Blue.rellik@legacy41684791 (talk | contribs) (→Notes) |
Crasher17446@legacy41699648 (talk | contribs) (→Notes: No longer reduces recharge time of stances) |
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== Notes == |
== Notes == |
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− | * [[Serpent's Quickness]] has no effect on skills that were already recharging and can reduce its own recharge when using it while it is already active. |
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* Can be maintained constantly at 16 Wilderness Survival if it is recharged quickly by another method, such as a [[morale boost]] or [[Quickening Zephyr]]. Reducing this skill's recharge by 33% will give you slightly less than a second to reactivate the stance, so keep a close eye on the recharge. |
* Can be maintained constantly at 16 Wilderness Survival if it is recharged quickly by another method, such as a [[morale boost]] or [[Quickening Zephyr]]. Reducing this skill's recharge by 33% will give you slightly less than a second to reactivate the stance, so keep a close eye on the recharge. |
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* This skill only needs to be active when another skill finishes activating in order for that skill to recharge faster. |
* This skill only needs to be active when another skill finishes activating in order for that skill to recharge faster. |
Revision as of 09:36, 24 July 2007
Skill details
Serpent's Quickness | ||||||||||||
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Full: For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Concise: (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%.
Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |
Acquisition
Notes
- Can be maintained constantly at 16 Wilderness Survival if it is recharged quickly by another method, such as a morale boost or Quickening Zephyr. Reducing this skill's recharge by 33% will give you slightly less than a second to reactivate the stance, so keep a close eye on the recharge.
- This skill only needs to be active when another skill finishes activating in order for that skill to recharge faster.