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Self condition inflict skills quick reference

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Name Duration Condition Stats Notes Skill type Attr Cam
Headbutt.jpg Headbutt 5..17s Dazed
    15 Energy.png ¾ Activation.png 20 Recharge.png
Damage touched foe. Elite Skill WarriorStr N
Draw Conditions.jpg Draw Conditions varies varies
    5 Energy.png ¼ Activation.png 4 Recharge.png
Transfer all negative conditions from target other ally to self. Spell MonkProt C
Martyr.jpg Martyr varies varies
    5 Energy.png 1 Activation.png 10 Recharge.png
Transfers all conditions from all allies to self. Elite Spell MonkNone C
Blood Drinker.jpg Blood Drinker 10s Bleeding
    5 Energy.png 2 Activation.png 8 Recharge.png
Causes bleeding only if your health is over 50%. Spell NecromancerBlood F
Cultist's Fervor.jpg Cultist's Fervor 10s Bleeding
    5 Energy.png 1 Activation.png 25 Recharge.png
Each time you cast a Necro spell. Also reduces cost of Necro spells by 1...6. Elite Enchantment Spell NecromancerBlood F
Signet of Agony.jpg Signet of Agony 25s Bleeding
10% Sacrifice.png     ¾ Activation.png 8 Recharge.png
Deals 10...58 dmg to nearby foes Signet NecromancerBlood C
Signet of Suffering.jpg Signet of Suffering 6s Bleeding
          4 Recharge.png
Target of next Necromancer skill also Bleeds 2...13s Elite Signet NecromancerBlood N
Chilblains.jpg Chilblains 10s Poison
    25 Energy.png 2 Activation.png 8 Recharge.png
Spell NecromancerCurses C
Verata's Sacrifice.jpg Verata's Sacrifice varies varies
15% Sacrifice.png 10 Energy.png 2 Activation.png 60 Recharge.png
Transfers conditions from all your minions onto yourself. Spell NecromancerDeath P
Foul Feast.jpg Foul Feast varies varies
    5 Energy.png ¼ Activation.png 4 Recharge.png
Transfer all conditions from target other ally to self; half recharge if Disease is removed Spell NecromancerSR E
Illusion of Haste.jpg Illusion of Haste 3s Crippled
    5 Energy.png 1 Activation.png 5 Recharge.png
Removes the condition when cast. Applies it on ending. Enchantment Spell MesmerIll C
Signet of Midnight.jpg Signet of Midnight 15s Blind
        2 Activation.png 10 Recharge.png
You and target touched foe are blinded. Elite Signet MesmerNone P
Burning Speed.jpg Burning Speed 7s Burning
    10 Energy.png ¼ Activation.png  
When cast, you are set on fire. At end, all adjacent foes are set on fire for 3..8 seconds. Enchantment Spell ElementalistFire F
Wearying Strike.jpg Wearying Strike 10s Weakness
    6 Adrenaline.png    
Only if no Dervish enchantment removed. Gives deep wound to struck foes for 3...9s. Scythe Attack DervishScythe N
Wearying Spear.jpg Wearying Spear 5s Weakness
    3 Adrenaline.png    
Spear Attack ParagonSpear N
Cautery Signet.jpg Cautery Signet varies Burning
        2 Activation.png 15 Recharge.png
Remove all conditions on party members, you are set on fire for 1 second for each condition removed Elite Signet ParagonNone N
Poisoned Heart.jpg Poisoned Heart 5..13s Poison
    5 Energy.png ¼ Activation.png 12 Recharge.png
Also affects adjacent foes. Spell NecromancerCurses N

PvE only[edit | edit source]

Name Duration Condition Stats Notes Skill type Attr Cam
Shadow Sanctuary.jpg Shadow Sanctuary 5s Blind
    5 Energy.png ¼ Activation.png 30 Recharge.png
Enchantment Spell AssassinKurzick/Luxon F

Notes[edit | edit source]

The following skills combine well with the above skills:

Skills that can transfer conditions[edit | edit source]

to foes[edit | edit source]

  • Contagion Contagion (Elite) (Applies conditions you receive to nearby foes)
  • Plague Sending Plague Sending (Transfers 1...3 conditions on self to target foe and all adjacent foes)
  • Plague Signet Plague Signet (Elite) (Transfers all conditions on self to target foe)
  • Plague Touch Plague Touch (Transfers 1...3 condition(s) on self to touched foe)

to minions[edit | edit source]

from other allies to you[edit | edit source]

Skills that grant bonuses from conditions[edit | edit source]

  • Error creating thumbnail: File missing
    "I Will Survive!" (Gain +3 health regen for each condition suffered for 5...10 seconds)
  • Melandru's Resilience Melandru's Resilience (Elite) (Gain health and energy regen for each condition or hex you suffer from)
  • Resilient Was Xiko Resilient Was Xiko (Gain +3 health regen for each condition or hex suffered)
  • Resilient Weapon Resilient Weapon (Gain 1...5 health regen and 24 armor while suffering a hex or condition)

Skills that ignore effects of conditions[edit | edit source]

Skills that can remove conditions[edit | edit source]