GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Soul Reaping

From GuildWiki
Jump to: navigation, search

Soul Reaping is the Necromancer primary attribute through which the character gains energy from the deaths of living creatures.

Guild Wars description[edit | edit source]

For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.

General description[edit | edit source]

Soul Reaping's area of effect
Soul Reaping Casting Symbol

Soul Reaping provides Necromancers with one of the best tools in PvE for managing energy, since most areas provide an ample supply of souls to reap. Players have found that investing 8–10 points is sufficient for most builds. Soul Reaping is not very useful in areas without a high density of corpses to use, specifically PvE areas that have lots of elementals or ghostly creatures and small-group PvP.

There are a number of Necromancer builds that make use of Soul Reaping to provide energy to power secondary skills. These builds generally try to hit 15 points in the attribute (12 ranks invested through attribute points plus the use of a Superior Rune of Necromancy). This includes the Ne/Rt and Ne/Mo heroes from a Discordway team.

Mechanics[edit | edit source]

For each point in Soul Reaping, the caster gains 1 point of energy when a nearby creature dies.

  • The amount of gain is limited only by the caster's maximum.
  • Souls may be reaped only 3 times every 15s.
  • SR is triggered by the deaths of pets, NPCs, heroes & henchmen, and other players.
  • Since it is a primary attribute, it is only available to Necromancers.

Other[edit | edit source]

  • Area of Effect: Soul reaping will work on corpses roughly within spirit range (see image, to the right).
  • Notification: This symbol to the right appears above the caster while casting some Soul Reaping spells. (For details see: Skill animation)

Associated skills[edit | edit source]

Soul Reaping has fewer associated skills than any other attribute: a total of 9, including 3 elite (Prophecies-only characters will not have access to any skills in this attribute). Three Soul Reaping skills are related to energy management, three inflict direct damage, two inflict degeneration or delayed damage, and four relate to death, corpses, or low Health.

Notes[edit | edit source]

Historical note.png Historical note: At one time, the death of spirits triggered the skill.
Historical note.png Historical note: The first Soul Reaping skills were introduced with Guild Wars Factions.

Trivia[edit | edit source]

  • ArenaNet has commented on community forums that it had deliberately avoided linking skills to Soul Reaping because they felt its effect was stronger than that of other caster primary attributes (though this was stated before the 15 second delay was introduced).
  • Soul Reaping still takes place in towns or outposts, even though there is no particular use for the energy:
  • In town deaths during special events also trigger Soul Reaping
  • Deaths from summoning objects can also trigger it: after using a Snowman Summoner or Ghost-in-the-Box

See also[edit | edit source]