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Talk:Becalmed Djinn

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So wait, they're enemies, red named and targettable with attacks. But they don't aggro and heroes don't attack them on sight? -Ezekiel [Talk] 02:47, 21 February 2008 (UTC)

I think heroes on guard won't attack them, but heroes on attack will. -User:PanSola (talk to the Follower of Lyssa.png) 02:49, 21 February 2008 (UTC)
Why wouldn't they? Was there a note that said otherwise?--Gigathrash 02:49, 21 February 2008 (UTC)

From Catacombs of Kathandrax article: "If you kill any of the Becalmed Djinn (although showing as enemies, they won't attack unless attacked--minions are, therefore, a bad idea, as might be Vanguard Assassin) on level 3 the monsters in the area will become extremely aggressive and will all be enchanted with Judge's Insight. The following dialog appears: "As the calming influence of the djinn fades, the fury of the surrounding creatures begins to boil over."

Yes, that's right. They do not attack, and heroes on guard won't attack them. At least that's what I remember from doing that dungeon. Bigrat2sAvatar.jpg Bigrat2 Talk 02:59, 21 February 2008 (UTC)
When the flame djinn popped out of the ground all the becalmed ones attacked us. -Ezekiel [Talk] 04:19, 21 February 2008 (UTC)
And if you or your allies/heros/henchmen use aoe on an enemy, it can also hit the djinn and make them hostile... just like charmable animals. --Mooseyfate 01:13, 14 May 2008 (UTC)