You can use the fact that the hex ends after a 3 second delay to inflict spike damage by casting another spell right before it ends. For example with Vapor Blade.
Unlike the similar skills Lightning Surge and Incendiary Bonds, Shatterstone's damage will apply if it ends before 3 seconds are up. Thus, removing the hex is generally pointless. This also makes Shatterstone a particularly strong spike against foes with Natural resistance.
Because of the recharge time it synchronizes particularly well with Glowing Ice, which can be cast quickly enough to benefit from the 3 second hex.
This page was last edited on 7 December 2010, at 16:14.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.