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Ritualist skills quick reference

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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Sacrifice.png - Sacrifice X% max health

Energy.png - Energy requirement

Activation.png - Activation Time

Recharge.png - Recharge Time

Channeling Magic

Agony.jpg Agony Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Eye of the North    
Ancestors' Rage.jpg Ancestors' Rage Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally take 5...89...110 lightning damage.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Bloodsong.jpg Bloodsong Binding Ritual. Create a level 1...10...12 spirit who dies after 30...126...150 seconds. Attacks by that spirit steal up to 5...21...25 Health.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Factions    
Caretaker's Charge.jpg Caretaker's Charge Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
    5 Energy.png 1 Activation.png 4 Recharge.png
Nightfall    
Channeled Strike.jpg Channeled Strike Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item.
    10 Energy.png 2 Activation.png 4 Recharge.png
Factions   Can be obtained through a quest
Clamor of Souls.jpg Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Cruel Was Daoshen.jpg Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage.
    15 Energy.png 2 Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Destruction.jpg Destruction Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
    10 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Destructive Was Glaive.jpg Destructive Was Glaive Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage.
    5 Energy.png ¾ Activation.png 5 Recharge.png
Nightfall    
Essence Strike.jpg Essence Strike Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Gaze from Beyond.jpg Gaze from Beyond Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Gaze of Fury.jpg Gaze of Fury Binding Ritual. Destroy target spirit and create a level 1...11...14 Spirit of Fury. This spirit's attacks deal 5...17...20 damage. This spirit dies after 30...54...60 seconds.
    10 Energy.png ¾ Activation.png 20 Recharge.png
Nightfall    
Grasping Was Kuurong.jpg Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Lamentation.jpg Lamentation Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Nightmare Weapon.jpg Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Offering of Spirit.jpg Offering of Spirit Elite Spell. Gain 8...15...17 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice.png 5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    
Painful Bond.jpg Painful Bond Hex Spell. For 10...18...20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18...20 damage whenever hit by a spirit's attack.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions   Can be obtained through a quest
Renewing Surge.jpg Renewing Surge Hex Spell. For 8 seconds, target foe suffers 2...10...12 damage each second. When this hex ends, you gain 1...7...8 Energy.
    5 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Signet of Spirits.jpg Signet of Spirits Elite Signet. Create 3 level 1...10...12 spirits. These spirits deal 5...17...20 damage with attacks and die after 60 seconds.
        1 Activation.png 30 Recharge.png
Factions    
Spirit Boon Strike.jpg Spirit Boon Strike Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health.
    5 Energy.png 1 Activation.png 3 Recharge.png
Factions    
Spirit Burn.jpg Spirit Burn Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 seconds.
    5 Energy.png 1 Activation.png 6 Recharge.png
Factions    
Spirit Rift.jpg Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...105...125 lightning damage and suffer from Cracked Armor for 1...16...20 seconds.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions   Can be obtained through a quest
Spirit Siphon.jpg Spirit Siphon Spell. The spirit closest to you loses all Energy. You gain 15...43...50% of that Energy.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Factions    
Splinter Weapon.jpg Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage to up to 4 adjacent foes.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Wailing Weapon.jpg Wailing Weapon Weapon Spell. For 3...8...9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Warmonger's Weapon.jpg Warmonger's Weapon Weapon Spell. For 3...11...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
    10 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Weapon of Aggression.jpg Weapon of Aggression Weapon Spell. For 5...13...15 seconds, you attack 25% faster.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Eye of the North    
Weapon of Fury.jpg Weapon of Fury Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
    5 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    
Wielder's Strike.jpg Wielder's Strike Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34...40 lightning damage.
    5 Energy.png 1 Activation.png 6 Recharge.png
Nightfall    

Communing

Anguish.jpg Anguish Binding Ritual. Create a level 1...9...11 spirit. This spirit's attacks deal 5...17...20 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Nightfall    
Armor of Unfeeling.jpg Armor of Unfeeling Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical hits.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Binding Chains.jpg Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Brutal Weapon.jpg Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Disenchantment.jpg Disenchantment Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Displacement.jpg Displacement Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Dissonance.jpg Dissonance Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
    25 Energy.png 1 Activation.png 45 Recharge.png
Factions   Can be obtained through a quest
Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Earthbind.jpg Earthbind Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Ghostly Weapon.jpg Ghostly Weapon Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked.
    5 Energy.png ¼ Activation.png 1 Recharge.png
Eye of the North    
Guided Weapon.jpg Guided Weapon Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked.
    15 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Mighty Was Vorizun.jpg Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Pain.jpg Pain Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Restoration.jpg Restoration Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Shadowsong.jpg Shadowsong Binding Ritual. Create a level 1...8...10 spirit. This spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. This spirit dies after 30 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Shelter.jpg Shelter Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
    25 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Signet of Ghostly Might.jpg Signet of Ghostly Might Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal +5...9...10 damage.
        1 Activation.png 15 Recharge.png
Nightfall    
Soothing.jpg Soothing Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
    15 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Sundering Weapon.jpg Sundering Weapon Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Eye of the North    
Union.jpg Union Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions   Can be obtained through a quest
Vital Weapon.jpg Vital Weapon Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Wanderlust.jpg Wanderlust Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
    10 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Weapon of Quickening.jpg Weapon of Quickening Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions    

Restoration Magic

Blind Was Mingson.jpg Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Death Pact Signet.jpg Death Pact Signet Signet. Resurrect target party member with your current Health and 15...83...100% maximum Energy. The next time that ally dies within 120 seconds, so do you.
        3 Activation.png 12 Recharge.png
Nightfall    
Defiant Was Xinrae.jpg Defiant Was Xinrae Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Flesh of My Flesh.jpg Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
    5 Energy.png 4 Activation.png  
Factions    
Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
10% Sacrifice.png 5 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Ghostmirror Light.jpg Ghostmirror Light Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health.
    5 Energy.png 1 Activation.png 3 Recharge.png
Nightfall    
Life.jpg Life Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Lively Was Naomei.jpg Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
    15 Energy.png 6 Activation.png 20 Recharge.png
Factions    
Mend Body and Soul.jpg Mend Body and Soul Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Factions    
Mending Grip.jpg Mending Grip Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy.png 1 Activation.png 6 Recharge.png
Eye of the North    
Preservation.jpg Preservation Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Protective Was Kaolai.jpg Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health.
    10 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Pure Was Li Ming.jpg Pure Was Li Ming Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 conditions.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North    
Recovery.jpg Recovery Binding Ritual. Create a level 1...11...14 spirit. Conditions on allies within range of this spirit expire 20...44...50% faster. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 30 Recharge.png
Nightfall    
Recuperation.jpg Recuperation Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
    25 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Rejuvenation.jpg Rejuvenation Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Eye of the North    
Resilient Was Xiko.jpg Resilient Was Xiko Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Resilient Weapon.jpg Resilient Weapon Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor.
    10 Energy.png 1 Activation.png 6 Recharge.png
Factions   Can be obtained through a quest
Soothing Memories.jpg Soothing Memories Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    
Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice.png 5 Energy.png 1 Activation.png 4 Recharge.png
Factions    
Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Spirit Transfer.jpg Spirit Transfer Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy.png ¼ Activation.png 5 Recharge.png
Factions    
Spiritleech Aura.jpg Spiritleech Aura Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Eye of the North    
Tranquil Was Tanasen.jpg Tranquil Was Tanasen Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Vengeful Was Khanhei.jpg Vengeful Was Khanhei Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Vengeful Weapon.jpg Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Factions   Can be obtained through a quest
Vocal Was Sogolon.jpg Vocal Was Sogolon Item Spell. For 60 seconds, all shouts and chants you use last 20...44...50% longer.
    10 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Weapon of Remedy.jpg Weapon of Remedy Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 condition.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Nightfall    
Weapon of Shadow.jpg Weapon of Shadow Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Weapon of Warding.jpg Weapon of Warding Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions   Can be obtained through a quest
Wielder's Boon.jpg Wielder's Boon Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Factions    
Xinrae's Weapon.jpg Xinrae's Weapon Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Nightfall    

Spawning Power

Anguished Was Lingwah.jpg Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 10...50...60 seconds. While you hold her ashes, your Ritualist hexes cost 1...4...5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Attuned Was Songkai.jpg Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41...50% of the base Energy to cast.
    10 Energy.png 2 Activation.png 60 Recharge.png
Factions    
Boon of Creation.jpg Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
    10 Energy.png 2 Activation.png 45 Recharge.png
Factions    
Consume Soul.jpg Consume Soul Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Doom.jpg Doom Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging binding ritual you have.
    10 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Empowerment.jpg Empowerment Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Nightfall    
Energetic Was Lee Sa.jpg Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
    10 Energy.png 2 Activation.png 20 Recharge.png
Eye of the North    
Explosive Growth.jpg Explosive Growth Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage.
    5 Energy.png 2 Activation.png 45 Recharge.png
Factions    
Feast of Souls.jpg Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90...100 Health.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Ghostly Haste.jpg Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Reclaim Essence.jpg Reclaim Essence Elite Spell. All of your spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a spirit died in this way.
    5 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Renewing Memories.jpg Renewing Memories Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item spells you cast cost 5...29...35% less Energy.
    5 Energy.png 1 Activation.png 20 Recharge.png
Nightfall    
Ritual Lord.jpg Ritual Lord Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
2% Sacrifice.png       45 Recharge.png
Factions    
Rupture Soul.jpg Rupture Soul Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds.
    10 Energy.png ¾ Activation.png 5 Recharge.png
Factions    
Sight Beyond Sight.jpg Sight Beyond Sight Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    
Signet of Binding.jpg Signet of Binding Signet. You lose 200...80...50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)
        2 Activation.png 15 Recharge.png
Nightfall    
Signet of Creation.jpg Signet of Creation Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy).
        1 Activation.png 20 Recharge.png
Factions    
Soul Twisting.jpg Soul Twisting Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals.
    5 Energy.png   15 Recharge.png
Factions    
Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Spirit to Flesh.jpg Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198...240.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Factions    
Spirit's Gift.jpg Spirit's Gift Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition.
    10 Energy.png 1 Activation.png 45 Recharge.png
Nightfall    
Spirit's Strength.jpg Spirit's Strength Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell.
    5 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    
Weapon of Renewal.jpg Weapon of Renewal Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
Eye of the North    
Wielder's Remedy.jpg Wielder's Remedy Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Wielder's Zeal.jpg Wielder's Zeal Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, you gain 1...4...5 Energy.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    

No Attribute

Draw Spirit.jpg Draw Spirit Spell. Teleport target allied spirit to your location.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Factions    

Allegiance rank[edit | edit source]

Summon Spirits (Kurzick).jpg Summon Spirits (Luxon).jpg
Summon Spirits Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions PvE
only
 

Sunspear rank[edit | edit source]

Vampirism.jpg Vampirism Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish