GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify
Description[edit | edit source]
Like many other multi-necromancer teams, the backbone of Sabway is the nearly-endless supply of energy provided by the necromancer's primary attribute, Soul Reaping. This allows the necromancer heroes to cast their skills as often as possible with very little downtime due to low energy.
Each hero in Sabway is focused on a different task, namely:
- Maintaining a minion army that can both inflict and absorb large amounts of damage, in addition to fueling Soul Reaping.
- Using Curses to weaken foes, enhance minion damage, and make enemies damage themselves.
- Healing the party and mitigating damage with Restoration Magic.
Unlike the similar Discordway team, where every hero has to spread their attribute points into Death Magic to make effective use of Discord, Sabway gives each hero an elite skill from their main attribute that has better synergy with the rest of their skill bar. The minion master usually has Jagged Bones, the curser has Spiteful Spirit, and the healer can pick from a number of skills in either Restoration or Soul Reaping.
Drawbacks[edit | edit source]
- The build concept relies heavily on readily available corpses, making the build weak in areas primarily populated by non-fleshy creatures. This can be remedied by swapping the minion master's build for a Blood Magic build with Spoil Victor or an auxiliary Curses build.
- The build lacks both hex removal and interrupts, so be sure that the other party members can provide them.
- The uncontrollable minions will aggro anything that comes close enough to them, making aggro control difficult in densely populated areas.