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Warrior/Ranger

  • The Ranger line offers a few alternative IAS skills.

Warrior/Monk

  • Skills such as Mending, which has a small return for a high cost of attribute points and Orison of Healing, which is a mediocre heal, should be avoided.
  • Mending Touch is a useful form of condition removal, even with little or no attribute point investment.

Warrior/Necromancer

  • The most common usage of the Necromancer secondary is for condition removal via Plague Touch.

Warrior/Mesmer

Warrior/Elementalist

  • Shock can be used as a snare and interrupt, however exhaustion will certainly be felt with a Warrior's low energy pool.
  • Grasping Earth can be used as an AoE snare to keep groups of enemies from kiting as efficiently.
  • The conjure skills, such as Conjure Frost can provide additional damage when wielding an elemental weapon for a very small investment of energy.

Warrior/Assassin

  • The Assassin has a wide range of snares and shadow steps that can serve a Warrior well. Shadow Prison is an outstanding skill in this vein.
  • Signet of Malice can provide free condition removal.
  • Dash is an excellent speed boost that also serves as a quickly recharging cancel stance for Frenzy.
  • Death's Charge is useful for closing distance in battle, but take care not to outrun your party's support.
  • Disrupting Dagger is a useful interrupt which cannot be blocked or miss.

Warrior/Ritualist

Warrior/Paragon

  • Warriors and Paragons have very little Synergy.

Warrior/Dervish

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