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GW-Fyren@legacy41688417 (talk | contribs) m (not very useful) |
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*This Nature Ritual is an easy way to boost an ally's health incredibly high. With a full bond protection Monk that puts 7 bonds on a tank, along with a Ranger that has 16 Beast Mastery, the tank can get his health up to 2000 very easily. If the tank also chooses to cast [[Endure Pain]], [[Defy Pain]], and [[Signet of Stamina]], his health can easily reach around 2750. This also works very well with a [[dervish]] who likes to pile on lots of enchantments. With even a minimal amount of points in beast mastery, you can get your health quite high. |
*This Nature Ritual is an easy way to boost an ally's health incredibly high. With a full bond protection Monk that puts 7 bonds on a tank, along with a Ranger that has 16 Beast Mastery, the tank can get his health up to 2000 very easily. If the tank also chooses to cast [[Endure Pain]], [[Defy Pain]], and [[Signet of Stamina]], his health can easily reach around 2750. This also works very well with a [[dervish]] who likes to pile on lots of enchantments. With even a minimal amount of points in beast mastery, you can get your health quite high. |
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− | *Although it is almost entirely impossible for this to happen, the maximum potential health total bonus from this skill can be achieved at [[Urgoz's Warren]] or [[The Deep]], where 12 party members are allowed. If every party member brought 8 enchantments and a ranger (presumably with 16 Beast Master) had 7 enchantments, the health gain if all enchantments were placed on one party member would be 141,410 hp, which is generally enough to get around well. |
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== Related skills == |
== Related skills == |
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*{{skill icon|Fertile Season}} |
*{{skill icon|Fertile Season}} |
Revision as of 02:51, 10 March 2007
Skill details
Symbiosis | ||||||||||||
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Full: Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
Concise: Creates a level 1...8...10 spirit (30...126...150 second lifespan). Creatures in range have +27...125...150 maximum Health for each enchantment on them. Does not affect spirits.
Beast Mastery | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Spirit level | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 |
+Max Health | 27 | 35 | 43 | 52 | 60 | 68 | 76 | 84 | 93 | 101 | 109 | 117 | 125 | 134 | 142 | 150 | 158 | 166 | 175 | 183 | 191 |
Spirit lifespan | 30 | 38 | 46 | 54 | 62 | 70 | 78 | 86 | 94 | 102 | 110 | 118 | 126 | 134 | 142 | 150 | 158 | 166 | 174 | 182 | 190 |
Acquisition
Notes
- This Nature Ritual is an easy way to boost an ally's health incredibly high. With a full bond protection Monk that puts 7 bonds on a tank, along with a Ranger that has 16 Beast Mastery, the tank can get his health up to 2000 very easily. If the tank also chooses to cast Endure Pain, Defy Pain, and Signet of Stamina, his health can easily reach around 2750. This also works very well with a dervish who likes to pile on lots of enchantments. With even a minimal amount of points in beast mastery, you can get your health quite high.