GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.


From GuildWiki
Jump to: navigation, search

This is definition by example. :) I'll try to find a stronger one. --Karlos 18:45, 3 Aug 2005 (EST)

Do spirits count as allies? I don't remeber them being a green triangle or dot... Abhorsen 00:04, 28 April 2007 (CDT)

They're triangles, but green dots also count as allies on your compass in PvE. --Fyren 01:38, 28 April 2007 (CDT)

do they get a death penalty?

Can NPC allies level up if you get them enough XP during a mission/quest? Brankoz 15:24, 29 July 2008 (UTC)


Quick list skill that affect all allies in the area

Potentially huge army?[edit source]

Sooo, I was thinking about Asura summons and EV Assassin and such and was wondering... what number of party members + allies could a group potentially achieve? I'd think the best situation for large numbers would be Vizunah Square... two parties, plus 2 NPCs, plus enough bodies to support 2 or even possibly 3 minion masters running at 10 minions apiece. So if we assume each party is made up of 1 MM and 7 Spirit Spammers, all running /Me, carrying an Asura Summon and Echo chaining EV Assassin (Let's ignore the unfeasibility of an MM with only 4 slots for necro skills for the moment), and one person carrying a Summoning Stone (are those one per party or one per instance?)... how big of an army could you potentially have in one spot? Just off the top of my head it's coming out to somewhere in the 155-160 range, O.o Qing Guang 00:20, 18 November 2008 (UTC)

10 Minions? With Cons and stuff you can raise Death Magic to like 22, so you can have...uhh..13 I think. Summoning Stone is one summon per party, and it may also be one per instance. But then you could take a lv19 and they use the Igneous one (?) maybe. Also, Jagged Bones and Malign Intervention could raise teh count even higher, since then "everyone" can be an MM of sorts. Entropy Sig.jpg (T/C) 02:34, 18 November 2008 (UTC)
Oh, I didn't know that. Nice. Jagged Bones really just replaces minions, it seems, so that wouldn't be as useful (and would prohibit Echo chaining of the Assassin). Malign Intervention, though... I'd never even heard of that skill, shows what I know. Not sure whether spirit spamming or that would produce more minions. Anyhow, that'd be impressive. I'd love to experiment with this sometime! The lag would be God-awful, though. Qing Guang 05:57, 18 November 2008 (UTC)