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− | {{skill-stub}} |
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{{Storm Djinn's Haste}} |
{{Storm Djinn's Haste}} |
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==Acquisition== |
==Acquisition== |
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+ | '''[[Skill Trainer]]s''': |
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+ | *[[Medando]] ([[Yohlon Haven]]) |
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+ | *[[Baram]] ([[Kodash Bazaar]]) |
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'''[[Hero Skill Trainer]]s''': |
'''[[Hero Skill Trainer]]s''': |
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*[[Libeh]] ([[Command Post]]) |
*[[Libeh]] ([[Command Post]]) |
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== Notes == |
== Notes == |
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− | * 1 energy per second is equivalent |
+ | * 1 energy per second is equivalent to 3 pips of energy degeneration. Any profession with 4 pips of energy regeneration will be able to maintain this spell. |
+ | * Useful as a running skill even if you have rank 0 in [[Air Magic]], as the minimum duration is equal to the recharge time. |
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− | * With a base of at least 3 pips of energy regeneration, there is no net extra energy loss, but energy will not be regained while moving. Caster classes with 4 pips of Energy Regen will still slowly gain energy (at about 1 per 3 seconds) while moving. |
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− | * With the long duration at high levels of Air Magic, this is an excellent running skill, but a Monk secondary profession will probably be needed for actual use as a runner. |
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− | == Related |
+ | == Related skills == |
+ | |||
− | *{{skill icon|Burning Speed}} |
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+ | == Related articles == |
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− | *{{skill icon|Flame Djinn's Haste}} |
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+ | *[[Enchantment spell skills quick reference]] |
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+ | *[[Gain/Lose energy skills quick reference]] |
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+ | *[[Movement speed skills quick reference]] |
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+ | |||
+ | [[de:Eile des Sturm-Dschinn]] |
Latest revision as of 01:39, 6 July 2011
Skill details
Storm Djinn's Haste | ||||||||||||
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Full: For 10...22...25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.
Concise: (10...22...25 seconds.) You move 25% faster. Lose 1 Energy each second while moving.
Air Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
Acquisition[ | ]
Notes[ | ]
- 1 energy per second is equivalent to 3 pips of energy degeneration. Any profession with 4 pips of energy regeneration will be able to maintain this spell.
- Useful as a running skill even if you have rank 0 in Air Magic, as the minimum duration is equal to the recharge time.