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Ritualist skills quick reference (Factions)

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 Quest-medium.png - This skill may be earned from a quest. See skill information for details.
Sacrifice.png - Sacrifice X% max health
Energy.png - Energy requirement
Activation.png - Activation Time
Recharge.png - Recharge Time

Channeling Magic

Ancestors' Rage.jpg Ancestors' Rage Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally take 5...89...110 lightning damage.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Bloodsong.jpg Bloodsong Binding Ritual. Create a level 1...10...12 spirit who dies after 30...126...150 seconds. Attacks by that spirit steal up to 5...21...25 Health.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Factions    
Channeled Strike.jpg Channeled Strike Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item.
    10 Energy.png 2 Activation.png 4 Recharge.png
Factions   Can be obtained through a quest
Clamor of Souls.jpg Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Cruel Was Daoshen.jpg Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage.
    15 Energy.png 2 Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Destruction.jpg Destruction Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
    10 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Essence Strike.jpg Essence Strike Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Gaze from Beyond.jpg Gaze from Beyond Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Grasping Was Kuurong.jpg Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Lamentation.jpg Lamentation Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Nightmare Weapon.jpg Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Painful Bond.jpg Painful Bond Hex Spell. For 10...18...20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18...20 damage whenever hit by a spirit's attack.
    15 Energy.png 1 Activation.png 12 Recharge.png
Factions   Can be obtained through a quest
Signet of Spirits.jpg Signet of Spirits Elite Signet. Create 3 level 1...10...12 spirits. These spirits deal 5...17...20 damage with attacks and die after 60 seconds.
        1 Activation.png 30 Recharge.png
Factions    
Spirit Boon Strike.jpg Spirit Boon Strike Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health.
    5 Energy.png 1 Activation.png 3 Recharge.png
Factions    
Spirit Burn.jpg Spirit Burn Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 seconds.
    5 Energy.png 1 Activation.png 6 Recharge.png
Factions    
Spirit Rift.jpg Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...105...125 lightning damage and suffer from Cracked Armor for 1...16...20 seconds.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions   Can be obtained through a quest
Spirit Siphon.jpg Spirit Siphon Spell. The spirit closest to you loses all Energy. You gain 15...43...50% of that Energy.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Factions    
Splinter Weapon.jpg Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage to up to 4 adjacent foes.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Wailing Weapon.jpg Wailing Weapon Weapon Spell. For 3...8...9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
    5 Energy.png 1 Activation.png 25 Recharge.png
Factions    

Communing

Armor of Unfeeling.jpg Armor of Unfeeling Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical hits.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Binding Chains.jpg Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Brutal Weapon.jpg Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Defiant Was Xinrae.jpg Defiant Was Xinrae Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Disenchantment.jpg Disenchantment Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Displacement.jpg Displacement Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Dissonance.jpg Dissonance Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
    25 Energy.png 1 Activation.png 45 Recharge.png
Factions   Can be obtained through a quest
Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Earthbind.jpg Earthbind Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Guided Weapon.jpg Guided Weapon Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked.
    15 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Mighty Was Vorizun.jpg Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Pain.jpg Pain Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
    5 Energy.png ¾ Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Restoration.jpg Restoration Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Shadowsong.jpg Shadowsong Binding Ritual. Create a level 1...8...10 spirit. This spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. This spirit dies after 30 seconds.
    15 Energy.png 1 Activation.png 30 Recharge.png
Factions   Can be obtained through a quest
Shelter.jpg Shelter Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
    25 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Soothing.jpg Soothing Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
    15 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Union.jpg Union Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
    15 Energy.png ¾ Activation.png 45 Recharge.png
Factions   Can be obtained through a quest
Vital Weapon.jpg Vital Weapon Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Wanderlust.jpg Wanderlust Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
    10 Energy.png 1 Activation.png 45 Recharge.png
Factions    
Weapon of Quickening.jpg Weapon of Quickening Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions    

Restoration Magic

Blind Was Mingson.jpg Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Flesh of My Flesh.jpg Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
    5 Energy.png 4 Activation.png  
Factions    
Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
10% Sacrifice.png 5 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Life.jpg Life Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Lively Was Naomei.jpg Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
    15 Energy.png 6 Activation.png 20 Recharge.png
Factions    
Mend Body and Soul.jpg Mend Body and Soul Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
    5 Energy.png ¾ Activation.png 3 Recharge.png
Factions    
Preservation.jpg Preservation Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Protective Was Kaolai.jpg Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health.
    10 Energy.png 1 Activation.png 25 Recharge.png
Factions    
Recuperation.jpg Recuperation Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
    25 Energy.png ¾ Activation.png 45 Recharge.png
Factions    
Resilient Was Xiko.jpg Resilient Was Xiko Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions.
    5 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Resilient Weapon.jpg Resilient Weapon Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor.
    10 Energy.png 1 Activation.png 6 Recharge.png
Factions   Can be obtained through a quest
Soothing Memories.jpg Soothing Memories Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
    5 Energy.png ¾ Activation.png 4 Recharge.png
Factions    
Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice.png 5 Energy.png 1 Activation.png 4 Recharge.png
Factions    
Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Spirit Transfer.jpg Spirit Transfer Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy.png ¼ Activation.png 5 Recharge.png
Factions    
Tranquil Was Tanasen.jpg Tranquil Was Tanasen Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Vengeful Was Khanhei.jpg Vengeful Was Khanhei Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe.
    5 Energy.png ¾ Activation.png 20 Recharge.png
Factions    
Vengeful Weapon.jpg Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Factions   Can be obtained through a quest
Weapon of Shadow.jpg Weapon of Shadow Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Weapon of Warding.jpg Weapon of Warding Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block.
    10 Energy.png 1 Activation.png 5 Recharge.png
Factions   Can be obtained through a quest
Wielder's Boon.jpg Wielder's Boon Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Factions    

Spawning Power

Anguished Was Lingwah.jpg Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 10...50...60 seconds. While you hold her ashes, your Ritualist hexes cost 1...4...5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged.
    5 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Attuned Was Songkai.jpg Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41...50% of the base Energy to cast.
    10 Energy.png 2 Activation.png 60 Recharge.png
Factions    
Boon of Creation.jpg Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
    10 Energy.png 2 Activation.png 45 Recharge.png
Factions    
Consume Soul.jpg Consume Soul Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Doom.jpg Doom Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging binding ritual you have.
    10 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Explosive Growth.jpg Explosive Growth Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage.
    5 Energy.png 2 Activation.png 45 Recharge.png
Factions    
Feast of Souls.jpg Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90...100 Health.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Ghostly Haste.jpg Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Ritual Lord.jpg Ritual Lord Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
2% Sacrifice.png       45 Recharge.png
Factions    
Rupture Soul.jpg Rupture Soul Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds.
    10 Energy.png ¾ Activation.png 5 Recharge.png
Factions    
Signet of Creation.jpg Signet of Creation Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy).
        1 Activation.png 20 Recharge.png
Factions    
Soul Twisting.jpg Soul Twisting Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals.
    5 Energy.png   15 Recharge.png
Factions    
Spirit Channeling.jpg Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Spirit to Flesh.jpg Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198...240.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Factions    

No Attribute

Draw Spirit.jpg Draw Spirit Spell. Teleport target allied spirit to your location.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Factions