | edit source]

Wielder's Strike.jpg Wielder's Strike Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34...40 lightning damage.
    5 Energy.png 1 Activation.png 6 Recharge.png
Nightfall    

Restoration Magic[edit | edit source]

Mending Grip.jpg Mending Grip Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy.png 1 Activation.png 6 Recharge.png
Eye of the North    
Wielder's Boon.jpg Wielder's Boon Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Factions    

Spawning Power[edit | edit source]

Spirit's Strength.jpg Spirit's Strength Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell.
    5 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Wielder's Remedy.jpg Wielder's Remedy Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Wielder's Zeal.jpg Wielder's Zeal Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, you gain 1...4...5 Energy.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall