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Talk:Aura of Restoration

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Acquisition section[edit source]

Uh, what? We decided not to list captures that didn't make sense. There are no captures for this that make sense: you get it in pre-Searing and you get it for free if you switch your secondary to elementalist. --Fyren 23:59, 26 November 2005 (UTC)

Since no one ever defended the restoration of the giant capture list, I removed it again. 130.58 21:23, 25 January 2006 (UTC)
Ugh... the Progression table looks baaad if your browser window is less than ~1200 px wide. How do we fix this without reinserting that monstrous list? 130.58 21:30, 25 January 2006 (UTC)
Now it looks ok with 1024 px wide, and just slightly bad at 768. I'll propose a new skill box format that takes up even less horizontal space. -PanSola 21:56, 25 January 2006 (UTC)
Ok check out User:PanSola/Aura of Restoration. Still doesn't work at 600px (don't think there's anything I can do about it), but for 768 it looks good. -PanSola 22:15, 25 January 2006 (UTC)

Progression to 17[edit source]

Question about the 17 as NA: aren't there staves that give +1 energy storage skills, (20% chance)? as long as there are skills of that type, I presume the staff exists. --Zerris 23:22, 12 December 2005 (UTC)

I'm not certain about that either way. There's no ES staves in the PvP builder at all. Collectors only have ES focuses that have 20/20, so no +1 there. I don't know if you can get a +1 staff wrapping as a drop. --Fyren 00:14, 13 December 2005 (UTC)

Shortened recharge[edit source]

For once, an ele tweak that I absolutely love. Aura now becomes the perfect cover ench. Good one, Anet. — Stabber  05:59, 27 April 2006 (CDT)

Glyphs?[edit source]

if i use this + Glyph of Energy (not lesser) + maelstrom, will i get healed for the 25 base cost, or nothing, because it cost me 0 with the glyph? 76.19.223.231 18:47, 7 May 2007 (CDT)

It will still heal you. Readem (talk*contribs) 18:52, 7 May 2007 (CDT)

scourge healing[edit source]

scourge healing seems to trigger when this is up.Nibelhim 17:26, 13 September 2008 (UTC)

Well it should, this is healing Silver Sunlight SSunlight.jpg 18:36, 13 September 2008 (UTC)
Kinda misleading on first glance. What are we healing here: health or energy. Can't tell from the current article, so need to test it out. Page says: "This spell is one of the few Elementalist self-heals"so assume health healing. But the page also says: You are healed for 152...350% of the Energy cost" so now assume it restores energy. I would like to see this clarified on this page...for the benefit of other first time viewers. GW-Dragonrider 04:50, 3 October 2008 (UTC)
It seems obvious enough, doesn't it? Healing always refers to health, whether you are new to a game or not. I think the description clarifies it enough already. King Neoterikos 05:30, 3 October 2008 (UTC)
At first I thought it returned energy, but since then they've changed the wording to "you are healed for.." so it's pretty clear now. Ezekiel [Talk] 05:56, 3 October 2008 (UTC)
If this returned that much energy instead of health, it would outclass every single energy management spell ever, even at 0 energy storage hehe Silver Sunlight SSunlight.jpg 08:48, 3 October 2008 (UTC)

update,overpowered ?[edit source]

5 energy(easy to us)cover enchantment that gives 1 energy on all spells and rend/gaze nerfed. around 40+health gain for 10 energy spells,blinding surge ele's get a easy job now.(i gues all ele's get a more easy live with this) --WoTU 01:14, 6 March 2009 (UTC)

Not OP, what this skill should have been originally.--Łô√ë Roar.îğá†ħŕášħ 01:19, 6 March 2009 (UTC)
Honestly, Eles deserve a bit of a buff. They've been outclassed by FC Mesmers time and time again in higher end PvP. Recently, they've also been outclassed by Monks, at least to a certain extent. I don't know if this is how I would have buffed them, but at least Anet has the right idea by sticking the buff in their primary attribute. Lazuli 01:44, 6 March 2009 (UTC)
It depends, FC mesmers always sacrificed damage (lower atts) and endurance for more utility skills and ability to spam more readily.
But anyway, this is mildly insane. 25-energy spell (Rodgort's) heals for over a hundred now...and, if you are using an Attune + this, you can now cast 5-energy spells basically for free, as you get back 4 energy. Add this on top of Dual Attunements and I think you are actually looking at an energy gain. o_O Remember when they buffed Attunements so they gave an unconditional +1 energy if you cast a spell of that attribute? Yeah... I'm thinking that ANet is trying to make Elementalists never need active energy management again (by which I mean GoLE, Auspicious Incantation, Glowing Gaze...). Which is probably not a good thing to do. I also find it funny that this buffs E/Mo or whatever now. Entropy Sig.jpg (T/C) 02:28, 6 March 2009 (UTC)
Go E/N and spam Dark Pact.--Łô√ë Roar.îğá†ħŕášħ 02:31, 6 March 2009 (UTC)
This severely outclasses GoLE now - but only for primary eles. GoLE will still be used by secondaries. And Giga, you'll kill youself from Dark Pact, it's only 1 energy, so you'll gain 4 health :P --Macros 03:07, 6 March 2009 (UTC)
55 ele with prot hero?--Łô√ë Roar.îğá†ħŕášħ 03:14, 6 March 2009 (UTC)
Apparently(according to the dev notes on the update) this was changed to better suit GvG splits, which i can understand. But i agree it seems quite large, had to double-check to see if that 500% in the notes was really there - Meteor Showers healing 125, flare-spamming healing 25 per, etc... (i don't watch much gvg, or participate in any, so i don't know the kind of builds eles run there.) But i'm sure it's a welcome change to eles everywhere in any case :) -- Ayaname Wolf Sig.JPG Ayaname Wolf 03:13, 6 March 2009 (UTC)
I believe they mostly did this to reduce the need to reach to a secondary profession for a self heal. This has much better potential now, and might finally be used as a healing skill.--TalkpageEl_Nazgir 15:47, 6 March 2009 (UTC)

Previously with 13 e.storage this healed what, 36hp from a 10e spell. We'll assume the ele had some form of management so they could spam 10e spells, even if you were casting a spell every second the total healing was outclassed by Flare. I think Nazgir is right, now it has the potential to be a proper self heal. The +1 energy is interesting, and I'm not sure if they're going to keep it. (The return with dual attune is now: 5e gain/5e spell, 10/10, 13/15, 21/25) so you won't ever gain energy from attunements (without GoLE) but your natural energy regen will mean that while casting 5/10 cost spells you end up with more afterwards. Ezekiel [Talk] 03:28, 7 March 2009 (UTC)

It's actually 14/15 Entropy Sig.jpg (T/C) 05:35, 7 March 2009 (UTC)
Oh, quite right. I went from the Elemental Attunement page and added +1, but someone had the numbers wrong over there. Ezekiel [Talk] 02:44, 8 March 2009 (UTC)
You already had unlimited energy with dual attunements. Bringing a third skill for energy management just seems silly. Though bringing it for the healing might be ok. --Macros 05:38, 7 March 2009 (UTC)
It was traditionally brought in dual attunement builds (DAAS) as a cover and because it provided some nice healing on those 25-energy spells; it's even better now, though a bit worse for cover. Entropy Sig.jpg (T/C) 05:53, 7 March 2009 (UTC)
I only use dual attunes in pve (it's shatterbait), and in pve, I never being self heals (I'm an ele, I do domages, let the monks handle redbars.) Though now I'm replacing GoLE with this on all my ele bars. But only on builds that already used GoLE. --Macros 07:33, 7 March 2009 (UTC)
I've been rodgort spamming with this and dual attunement. 100 health gain spells are fuuuuuun.--Łô√ë Roar.îğá†ħŕášħ 08:01, 7 March 2009 (UTC)
I only use dual attunements if I want to throw out some serious AoE fire damage. Mostly because those more powerful spells cost more than 10 energy. RHSig.jpg talk 19:45, 7 March 2009 (UTC)

I'm pretty sure when I use Aura with an attunement, I only get one of the +1E effects. The numbers above my head when I cast a spell are +1E, +30%E, and the heal. Shouldn't there be two +1E things above my head? Clay85 04:00, 15 March 2009 (UTC)

No the +1 for the attunement is already added into the +30% buff, so you won't see it.Aura of Holy Might Aurasigholymight.jpg 05:32, 18 March 2009 (UTC)