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| align="center" | [[Flesh of My Flesh]]
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| align="left" | Spell. Lose half your Health. Resurrect target ally with your current Health and 5...17% Energy.
 
| align="left" | Spell. Lose half your Health. Resurrect target ally with your current Health and 5...17% Energy.
 
| width=38 | 5[[Image:Energy.png]]
 
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Revision as of 01:11, 22 January 2006

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This Factions Campaign-related article is based on information gathered before release.

We are in the process of comparing this information with the state of the game after release. Please help correct and update any information.


This message is being phased-out with the release on Apr 28th.

Please remove this notice when all the information in this article or section has been confirmed after the release of Guild Wars Factions.



Note: Although the list is complete, these are based off the Jan 20-22 event stats!

This is a list of all skills for the Ritualist profession, listed by Attribute:

Ritualist Skills Quick Reference

Channeling Magic

Ancestors' Rage Spell. All foes adjacent to target ally are struck for 10...82 lightning damage. 10Energy 2Activation 8Recharge
Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe takes an additional 5...29 lightning damage if you are holding an item. 10Energy 2Activation 12Recharge
Cruel Was Daoshen Spell. Hold Daoshen's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 40...112 lightning damage. 15Energy 2Activation 45Recharge
Destruction Binding Ritual. Create a level 1...8 Spirit that dies after 30 seconds. When this spirit dies, all nearby foes take 1...4 damage for each second the spirit was alive. 10Energy 3Activation 20Recharge
Essence Strike Spell. Target foe is struck for 5...41 lightning damage. If an Spirits are in the area around you, you gain 1...6 Energy. 5Energy 1Activation 8Recharge
Gaze from Beyond Spell. Up to 5 Spirits in the area around you lose 10...18 Health. Target foe is struck for 10...18 lightning damage for each Spirit that lost Health this way. 5Energy 1Activation 10Recharge
Grasping Was Kuurong Elite Spell. Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 5...41 damage and knocked down. 15Energy 2Activation 30Recharge
Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack steals up to 5...41 Health. 5Energy 1Activation 10Recharge
Painful Bond Hex Spell. For 5...17 seconds, target foe and all nearby foes take 5...17 damage whenever hit by a Spirit's attack. 15Energy 1Activation 20Recharge
Signet of Spirits Elite Signet. You gain 1...6 energy for each Spirit in the area (maximum of 5...17 Energy).   1Activation 20Recharge
Spirit Boon Strike Spell. Target foe is struck for 10...82 lightning damage, and all Spirits near you gain 10...82 Health. 10Energy 2Activation 20Recharge
Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any Spirits are in the area around you, Spirit Burn deals +15...27 damage. 5Energy 1Activation 5Recharge
Spirit Channeling Elite Enchantment Spell. For 10 seconds, you gain +1...5 Energy regeneration but sffer -5 Health degeneration. When Spirit Channeling ends, you gain 5...17 Health for each ally in the area. 5Energy 1Activation 30Recharge
Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 10...94 lightning damage. 15Energy 2Activation 5Recharge
Spirit Siphon Spell. Target spirit loses all Energy. You gain 15...27% of that Energy. 5Energy 1/4Activation 3Recharge
Splinter Weapon Weapon Spell. For 15...51 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5...41 damage to all adjacent foes. 10Energy 1Activation 10Recharge
Wailing Weapon Weapon Spell. For 5...10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. 10Energy 1Activation 30Recharge
Wrath from Beyond Elite Spell. For each nearby Spirit, one nearby foe is struck for 10...82 lightning damage. (The same foe cannot by struck more than once.) 10Energy 1Activation 12Recharge

Communing

Anguished Was Lingwah Spell. Hold Lingwah's ashes for up to 30...126 seconds. Dropping her ashes summons a level 1...8 Spirit of Pain that does 5...17 damage. 10Energy 5Activation 60Recharge
Binding Chains Hex Spell. For 5...17 seconds, target foe moves 90% slower and cannot attack. Binding chains ends if that foe takes damage. 15Energy 2Activation 30Recharge
Blood Song Binding Ritual. Create a level 1...7 Spirit who dies after 30...126 seconds. Attacks by that Spirit steal up to 5...17 Health. 15Energy 5Activation 60Recharge
Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 5...17 seconds. The bearer's weapon strikes for +5...13 damage as long as the bearer is under no Enchantments. 10Energy 1Activation 15Recharge
Defiant Was Xinrae Elite Spell. Hold Xinrae's ashes for up to 5...10 seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an additional 5...17 seconds. 25Energy 1/4Activation 25Recharge
Disenchantment Binding Ritual. Create a level 1...8 Spirit. This Spirit deals 3...13 damage and anyone stuck by its attack loses one Enchantment. This Spirit dies after 10...30 seconds. 25Energy 5Activation 60Recharge
Displacement Binding Ritual. Create a level 1...8 Spirit. Attacks make by foes within its range are "evaded." Every time an attack is evaded in this way, the Spirit take 70...54 damage. The Spirit dies after 30...54 seconds. 15Energy 3Activation 60Recharge
Dissonance Binding Ritual. Create a level 1...8 Spirit. This Spirit deals 3...13 damage and anyone stuck by its attaack is interrupted. This Spirit dies after 10...22 seconds. 25Energy 5Activation 60Recharge
Dulled Weapon Hex Spell. For 5...17 seconds, target foe [and?] all nearby foes cannot achieve a critical hit. 10Energy 1Activation 20Recharge
Earthbind Binding Ritual. Create a level 1...8 Spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50...30 Health. This Spirit dies after 15...39 seconds. 15Energy 5Activation 60Recharge
Guided Weapon Weapon Spell. For 5...10 seconds. target ally's attack skills ignore Blindness and cannot be "blocked" or "evaded". 15Energy 2Activation 45Recharge
Mighty Was Vorizun Spell. Hold Vorizon's ashes for up to 15...51 seconds. While you hold his ashes, you gain +15 armor and +20 maximum Energy. 5Energy 2Activation 30Recharge
Pain Binding Ritual. Create a level 1...8 Spirit. This Spirit's attacks deal 5...17 damage. This Spirit dies after 30...126 seconds. 5Energy 3Activation 45Recharge
Restoration Binding Ritual. Create a level 1...8 Spirit. When this Spirit dies, all party members in the area are resurrected with 5...41% Health and zero Energy. This Spirit dies after 30 seconds. 10Energy 5Activation 45Recharge
Shadowsong Binding Ritual. Create a level 1...7 Spirit. The Spirit's attacks cause Blindness for 1...5 seconds. This Spirit dies after 30 seconds. 10Energy 5Activation 45Recharge
Shelter Binding Ritual. Create a level 1...8 Spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 60...36 Health. This spirit lasts 30...54 seconds. 10Energy 5Activation 60Recharge
Soothing Binding Ritual. Create a level 1...8 Spirit. All foes within its range take twice as long to build adrenaline. This Spirit dies after 15...39 seconds. 10Energy 5Activation 60Recharge
Union Binding Ritual. Create a level 1...7 Spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30...54 seconds. 15Energy 3Activation 60Recharge
Vital Weapon Weapon Spell. For 30 seconds target ally has a Vital Weapon and has +40...168 maximum Health. 5Energy 1Activation 20Recharge
Wanderlust Elite Binding Ritual. Create a level 1...8 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knowcked down and the Spirit loses 70...54 Health. This spirit dies after 30...54 seconds. 10Energy 5Activation 60Recharge
Weapon of Quickening Elite Weapon Spell. For 5...13 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 15% faster. 10Energy 2Activation 5Recharge

Restoration Magic

Blind Was Mingson hold Mingson's ashes for up to 15...51 seconds. When you drop her ashes, all adjacent foes are Blinded for 1...8 seconds. 10Energy 2Activation 30Recharge
Flesh My Flesh Spell. Lose half your Health. Resurrect target ally with your current Health and 5...17% Energy. 5Energy 5Activation  
Generous Was Tsungrai Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes you gain 50...122 Health. 5Energy 1Activation 15Recharge
Life Binding Ritual. Create a level 1...8 Spirit. When this Spirit dies, all allies within its range are healed for 1... Health for each second this Spirit was alive. This Spirit dies after 30 seconds. 10Energy 3Activation 45Recharge
Lively Was Naomei Spell. Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63% Health and zero energy. 15Energy 6Activation 20Recharge
Mend Body and Soul Spell. Target ally is healed for 10...70 Health. That ally loses one Condition for each Spirit in your area. 5Energy 3/4Activation 3Recharge
Preservation Elite Binding Ritual. Create a level 1...8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10...94 Health. The Spirit dies after 60 seconds. 5Energy 3Activation 45Recharge
Protective Was Kaolai Spell. Hold Kaolai's ashes for up to 10...30 seconds. While you hold his ashes, the next time damage brings your Health below 25%, you are healed for 26...197 Health. 10Energy 1Activation 20Recharge
Recuperation Binding Ritual. Create a level 1...8 Spirit. Allies within its range, gain +1...3 Health regeneration. This Spirit dies after 15...39 seconds. 15Energy 3Activation 60Recharge
Resilient Was Xiko Spell. Hold Xiko's ashes for up to 5...17 seconds. For each Hex or Condition you are suffering from while holding her ashes you gain +2 Health regeneration. 5Energy 1Activation 10Recharge
Resilient Weapon Weapon Spell. For 5...17 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1...5 Health regeneration and +24 armor. 10Energy 2Activation 30Recharge
Soothing Memories Spell. Target ally is healed for 10...82 Health. If you are holding and item, you gain 3 Energy. 5Energy 1Activation 5Recharge
Spirit Light Spell. Sacrifice 10% Health. Target ally is healed for 50...134. If any Spirits are in the area around you, you don't sacrifice Health. 10Energy 1Activation 4Recharge
Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gain 3...13 Health each second. Spirit Light Weapon ends if that ally is not near a Spirit. 5Energy 1Activation 5Recharge
Spirit Transfer Spell. Target ally steals up to 5...41 Health from all spirits in the area. 5Energy 1/4Activation  
Tranquil Was Tanasen Elite Spell. Hold Tanasen's ashes for up to 5...17 seconds. While you hold his ashes, you have +10...22 armor and cannot be interrupted. 10Energy 3Activation 20Recharge
Vengeful Was Khanhei Elite Spell. Hold Khanhei's ashes for 5...10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29 Health from that foe. 5Energy 3/4Activation 20Recharge
Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage from foe, that ally steals up to 20...56 Health from that foe. 5Energy 1/4Activation 3Recharge
Weapon of Shadow Weapon Spell. For 4...9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 3 seconds. 10Energy 1Activation 25Recharge
Weapon of Warding Weapon Spell. For 5...10 seconds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain +1...3 Health regeneration. 10Energy 1Activation 5Recharge
Wielder's Boon Spell. Heal target ally for 15...51 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 10...34 Health. 5Energy 1Activation 4Recharge

Spawning Power

Attuned Was Songkai Elite Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells cost 5...41% less Energy to cast. 10Energy 2Activation 60Recharge
Boon of Creation Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 3...7 Energy. 10Energy 2Activation 45Recharge
Consume Soul Elite Spell. Target touched Spirit is destoryed. Allies in the area are healed for 30...198 Health. 5Energy 3/4Activation 4Recharge
Doom Spell. Strike target foe for 4...16 lightning damage for every recharging Binding Ritual you have. 10Energy 1Activation 15Recharge
Explosive Growth Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage. 15Energy 2Activation 45Recharge
Feast of Souls Spell. Destory all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50...90 Health. 10Energy 1/4Activation 10Recharge
Ghostly Haste Enchantment Spell. For 5...17 seconds, spells you cast while in the area of a Spirit recharge 5...17% faster. 10Energy 1Activation 30Recharge
Ritual Lord Elite Skill. For 30 seconds, your Rituals recharge 15...63% faster. 10Energy   30Recharge
Rupture Soul Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50...112 lightning damage and become blinded for 3...10 seconds. 10Energy 1Activation 20Recharge
Signet of Creation Signet. All Spirits and animated creatures in the area gain +1...6 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.   2Activation 10Recharge
Spirit to Flesh Spell. Target touched allied Spirit is destoryed. All nearby allies are healed for 30...198. 10Energy 3/4Activation 15Recharge

No Attribute

Soul Twisting Elite Enchantment Spell. Destroy target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly. 5Energy 1Activation 10Recharge