GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.

Spirit Siphon

From GuildWiki
Jump to: navigation, search
Skill details
Spirit Siphon
Spirit Siphon.jpg
Campaign Factions Ritualist
Profession Ritualist
Attribute Channeling Magic
Type Spell
    5 Energy.png ¼ Activation.png 3 Recharge.png

Full: The spirit closest to you loses all Energy. You gain 15...43...50% of that Energy.

Concise: The spirit closest to you loses all Energy. You gain 15...43...50% of that Energy.

Channeling Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% of Energy 15 17 20 22 24 27 29 31 34 36 38 41 43 45 48 50 52 55 57 59 62 64

Acquisition[edit | edit source]

Skill Trainers:

Notes[edit | edit source]

  • Energy gained is rounded down.
  • Every spirit has 31 energy that it never uses.
  • In Hard Mode, enemy spirits have 41 energy, allowing for a greater energy return from this skill.
  • Heroes will use this skill regardless of how much energy the nearest spirit has.
  • A spirit has 4 pips of energy regeneration, so it will take about 23 seconds to regenerate all its energy.
  • Spirit Siphon can be used on any type of Spirit.


Channeling rank 0–1 2 3 4 5 6–7 8 9–10 11 12 13–14 15 16
Net energy gain (from spirit with full energy) –1 0 1 2 3 4 5 6 7 8 9 10 11

Related articles[edit | edit source]