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Spike Healing is a type of healing that heals a large amount of health at a time. Spike healing skills include [[Heal Area]] and [[Heal Other]]. The opposite of a spike heal is a [[Health Regeneration|heal-over-time]], which can be provided by skills such as [[Healing Breeze]] and [[Troll Unguent]]. Spike Healing is best used to counter a [[Spike Damage]] attack, or simply to recover a nearly dead ally. Spike Healing is less effective against [[degeneration]] [[Skill|skills]] and [[Condition|conditions]] such as [[Conjure Phantasm]] and [[Bleeding]] respectively, as the spike heals must be used repeatedly, wasting mana. |
Spike Healing is a type of healing that heals a large amount of health at a time. Spike healing skills include [[Heal Area]] and [[Heal Other]]. The opposite of a spike heal is a [[Health Regeneration|heal-over-time]], which can be provided by skills such as [[Healing Breeze]] and [[Troll Unguent]]. Spike Healing is best used to counter a [[Spike Damage]] attack, or simply to recover a nearly dead ally. Spike Healing is less effective against [[degeneration]] [[Skill|skills]] and [[Condition|conditions]] such as [[Conjure Phantasm]] and [[Bleeding]] respectively, as the spike heals must be used repeatedly, wasting mana. |
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Revision as of 22:54, 31 July 2005
Spike Healing is a type of healing that heals a large amount of health at a time. Spike healing skills include Heal Area and Heal Other. The opposite of a spike heal is a heal-over-time, which can be provided by skills such as Healing Breeze and Troll Unguent. Spike Healing is best used to counter a Spike Damage attack, or simply to recover a nearly dead ally. Spike Healing is less effective against degeneration skills and conditions such as Conjure Phantasm and Bleeding respectively, as the spike heals must be used repeatedly, wasting mana.