Full: For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
Concise: (10...34...40 seconds.) Cold damage interrupts target foe's skills. Interruption cost: you lose 10...6...5 Energy or Spinal Shivers ends.
Acquisition[edit | edit source]
Notes[edit | edit source]
- This skill is useful if your build doesn't rely on energy, such as an adrenal Warrior with an icy weapon.
- This skill can be used to prevent the enemy hero from capturing the altar in Heroes' Ascent matches.
- Coupling this skill with Offering of Blood or an allied Necromancer using Blood Ritual or Blood is Power will help ensure that the energy for upkeep costs is always available; options from other classes include Marksman's Wager and Warrior's Endurance.