Full: For 5 seconds, target foe moves, attacks, and uses skills up to 80% slower; suffers -1...24...30 Health degeneration; and loses 3...81...100 Health each second.
Concise: (5 seconds.) Target foe has -1...24...30 Health degeneration; moves, attacks, and uses skills 80% slower; and loses 3...81...100 Health each second.
- Spectral Agony is used by all Mursaat and their Jade constructs.
- Unlike Mursaat, Jade do not cast Spectral Agony. Instead, it is automatically inflicted with each successful attack.
- Spectral Agony is virtually guaranteed to kill an unprotected target. The best protection against Spectral Agony is infusion. Simply protting or healing through Spectral Agony is not advised.
- Each piece of infused armor will reduce the damage dealt by Spectral Agony. A full set (5 pieces) of infused armor will reduce the damage to much more manageable levels.
- The progression of the green numbers is based on the number of infused armor pieces the target is wearing. This progression is as follows:
- Health degeneration is capped at 10 pips. Any further degeneration serves only to hinder regeneration.
- Assumes a net total of 10 health degeneration.
- The exact progression of the slowdown is unknown. When wearing a fully infused set of armor, little to no slowdown is experienced.
- Heroes and pets are always considered to be fully infused.
- Henchmen are considered to be infused from Thunderhead Keep onwards. Henchmen in other campaigns are not infused.
- Minions, spirits, and all other NPCs, including the Mursaat themselves, are considered to be completely uninfused. This makes plot-critical NPCs, like Jalis Ironhammer, difficult to keep alive when fighting Mursaat.