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== Notes ==
 
== Notes ==
*Although not requiring an investment in an attribute, Second Wind is much more powerful when used on [[Primary profession|primary]] [[Elementalist]]s with high [[Energy Storage]], because you can afford a relatively large amount of [[exhaustion]] without it being debilitating.
+
*Although not requiring an investment in an attribute, Second Wind is much more powerful when used on [[Primary profession|primary]] [[Elementalist]]s with high [[Energy Storage]], because other classes can't afford a relatively large amount of [[exhaustion]] without it being debilitating.
 
*When Second Wind is cast without any exhaustion, it provides only nine energy, due to exhaustion recovery during the two second activation time (netting +4 total).
 
*When Second Wind is cast without any exhaustion, it provides only nine energy, due to exhaustion recovery during the two second activation time (netting +4 total).
*Increasing exhaustion to more than half of total energy is fairly wasteful, as more energy is gained than the character's maximum energy (and the excess energy is lost). It is generally best to aim at keeping your exhaustion between 1/3 and 1/2 of your total energy.
+
*Increasing exhaustion to more than half of total energy is fairly wasteful, as more energy is gained than the character's maximum energy (and the excess energy is lost). It is generally best to aim at keeping the total exhaustion between 1/3 and 1/2 of the total energy.
 
*In order to use Second Wind efficiently, it is best to have at least 70 maximum energy.
 
*In order to use Second Wind efficiently, it is best to have at least 70 maximum energy.
 
*A major disadvantage of Second Wind is how much exhaustion is required to really benefit from it. Recovering from 35 exhaustion takes 105 seconds. This may require entering future battles with lower than maximum energy, or long waits between battles.
 
*A major disadvantage of Second Wind is how much exhaustion is required to really benefit from it. Recovering from 35 exhaustion takes 105 seconds. This may require entering future battles with lower than maximum energy, or long waits between battles.
*You can quickly build your desired amount of exhaustion by using the skill and interrupting the cast right away (with the Escape key, or moving during the cast (movement buttons or mouse clicking, both work)), several times on end.
+
*Exhaustion may be built quickly by using the skill and interrupting the cast right away (with the Escape key, or moving during the cast (movement buttons or mouse clicking, both work)), several times on end.
   
 
===Energy gain===
 
===Energy gain===

Revision as of 07:32, 11 April 2008

Skill details
Second Wind
Second Wind
Campaign Factions Elementalist
Profession Elementalist
Attribute Unlinked
Type Elite Spell
5 Overcast 5 Energy 1 Activation 5 Recharge

Full: You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.

Concise: You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.

Acquisition

Signet of Capture:

Notes

  • Although not requiring an investment in an attribute, Second Wind is much more powerful when used on primary Elementalists with high Energy Storage, because other classes can't afford a relatively large amount of exhaustion without it being debilitating.
  • When Second Wind is cast without any exhaustion, it provides only nine energy, due to exhaustion recovery during the two second activation time (netting +4 total).
  • Increasing exhaustion to more than half of total energy is fairly wasteful, as more energy is gained than the character's maximum energy (and the excess energy is lost). It is generally best to aim at keeping the total exhaustion between 1/3 and 1/2 of the total energy.
  • In order to use Second Wind efficiently, it is best to have at least 70 maximum energy.
  • A major disadvantage of Second Wind is how much exhaustion is required to really benefit from it. Recovering from 35 exhaustion takes 105 seconds. This may require entering future battles with lower than maximum energy, or long waits between battles.
  • Exhaustion may be built quickly by using the skill and interrupting the cast right away (with the Escape key, or moving during the cast (movement buttons or mouse clicking, both work)), several times on end.

Energy gain

This presumes Exhaustion is maintained at the level shown (and Second Wind is cast once every thirty seconds).


Maintained Exhaustion 10 20 30 40 50 60
Energy 10 20 30 40 50 60
Net Energy Gain 5 15 25 35 45 55
Energy Gain/Second 0.17 0.5 0.83 1.17 1.5 1.83

Trivia

There is a card from the Magic: The Gathering trading card game called "Second Wind" which bears resemblance to this skill.

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