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'''[[Skill Trainer]]s''': |
'''[[Skill Trainer]]s''': |
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*[[Micah Fergson]] ([[Eye of the North (outpost)]]) |
*[[Micah Fergson]] ([[Eye of the North (outpost)]]) |
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+ | *[[Sida]] ([[Gunnar's Hold]]) |
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==Notes== |
==Notes== |
Revision as of 18:04, 9 June 2008
Skill details
Shell Shock | ||||||||||||
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Full: Target foe is struck for 10...26...30 lightning damage and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.
Concise: Deals 10...26...30 lightning damage. Inflicts Cracked Armor condition (5...17...20 seconds). 25% armor penetration. If Overcast, strikes adjacent.
Air Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Lightning damage | 10 | 11 | 13 | 14 | 15 | 17 | 18 | 19 | 21 | 22 | 23 | 25 | 26 | 27 | 29 | 30 | 31 | 33 | 34 | 35 | 37 | 38 |
Cracked Armor | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
Acquisition
Notes
- Though it does the lowest base damage of all Air Magic skills, Shell Shock should not be overlooked: Cracked Armor can massively boost the damage dealt from other skills against a target with greater than 60 base armor.
- The Cracked Armor condition is applied after the damage is inflicted.
- Combine with Enervating Charge, Blinding Flash, etc. to cover the Cracked Armor.
Trivia
- "Shell Shock" is a military term used to categorize a range of behaviours resulting from the stress of battle which decrease the combatant's fighting efficiency.