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Full: Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
Concise: Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum Health for each enchantment on them. Does not affect spirits.
Consider taking this skill if your party has a bonder monk or will otherwise be enchanted most of the time (such as Orders).
This skill can severely impair the ability of the 55 Monk when farming, due to their high reliance on low health and multiple enchantments. However, runners tend to benefit greatly from it.
If the loss of an enchantment would cause your health to drop below 0, your health will stay at 1 until it is regenerated or until you get healed. However, if you get healed for less than the difference, you will die once Symbiosis runs out.