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Sheco
Sheco
Classification
Species: Human
Profession: Weaponsmith
Level(s): 20
ShecoMap

Location

General[ | ]

Sheco is a weaponsmith in Bukdek Byway.

If you give him the required amount of crafting materials, and pay him a fee in gold, he will craft you one of the weapons from his "menu".

Also, for a fee of 10 gold he can customize a weapon for you. This will increase its damage by 20%, but means that no character other than the one it is customized for can use that weapon.

Location[ | ]

Weapons Offered[ | ]

Bukdek Byway weaponsmith: Sheco[ | ]

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-28 9 Axe Mastery Damage +15% (while in a Stance) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while in a Stance) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while in a Stance) 100 Wood
50 Fiber
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while in a Stance) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while in a Stance) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 9 Swordsmanship Damage +15% (while in a Stance) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Strength Received damage -2 (while in a Stance)
Health +45 (while in a Stance)
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 9 Tactics Received damage -2 (while in a Stance)
Health +45 (while in a Stance)
40 Iron
3 Steel
5Platinum0Gold
Mesmer Gazing Scepter Chaos damage: 11-22 9 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Fiber
5Platinum0Gold
Mesmer Hypnotic Scepter Chaos damage: 11-22 9 Illusion Magic Halves casting time of Illusion Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Chitin
6 Iron
5Platinum0Gold
Necromancer Pronged Rod Dark damage: 11-22 9 Blood Magic Halves casting time of Blood Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Wood
5Platinum0Gold
Necromancer Wailing Wand Cold damage: 11-22 9 Curses Halves casting time of Curses spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Wood
6 Fiber
5Platinum0Gold
Necromancer Bone Spiral Rod Cold damage: 11-22 9 Death Magic Halves casting time of Death Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Fiber
5Platinum0Gold
Elementalist Air Wand Lightning damage: 11-22 9 Air Magic Halves casting time of Air Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Wand Earth damage: 11-22 9 Earth Magic Halves casting time of Earth Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Elementalist Fire Wand Fire damage: 11-22 9 Fire Magic Halves casting time of Fire Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Wand Cold damage: 11-22 9 Water Magic Halves casting time of Water Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Monk Holy Rod Fire damage: 11-22 9 Divine Favor Halves casting time of Divine Favor spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Feather
5Platinum0Gold
Monk Healing Rod Fire damage: 11-22 9 Divine Favor Halves casting time of Healing Prayers spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Monk Protective Rod Fire damage: 11-22 9 Divine Favor Halves casting time of Protection Prayers spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Chitin
5Platinum0Gold
Monk Smiting Rod Holy damage: 11-22 9 Smiting Prayers Halves casting time of Smiting Prayers spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Iron
6 Dust
5Platinum0Gold
Ritualist Ritualist Wand Dark damage: 11-22 9 Communing Halves casting time of Communing spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Hide
5Platinum0Gold
Ritualist Ritualist Scepter Lightning damage: 11-22 9 Spawning Power Halves casting time of Spawning Power spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Fiber
5Platinum0Gold
Ritualist Ritualist Cane Lightning damage: 11-22 9 Channeling Magic Halves casting time of Channeling Magic spells (Chance: 20%)
Energy +5 (while Health is above 50%)
40 Bone
6 Dust
5Platinum0Gold
Mesmer Inscribed Chakram Energy +12 9 Domination Magic Domination Magic +1 (20% chance while using skills)
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chakram Energy +12 9 Illusion Magic Illusion Magic +1 (20% chance while using skills)
Health +30
40 Iron
6 Steel
5Platinum0Gold
Mesmer Jeweled Chalice Energy +12 9 Inspiration Magic Inspiration Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Necromancer Idol Energy +12 9 Blood Magic Blood Magic +1 (20% chance while using skills)
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Necromancer Bone Idol Energy +12 9 Curses Curses +1 (20% chance while using skills)
Health +30
150 Bone
30 Scale
5Platinum0Gold
Necromancer Bleached Skull Energy +12 9 Death Magic Death Magic +1 (20% chance while using skills)
Health +30
150 Bone
30 Scale
5Platinum0Gold
Elementalist Storm Artifact Energy +12 9 Air Magic Air Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Earth Scroll Energy +12 9 Earth Magic Earth Magic +1 (20% chance while using skills)
Health +30
10 Parchment
30 Wood
5Platinum0Gold
Elementalist Flame Artifact Energy +12 9 Fire Magic Fire Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Elementalist Frost Artifact Energy +12 9 Water Magic Water Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Divine Symbol Energy +12 9 Divine Favor Divine Favor +1 (20% chance while using skills)
Health +30
100 Wood
30 Hide
5Platinum0Gold
Monk Healing Ankh Energy +12 9 Healing Prayers Healing Prayers +1 (20% chance while using skills)
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Monk Protective Icon Energy +12 9 Protection Prayers Protection Prayers +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Monk Hallowed Idol Energy +12 9 Smiting Prayers Smiting Prayers +1 (20% chance while using skills)
Health +30
150 Granite
50 Chitin
5Platinum0Gold
Ritualist Communing Focus Energy +12 9 Communing Communing +1 (20% chance while using skills)
Health +30
150 Hide
50 Dust
5Platinum0Gold
Ritualist Ceremonial Cauldron Energy +12 9 Spawning Power Spawning Power +1 (20% chance while using skills)
Health +30
150 Iron
6 Steel
5Platinum0Gold
Ritualist Restoration Focus Energy +12 9 Restoration Magic Restoration Magic +1 (20% chance while using skills)
Health +30
150 Dust
50 Granite
5Platinum0Gold
Ritualist Channeling Focus Energy +12 9 Channeling Magic Channeling Magic +1 (20% chance while using skills)
Health +30
150 Hide
50 Dust
5Platinum0Gold


Notes[ | ]

  • The following items are confirmed to not respond to Dye:
    • Fire Wand
    • Earth Wand
    • Air Wand
    • Protective Icon
  • Confirmed to respond to dye normally:
    • Bone Spiral Rod
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