GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Siege Wurm

From GuildWiki
Jump to: navigation, search
Siege Wurm
SiegeWurm.jpg
Classification
Species: Wurm
Profession: -icon.png
Level(s): 20 (26)

Description[edit | edit source]

Siege Wurms are a special type of Sand Wurm that fires a powerful explosive ranged attack called Wurm Siege. Unlike Sand Wurms, Siege Wurms are stationary once they have surfaced and will not follow players. Like Sand Wurms, they are heavily armored and take a long time to take down. Their sole damaging attack (Wurm Siege) takes three seconds to cast. Interrupt it, and the battle becomes a mere matter of whittling away the creature's health.

Location[edit | edit source]

Skills used[edit | edit source]

Items dropped[edit | edit source]

Notes[edit | edit source]

  • Siege Wurms have Natural resistance
  • They have twice the average health of a level 20 foe, boasting 960 health, as well as fairly high armor.
  • Their aggro range is much larger than other monsters and the maximum range of its attack is even greater.
  • The compass map also indicates that the wurm has fired its attack using a red marker (The same as used by players clicking on the compass map).
  • The Wurm Siege monster skill can be interrupted, etc. as a Spell.
  • A Mesmer with interrupts and Wastrel's Worry can take them down rather quickly by ignoring their high armor.