GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Splinter Weapon

From GuildWiki
Jump to: navigation, search
Disambiguous.png This article is about the PvE version of a split skill. For the PvP version, see Splinter Weapon (PvP).
Skill details
Splinter Weapon
Splinter Weapon.jpg
Campaign Factions Ritualist
Profession Ritualist
Attribute Channeling Magic
Type Weapon Spell
    5 Energy.png 1 Activation.png 5 Recharge.png

Full: For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage to up to 4 adjacent foes.

Concise: (20 seconds.) Attacks deal 5...41...50 damage to 3 adjacent foes. Ends after 1...4...5 attacks.

Channeling Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68
Attacks affected 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[edit | edit source]

Skill Trainers:

Notes[edit | edit source]

  • When used with attack skills that hit twice or hit multiple targets (e.g. Barrage or Cyclone Axe), each hit counts as a separate attack and triggers Splinter Weapon. Scythe attacks, dual attacks, and double strikes may also trigger Splinter Weapon multiple times.
  • Note that this damage is only dealt to the adjacent foes, not to the target itself.
  • This spell deals armor-ignoring physical damage, affecting skills like Winnowing, Mark of Pain, and Barbs.
Anomaly.png Anomaly! The concise description still reflects old functionality that only hit 3 targets, instead of 4.

Related skills[edit | edit source]

Related articles[edit | edit source]