GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Register
Advertisement
Sepulchre of Dragrimmar
Sepulchre of Dragrimmar
Dungeon
Campaign Eye of the North
Region Depths of Tyria
Levels 2
Dungeon quest The Anvil of Dragrimmar
Reward chest Dragrimmar Chest
Map area n/a
Neighbors Drakkar Lake
Services Collector
Map
Sepulchre of Dragrimmar map

Description[ | ]

The Sepulchre of Dragrimmar is a two-level dungeon. The aim is to kill Remnant of Antiquities, who is the final monster here. Upon completion a Dragrimmar Chest will spawn. To receive the quest for the dungeon, The Anvil of Dragrimmar, talk with Outrunner Remlok near the entrance.

Getting There[ | ]

Sepulchre of Dragrimmar dungeon is located in Drakkar Lake. Leave Sifhalla and go north-west through the cave.

NPCs[ | ]

Bestiary[ | ]

Monsters[ | ]

Bosses[ | ]

Boss-like foes[ | ]

Rewards[ | ]

Strategy[ | ]

The foes in this dungeon will use hexes often. The dryders will most likely overload your hex removal and the elementals, who are found in most of the dungeon, will hit most of the party with their water hexes. It is advisable to take a heavy-duty hex removal such as Divert Hexes or Expel Hexes. If your monk is not using any Smiting Prayers, Peace and Harmony is possibly the best choice, as it will almost always clear your status bar of hexes. Taking a monk hex remover on caster heroes is also a good choice. Hex Eater Signet can also be used to good effect to remove party-wide hexes such as Suffering or water hexes with the added advantage of energy gain. Avatar of Dwayna is also helpful.

Icy Stalagmites are not very dangerous themselves, but they spam multiple spirits that, especially in Hard Mode, can be maddening if you are in the middle of a battle with more serious foes (such as Shattered Elementals).

The dungeon overall is not very difficult, as long as one watches their aggro range when clearing the central space on level 1. Dryders shouldn't be a big problem, and the Wisps deal little damage provided the party isn't bunched up.

The Remnant of Antiquities can be difficult due to the AoE nature of his spells. The best way to deal with him is to shut down his casting. Good skills are Power Block, because he uses only Water Magic, but Broad Head Arrow, Warmonger's Weapon or another form of dazed, combined with a form of melee pressure, can shut him down for good. Once you don't have to worry about his AoE, you are home free.

If you are following the fastest path as shown with green dots on the map (see above), note that you will encounter very few Dryders. You might want to consider swapping your overload of hex removal for more melee protection (Whirling Wisps) and/or interrupts (Shattered Elementals).

Light of Deldrimor Rewards[ | ]

Dwarven Ghosts on level 1

  • At the beacon of Droknar by the Proof of Kinship.
  • Directly below (south) of the Proof of Kinship, at the Beacon of Droknar (you have to run around though).
  • Next to Area Map right after the Gate of Strength.

Hidden Treasure on level 1

  • There is a Hidden Treasure along the eastern path between the Proof of Duty and the southern-most Gate of Duty.
  • There is a Hidden Treasure near the southern-most Gate of Duty.
  • There is a Hidden Treasure near the portal to level 2.

Hidden Treasure on level 2

  • There are three to five Hidden Treasures on level 2.
  • Some treasures may come up on the radar, but won't spawn for some reason.

Notes[ | ]

  • The quest Anything You Can Do requires that you defeat the Fragment of Antiquities, found on the first floor of this dungeon. Having this quest in your quest log before doing the dungeon is a good idea.
  • To Unlock a set of doors, simply walk over the corresponding "Proof". i.e walking over the Proof of Kinship marker will unlock the door of Kinship.
  • Unlocking each set of doors will spawn two of the six Regents in addition to small mob groups.
  • Unlocking the final set of doors will spawn an invisible walk-over trigger that will give your party an additional Morale Boost.
  • Can be successfully completed with henchman/heroes in 25 - 40 mins.
Bug Bug! Outrunner Remlok can become permanently hung up on snowball mechanism, or disappear upon death. Fortunately, you do not need him present to progress within the dungeon.
Bug Bug! Random enemy groups sometimes spawn in unreachable locations.
Bug Bug! Sometimes Remlok will not have the quest to give you in Drakkar Lake, just repeatedly walk into and out of the dungeon until he has the dungeon symbol above him.
  • At the northeast point on level 2 there seems to be a secret passage that you can't go through.
Bug Bug! In the last part of Level 1, the Ice Imps will sometimes not attack you, but instead flee away towards the Proof of Kinship.
Bug Bug! Sometimes Jovial Pete [Collector] will not visually appear, but you can still speak to him.


Dungeons
Arachni's HauntBloodstone CavesBogroot GrowthsCatacombs of KathandraxCathedral of FlamesDarkrime DelvesFronis Irontoe's LairFrostmaw's BurrowsHeart of the ShiverpeaksOola's LabOoze PitRaven's PointRragar's MenagerieSecret Lair of the SnowmenSepulchre of DragrimmarShards of OrrSlavers' ExileVloxen Excavations
Advertisement