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== Notes == |
== Notes == |
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+ | *Consider taking this skill if your party has a [[bonder]] monk or will otherwise be enchanted most of the time (such as [[Orders]]). |
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− | *This Nature Ritual is an easy way to boost an ally's health incredibly high. With a full bond protection Monk that puts 7 bonds on a tank, along with an Ranger that has 16 Beast Mastery, the tank can get his health up to 2000 very easily. If the tank also chooses to cast [[Endure Pain]], [[Defy Pain]], and [[Signet of Stamina]], his health can easily reach around 2750. This also works very well with a [[dervish]] who likes to pile on lots of enchantments. With even a minimal amount of points in beast mastery, you can get your health quite high. |
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+ | *This skill can severely impair the ability of the 55 Monk when farming, due to their high reliance on low health and multiple enchantments. However, runners tend to benefit greatly from it. |
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+ | *If the loss of an enchantment would cause your health to drop below 0, your health will stay at 1 until it is regenerated or until you get healed. However, if you get healed for less than the difference, you will die once Symbiosis runs out. |
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== Related skills == |
== Related skills == |
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==Related articles== |
==Related articles== |
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− | *[[Modify health quick reference]] |
+ | *[[Modify max health quick reference]] |
+ | *[[Nature Ritual skills quick reference]] |
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+ | |||
+ | [[de:Symbiose]] |
Latest revision as of 16:34, 7 December 2010
Skill details
Symbiosis | ||||||||||||
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Full: Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
Concise: Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum Health for each enchantment on them. Does not affect spirits.
Beast Mastery | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Spirit level | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 |
+Max Health | 27 | 35 | 43 | 52 | 60 | 68 | 76 | 84 | 93 | 101 | 109 | 117 | 125 | 134 | 142 | 150 | 158 | 166 | 175 | 183 | 191 |
Spirit lifespan | 30 | 38 | 46 | 54 | 62 | 70 | 78 | 86 | 94 | 102 | 110 | 118 | 126 | 134 | 142 | 150 | 158 | 166 | 174 | 182 | 190 |
Acquisition[ | ]
Notes[ | ]
- Consider taking this skill if your party has a bonder monk or will otherwise be enchanted most of the time (such as Orders).
- This skill can severely impair the ability of the 55 Monk when farming, due to their high reliance on low health and multiple enchantments. However, runners tend to benefit greatly from it.
- If the loss of an enchantment would cause your health to drop below 0, your health will stay at 1 until it is regenerated or until you get healed. However, if you get healed for less than the difference, you will die once Symbiosis runs out.