GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Full: When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Concise: (90 seconds.) Affects nearby foes. Every second (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knock-down, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted.
This skill is not the best choice of elite for a trapping ranger, unless you are luring the monsters onto a huge stack of traps. Oath Shot, "Victory is Mine!" or Trapper's Focus are better.
Co-ordinate the use of this skill with a team member who has Brambles.