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{{skill-stub}}
 
 
{{Storm Djinn's Haste}}
 
{{Storm Djinn's Haste}}
   
 
==Acquisition==
 
==Acquisition==
  +
'''[[Skill Trainer]]s''':
  +
*[[Medando]] ([[Yohlon Haven]])
  +
*[[Baram]] ([[Kodash Bazaar]])
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
 
*[[Libeh]] ([[Command Post]])
 
*[[Libeh]] ([[Command Post]])
   
 
== Notes ==
 
== Notes ==
* 1 energy per second is equivalent of 3 pips of energy degeneration.
+
* 1 energy per second is equivalent to 3 pips of energy degeneration. Any profession with 4 pips of energy regeneration will be able to maintain this spell.
  +
* Useful as a running skill even if you have rank 0 in [[Air Magic]], as the minimum duration is equal to the recharge time.
* With a base of at least 3 pips of energy regeneration, there is no net extra energy loss, but energy will not be regained while moving. Caster classes with 4 pips of Energy Regen will still slowly gain energy (at about 1 per 3 seconds) while moving.
 
* With the long duration at high levels of Air Magic, this is an excellent running skill, but a Monk secondary profession will probably be needed for actual use as a runner.
 
   
== Related Skills ==
+
== Related skills ==
  +
*{{skill icon|Burning Speed}}
 
  +
== Related articles ==
*{{skill icon|Flame Djinn's Haste}}
 
  +
*[[Enchantment spell skills quick reference]]
  +
*[[Gain/Lose energy skills quick reference]]
  +
*[[Movement speed skills quick reference]]
  +
  +
[[de:Eile des Sturm-Dschinn]]

Latest revision as of 01:39, 6 July 2011

Skill details
Storm Djinn's Haste
Storm Djinn's Haste
Campaign Nightfall Elementalist
Profession Elementalist
Attribute Air Magic
Type Enchantment Spell
    5 Energy ¼ Activation 10 Recharge

Full: For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.

Concise: (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition[ | ]

Skill Trainers:

Hero Skill Trainers:

Notes[ | ]

  • 1 energy per second is equivalent to 3 pips of energy degeneration. Any profession with 4 pips of energy regeneration will be able to maintain this spell.
  • Useful as a running skill even if you have rank 0 in Air Magic, as the minimum duration is equal to the recharge time.

Related skills[ | ]

Related articles[ | ]