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(→‎Notes: No longer reduces recharge time of stances)
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== Notes ==
 
== Notes ==
* [[Serpent's Quickness]] has no effect on skills that were already recharging and can reduce its own recharge when using it while it is already active.
 
 
* Can be maintained constantly at 16 Wilderness Survival if it is recharged quickly by another method, such as a [[morale boost]] or [[Quickening Zephyr]]. Reducing this skill's recharge by 33% will give you slightly less than a second to reactivate the stance, so keep a close eye on the recharge.
 
* Can be maintained constantly at 16 Wilderness Survival if it is recharged quickly by another method, such as a [[morale boost]] or [[Quickening Zephyr]]. Reducing this skill's recharge by 33% will give you slightly less than a second to reactivate the stance, so keep a close eye on the recharge.
 
* This skill only needs to be active when another skill finishes activating in order for that skill to recharge faster.
 
* This skill only needs to be active when another skill finishes activating in order for that skill to recharge faster.

Revision as of 09:36, 24 July 2007

Skill details
Serpent's Quickness
Serpent's Quickness
Campaign Prophecies Ranger
Profession Ranger
Attribute Wilderness Survival
Type Stance
    5 Energy     45 Recharge

Full: For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.

Concise: (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%.

Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35

Acquisition

Skill Quests:

Skill Trainers:

Notes

  • Can be maintained constantly at 16 Wilderness Survival if it is recharged quickly by another method, such as a morale boost or Quickening Zephyr. Reducing this skill's recharge by 33% will give you slightly less than a second to reactivate the stance, so keep a close eye on the recharge.
  • This skill only needs to be active when another skill finishes activating in order for that skill to recharge faster.

Related skills

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