GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Edit Page
Warning: You are not logged in. Your IP address will show up in the page history if you edit anonymously.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is not vandalism, explain the reason in the edit summary rather than using only the default message.
Latest revision Your text
Line 19: Line 19:
 
*It is difficult to take on these cultists with a party of henchmen or less than level 20 players. They can overwhelm a party and their patrols are closely tied together. Luring a few will bring about at least six cultists, and [[Apprentice of Verata|Apprentices of Verata]] will raise [[Bone Fiend]]s instead of their fallen and place great stress on the healers.
 
*It is difficult to take on these cultists with a party of henchmen or less than level 20 players. They can overwhelm a party and their patrols are closely tied together. Luring a few will bring about at least six cultists, and [[Apprentice of Verata|Apprentices of Verata]] will raise [[Bone Fiend]]s instead of their fallen and place great stress on the healers.
 
*Samira is a challenging opponent if you venture into Kessex Peak with [[henchmen]] only. The differences in level (Samira, 24; Hench, 15) augment any damage greatly; the absence of a [[Protection Prayers|protection]] monk means all the damage always goes through; and the absence of a second [[monk]] (unless your character is one) means [[Alesia]] can be overwhelmed. On top of all that, [[Eyes of Verata]] will be raining their arrows. If possible, pull Samira far away from the mobs.
 
*Samira is a challenging opponent if you venture into Kessex Peak with [[henchmen]] only. The differences in level (Samira, 24; Hench, 15) augment any damage greatly; the absence of a [[Protection Prayers|protection]] monk means all the damage always goes through; and the absence of a second [[monk]] (unless your character is one) means [[Alesia]] can be overwhelmed. On top of all that, [[Eyes of Verata]] will be raining their arrows. If possible, pull Samira far away from the mobs.
βˆ’  
βˆ’
==Trivia==
 
βˆ’
*Samira is a character in Master of Chains by Guild Wars world designer Jess Lebow. Dhulnarim is the name of one of the cities in which Master of Chains takes place.
 
   
 
[[Category:Elementalist Bosses]] [[Category:Kessex Peak]] [[Category:Cult of Verata Bosses]]
 
[[Category:Elementalist Bosses]] [[Category:Kessex Peak]] [[Category:Cult of Verata Bosses]]
Please note that all contributions to the GuildWiki are considered to be released under the CC BY-NC-SA
Cancel Editing help (opens in new window)
Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • For testing, please use the sandbox instead.
  • On talk/discussion pages, please sign your comment by typing four tildes (~~~~).
  • Please use the Show preview button before saving changes to reduce the number of edits shown in the recent changes list.
  • See our editing guide for more information on editing.

Templates used on this page: