GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Talk:Beacon's (to and from) Ascalon City

From GuildWiki
Jump to: navigation, search

Is this needed? --Warwick sig.JPG Warwick (Talk)/(Contr.) 20:02, 28 December 2007 (UTC)

It's a good guide. Edit away! RT | Talk 20:04, 28 December 2007 (UTC)
I ran it with a W/R Melandru's Resilience build, back when I ran. Felix Omni Signature.png 20:13, 28 December 2007 (UTC)
Ugh. D/A. Plz get a real build kthx. --Macros 20:24, 28 December 2007 (UTC)

Looking at all the other Running Guides that we have, I say this article should be kept. It is fairly detailed, with plenty of maps and possible build strategies. It does need some heavy cleanup to comply with standards of quality and GW:BUILD, but this does not mean it should be deleted outright. Entropy Sig.jpg (T/C) 06:58, 31 December 2007 (UTC)

This guide makes this run sound difficult, the only trouble you might have is with the ettins body blocking you. I've run this numerous times to know that I could do this while reading. I'll add my build.--Gigathrash sig G.jpgìğá†ħŕášħTalk^Cont 07:00, 31 December 2007 (UTC)
this run is far from difficult, esp when compaired with droknars or pretty much anything in factions, and does not warrent a guide. so that would leave this as a builds list, which is why i marked it with the delete tag. --Honorable Sarah Honorable Icon.gif 07:11, 31 December 2007 (UTC)
besides, with factions and nightfall, this run is the other way most of the time now. --Honorable Sarah Honorable Icon.gif 07:12, 31 December 2007 (UTC)
So...are you saying that this guide is not worthy of being an article, but the others are? Droks is understandable, even if only for historical reasons, but "Augury to X" - No. Or even Sanctum maybe. That's easy shit for a number of classes... Entropy Sig.jpg (T/C) 07:19, 31 December 2007 (UTC)
  • Running Sanctum Cay Mission - Possibly keep, though I always thought this was super-easy
  • Augury Rock to Dunes of Despair - Delete
  • Augury Rock to Elona Reach - Delete
  • Augury Rock to Thirsty River - Delete
  • Lion's Arch to Temple of the Ages - Delete
  • Lions Arch to Beacons Perch - Delete (bad name too)
  • Lions Arch to Yaks Bend - Delete (bad name too)
  • Temple of the Ages to Sanctum Cay - Delete
  • The Amnoon Oasis to Augury Rock - Delete
This is what I propose tbh, if you think this isn't good enough... Entropy Sig.jpg (T/C) 07:22, 31 December 2007 (UTC)
cay, keep; rock to X, possibly keep; Lions to X, delete; ToA to cay, delete; Amnoon, possibly keep. --Honorable Sarah Honorable Icon.gif 07:31, 31 December 2007 (UTC)
Rock to X, why keep? Like I said, they are very, very easy. I can do it on any class with two speedbuff skills. Or maybe just one and minor healing. Actually, that is true for almost the entire desert tour. People just pay because it is long, not because it is hard.
Others OK...Amnoon I guess should be kept since that actually is a frequently looked up thing. I am always ashamed how many people die because they can't use the teleporter. >.> Entropy Sig.jpg (T/C) 07:35, 31 December 2007 (UTC)
The teleporters only mess me up when the people I'm running have somehow managed to follow me and stand on it, constantly reseting the pillars, it gets annoying when they won't get off for fear of aggroing something and losing there survivor progress.--Gigathrash sig G.jpgìğá†ħŕášħTalk^Cont 07:37, 31 December 2007 (UTC)
the crystal desert are all pretty simplistic runs, but they are often used (lots of runners making them because there are lots of characters in that area who just want over to get to capable skills) and people should be able to see the method. however, i think there are perhaps 2 runners making the ascalon to lions trip (or fractions there of) because most people who start a new character in this day and age are either 1) playing through the first time, or 2) playing through to experience it again from the begining. --Honorable Sarah Honorable Icon.gif 07:41, 31 December 2007 (UTC)
There's a method? o_O I sure didn't need one. I concur for any Ascalon/LA stuff and I'll delete those if no one has serious objections. Entropy Sig.jpg (T/C) 08:19, 31 December 2007 (UTC)

Builds[edit source]

Do we really need all those builds? Most of the other "Running from X to Y" articles don't have any builds, except this one, [[Running Sanctum Cay Mission]], [[Temple of the Ages to Sanctum Cay]], and [[Lion's Arch to Temple of the Ages]]. Also, some of the builds don't make any sense, such as the Mesmer/Assassin one which has a 10 + 2 attribute in Deadly Arts and only 2 in Shadow Arts (Shadow Form only lasts 7 seconds). There's already a running guide which we could link to to give runners a general idea of the different skills to bring.--franc likes tacos 23:19, 9 May 2008 (UTC)

Update: I'm working my way around to this page and will make it conform to a higher standard as soon as I can. One method to that end can be seen in Lion's Arch to Sanctum Cay where I've diminished the "Presence" of actual running builds in the guide's Profile as much as humanly possible and would be more than happy to do the same with this Article; again, as soon as I make my way around to it. In the mean time I need to un-link any of the obsolete articles listed above (mainly those indicated by Entropy). Thank you. --ilrIlr d-small.png(03,Jan.'09)

Room for more Running Builds[edit source]

I made sure there was an extra slot for each running class. It seems the requirements for a functional build here are fairly tight... It must have near-immunity to Crippling and/or Enchant stripping... either through Stances, or through Spell-Breaking elites. And it must also have enough survivability to live through all the Protector's Strike and Griffon's Sweep attacks coming from the warrior Dwarves who run damn-near as-fast as Griffons themselves. Ironically, the Ice Golems seem to be the least of the threats here when you don't have awesome blocking skills. *frustrated* --ilrIlr d-small.png(06,Jan.'09)

archieve (dunno if thats possible for guides) or just get rid of this[edit source]

This is really, an outdated and useless guide. Any profession can literally walk through this run with a few healing skills at hand. Now if you add speed boosts and anti hex such as eotn and nf skills, this run is even more of a breeze. As for the route, it is really common sense stuff and mostly. Furthermore, routes and strageties came up due to experimentation. If one can't figure first hand the route, a couple experiment (tests) runs would do it. Really, no point for this guide anymore. Please delete/archieve. Demonic Sin Ex 03:45, 26 July 2011 (UTC)