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Talk:Defender of Ascalon

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Legendary Defender of Ascalon title[edit source]

Note: The content of this talk section has been moved here from Talk:Title --Tetris L 05:32, 16 November 2006 (CST)

I'm surprise to see lvl 20 in pre-ascalon with title "Legendary Defender of Ascalon". I wonder if anyone know more about this title.

Title: Legendary Defender of Ascalon
Accusation: Level 20 in pre-searing Ascalon
Picture: Lvl20prec.JPG

--Gusnana1412 19:32, 26 October 2006 (GMT +1)

mailed to me and gares [1]Skuld 17:56, 26 October 2006 (CDT)

I would really want to see what the hover says. Foo 18:08, 26 October 2006 (CDT)

Can anyone confirm or deny the existence of this title? I haven't seen or heard about it in any game updates or in-game. — Jyro X Darkgrin.jpg 03:34, 27 October 2006 (CDT)

Since the June 15, 2006 update monsters don't gain XP from killing players, so the old "death level" method no longer works. AFAIK there is currently no way to climb higher than level 16 in pre-searing. --Tetris L 04:08, 27 October 2006 (CDT)
Right in general, but for some class combinations, if you skip ALL quests, and do them at level 16, you can reach 17. Foo 04:22, 27 October 2006 (CDT)
I successfully leveled a strider up to level 2 after about 12-13 kills yesterday (and gained 160xp for killing it, me being level 1) — Skuld 04:36, 27 October 2006 (CDT)
According to this thread on the forums the monsters do level up again, which makes the title possible. --Tetris L 07:14, 27 October 2006 (CDT)
The title already there (I didnt know when the title comes out) and also lvling from monster is not possible again (correct me if I'm wrong) but you still can lvling monster that you can charm (eq. strider). Here is the complete image from above and censor for the name: my.php?image=gw005censorvp5.jpg . I also succesfull to raise strider lvl from 1 to 3 (get bored n sleepy soon xD) will try to lvl my char with charr first then find motivation to lvling from strider or other xD. --Gusnana1412 14:24, 27 October 2006 (GMT +1)
Umm you edited out the name of the person. But in your chat window your whispering this user and forgot to edit their name there too :p --SK Warrior-icon-small.png 10:35, 9 January 2007 (CST)
Uh..anyone Nottice Something missing From this picture? For one Wheres the character who took it? Yes he could be in First person...HOWEVER I realized something they changed the look of the skillbar after nightfall release and this picture has the old skillbar! I think this Proves the picture is false ~ Zero rogue x 04:10, 28 October 2006 (CDT)

I just tested out the title thing by leveling up a warrior from level 1 to level 5 in Pre-Searing and I did not see the title track. The survivor title track is there but there is absolutely no Legendary Defender of Ascalon...This is probably a nice make-up imo photoshopped from Legendary Survivor, Defender of the Kuzicks/Luxons and Protector of Ascalon. ~ Expert's Dexterity.jpg Sylv (Talk | Contributions) 15:18, 27 October 2006 (CDT)
Protector of Ascalon?? Anyway, what makes me suspicious is the "legendary" for a (1) rank. But who knows. --Xeeron 17:30, 27 October 2006 (CDT)
My bad I just invented a title but you get the picture. I'd delete the Defender of Ascalon title but I'd rather have a confirmation from someone else also first. Proof#1~ Expert's Dexterity.jpg Sylv (Talk | Contributions)
I don't believe this is a real title and it should be taken out unless real proof can be gotten. This seems like a very good photoshop edit to me. — Jyro X Darkgrin.jpg 21:19, 27 October 2006 (CDT)
My friend has a level 10 pre-searing char and the title does not show up in her hero window. --Karlos 03:43, 28 October 2006 (CDT)
After questioning a number of people in pre-searing I believe the title dosn't show up until level 10-12. I have asked three seperate level 15 characters in pre-searing and they all confirm it. I am working on reaching level 12 to get a screen shot to prove it, but this title should be placed back up on the site. --Guest 18:43, 28 October 2006 (CDT)

This title is real. I have it in my title track. I am level 14/20. It reads Defender of Ascalon Title Track (no title earned). When i mouse over it says. You will earn the title Legendary Defender of Ascalon if you reach level 20 prior to the destruction of Ascalon. And I know God Anti------ and they have the title also although I was not the one to post that screen shot.

I Just made a Character in Pre-searing and began asking around if anyone has this title. I asked a lv10, Lv13, lv11, and two lv14's It seems that this title IS real! It appears when you reach lv14. ~ Zero rogue x 02:49, 29 October 2006 (CST)
I don't believe it. We all know Anet, and their sense of humor. If something like this did exist we would of heard about it alot more recently and it would probably have some sort of joke name. Don't you think it's fishy that ever word in that is from a different title? It's also a little convenient this came was posting around the same time Nightfall was released. Twenty missions. I bet I know where the 14/20 came from on that picture Skuld put up. And why 14 anyway? Since when do titles appear mid-way through? Don't they appear... at the start and at the end? Alt F Four 06:09, 29 October 2006 (CST)
I completely agree with Alt F Four. I believe this is a nicely made photoshop and I had the 14/20 thing from nightfall missions in mind as well as the title name coming from other titles. In any ways, unless this God Antipowers guy shows up in a district wielding the so-called title, I will not beleive this. Also, how come the first information concerning this title was talking about level 5? I tested it and now we say 14. What's even more weird is that the we have an unsigned message saying he got the title track 14/20 made by KindlyHero which is a newly created account with contributions mostly related to this title track (see contributions here). Before that message, we have another person confirming the title but this person signed as Guest: a page from wiki talking about guest invites. When watching over the history, I realize that the person who did this modification is also a newly created account whose contributions are only about this title track (See contributions here). Isn't it a bit weird? or is it just a mere coincidence? That same Guest person then requests the title to be put on the site again without any clear proof. So what is this? A bunch of friends who tried to do a bad trick in Wiki? Listen I don't want to sound rude or whatsoever but if a clear stable proof that this title track exists is not provided, this title won't be showed up on the title page as Wiki is made of facts not rumors or bad tricks. Until then I will try to contact that God Antipowers person for him/her to show me his/her title. Enough of these games.
~ Expert's Dexterity.jpg Sylv (Talk | Contributions)
Kindly is the guy I talked to ingame — Skuld 11:14, 30 October 2006 (CST)

My conversation screen-shot and edited the name of the char player, I use mspaint and no photoshop.

Conversation 1: my.php?image=proofconv1yr6.jpg
Conversation 2: my.php?image=proofconv2wf7.jpg

For more concrete prooft, if there anyone here on guildwiki have good contact with NCSoft support, please ask them and put their reply here. For more info for the player name, contact me in game and state the purpose why you want to contact him/her. (Note: I'm not God Antipxxxxx friend and I didnt ask permission to put his/her char/title in here). My char on pre-searing only lvl12 and dont show any title progresion for the defender title, it is possible the title will show up only when your char reach some lvl (bigger than lvl12). Note: I think this title is not for "normal" player and lvling more than lvl 12 in pre-searing is a hard work and need a lot of patient and time. Additional note for Sylv, I dont know if you already asking permission to put player name in here. If not I do prefer you change it. --Gusnana1412 22:09, 29 October 2006 (GMT +1)

I spoke with a level 14 Monk/Warrior in Pre-Searing who confirmed that he had the title track. - Greven 15:50, 29 October 2006 (CST)
I have sent screen shots of the title track to admins. This is KindlyHero I am new and I never became a member because you guys always beat me to the new info. Well finally I have some This title is real. When it appears I'm not sure. But I do know I'm level 14 in pre searing and i have this title in my track list.

Now I'm level 15 and the title still isnt earned yet but it says 15/20. Conspiracy theorizes all you want but this title is real.

Of course it is real, there have been screenshots and confirmations by mulitple people. The fact is the title appears at level 14 while in pre. This title was probably put in as a joke by A-Net or as a gift to people who spend their lives in pre and can't get other titles. The last screen shot posted above seals the deal, people who say this is all one big hoax have probably never even bothered to look into it. This title should be posted immeditly by the numerous confirmations and screenshots that are shown. Many things on this site can be altered or changed without this much confustion, so the idea that people would go to such great lengths is silly. Ever hear of Ockom's Razor, the simpiliest explantion tends to be the best one. Well there either is a title or a big conspiracy theory involving hundreds of people trying to fool Guildwiki. Also Sylv, some people are not as good as making links, but that should not dissuade you from the truth or blind you to knowledge.

I've added the title back because no one else has done it. --Gem-icon-sm.png (talk) 02:23, 31 October 2006 (CST)

Well honestly this title seemed like a total hoax at first but then some people gave additional prooves and confirmed the existence of the title track so don't see me as the big bad blue guy. I just requested for additional confirmations because this whole thing was way too suspicious to my eyes (see my last post). We have them and the thing is closed: it appears at level 14. ~ Expert's Dexterity.jpg Sylv (Talk | Contributions)

There have been no proofs beyond the initial two screenshots—all other screenshots are from the same place by the same character. I have no opinion on whether this should be in the article or not, but it would be misleading to say the existence of this has been proved beyond doubt. —Tanaric 13:00, 31 October 2006 (CST)
I agree, and furthermore, I would have it off the article for now. if someone wants to proove it, make a note in this talk page, saying when we could all come and see it at a presearing id. there will be enough knows editors here to respond in time and vouch. Foo 16:08, 31 October 2006 (CST)
The problem is that there is only one person known to have this title, and that is God Antip-----. People do not have this title becuase it takes over 2000 hours of gameplay, becuase killing Charr Bosses at high levels grants very little experince and Death Leveling is 10x slower. The best way for the editors to confirm this is to make a character in pre-searing and level up to 14. That way the evidence will be there for you to see and share among yourselves. I am working on trying to get the title (lvl 11 at the moment) and let me tell you I will probably reach level 20 by the time Guild Wars 4 comes out becuase it takes so long.
I didnt notice if my char lvl 12 have the title progression, here the SS fresh new also use mspaint to make it smaller (only mspaint). my.php?image=anotherprooftif8.jpg
I might say this will close this discussion :)--Gusnana1412 14:30, 2 November 2006 (GMT +1)

My main reason for disbelief in this title is the fact that the status bar isn't like the other level-based title, Survivor. Survivor measures in XP. Not levels attained. And it is a well known fact that you do not attain the first rank of Survivor until you reach exactly level 20. So, why should the Defender of Ascalon title be any different? I just think it's really convenient that no one discovered this title until the release of Nightfall and its 20 missions... — Jyro X Darkgrin.jpg 12:01, 2 November 2006 (CST)

Actually, I have heard of this title b4 nightfall, from To get in, all u have to do is submit a cheat for one of their games. I found an invincibility cheat on RS. But the point is, I think it DOES exist. and Death lvling does work, heres my picture of a lvl 2 strider. Mosrael The Waker 17:55, 8 February 2007 (CST)

This may shed some light on the issue. It's a link to a Gaile Gray chatlog. The relevant part is Gaile Gray's comments near the bottom, interspersed with the yellow Froggie text.


Gwm 13:08, 2 November 2006 (CST)

While that chat log doesn't sway the evidence either way, at least in my eyes, the two screenshots of one character having the title and a different character's hero screen showing progression of the title, added with confirm reports of the title's existance proves the information should stay in the article. If some of you feel so strongly that it is a hoax, it seems to me that this is now a case of innocent until proven guilty.
And I'm surprised at the accusing of a new user. Since he went to Skuld and I with screenshots after it was first taken off the title article, most of his edits do deal with the title, but there are so many due to not using the preview button if you looked at the time periods of them, and I was the one that talked him through registering. Paranoia has been around in the past and everytime it shows up, nothing good comes from it. — Gares 14:51, 2 November 2006 (CST)

Comment for this title not show up in the update or different from other title, I think one of the dev team found out that there are a few player in pre-searing that able to reach lvl 20 with restriction max mob lvl only 10 which make lvl 20 in pre-searing is an unique hardcore player. Also in the time when they notice it, title system already there, so one or more from dev team thought, why dont give a special title for lvl 20 char in pre-searing. It will give them a nice gift/reward for their hard work and time. This title is not intended for all people and I think dev team dont have plan to make this title for everyone nor "driving"(I cant find a better word, sorry >.<) everyplayer to achive it, simple as an Elite title where some small amount of people can and willingly to achive it. Some example like having luxury car on your garage like McLarenF1, where not every people could get it and only certain people know about it and know how to get it. --Gusnana1412 23:03, 2 November 2006 (GMT +1) I had problem accessing or login into guildwiki, sorry for inconvenient :( --Gusnana1412 23:22, 2 November 2006 (GMT +1)

Save for Gusnana1412, why is it that all the supportive evidence is posted by people who leave their comments unsigned? Why do people go out of their way to spread bullshit? I say guilty until proven innocent. Removed it from the article until we get soild proof from a major contributor to the Wiki. Sorry, Gusnana1412. You contradicted yourself when you claimed not to have it at level 12 and then posted a screen shot of it. At level 12.
See here: 'my.php?image=anotherprooftif8.jpg '
And here: '...My char on pre-searing only lvl12 and dont show any title progresion for the defender title...'
My bullshit detector is beeping. Point and case. Alt F Four 21:01, 2 November 2006 (CST)
And who exactly is a major contributor? Does a sysop have to check every fact before it goes into the wiki now?
I strongly recommend that this is left in the article for now. If someone who is level 14 in pre-searing finds that no title track appears then they can post here and we can remove it.
Please see GW:AGF <LordBiro>/<Talk> 03:04, 3 November 2006 (CST)
To Alt F Four and other who feel strange about my post, I'm sorry when I post the first SS of Anti, I didnt check my title progression before posting and when I checkit I dont pay much attention. What I remmeber is I have 2 title Unlucky lvl2 and Lucky lvl1 at that time and what I'm doing at that time was excited to ask Anti how can he/she able to get the title. Yes it is my fault why dont I check my title (or prepared a complete report before I post). But if you dont belive me, please ask other people in pre-searing who already lvl 12 or above or Why dont you create temporary char in pre-searing and train it to lvl 12 and see by your self your title progression, If its to difficult for you ask your best friend who willing to create a new pre-searing char. I might made a mistake about the detail, I'm not a perfect person but this title is not a bs nor hoax. Also there are a few SS from other player in Guildwarsguru forum website, here the link: . If one of you need company when lvling and questing in pre-searing you can pm me in game, char name: "Rei Chi" pre-searing or "Gus Nana" post-searing, I'm in guildwars ussually at night (after work) you can try to pm me > 21:00 PM (GMT +1), I play in America region. You might not want to trust me, but you should trust this title exist ;)--Gusnana1412 14:27, 3 November 2006 (GMT +1)

I'm still quite skeptical about the title though those who fight for it do it quite fiercely. So let's stop this useless arguing and get to the point. Some person in this thread said he knew God Antipowers in the game. We could use your help to arrange a meeting for one minute or two simply to meet up God Antipowers and clear this whole discussion. This way, we could confirm the title's existence or not. Yes this is suspicious but let's not speculate so much. If all they want is to prove the title's existence, then all I want is to see the title in person. How about it? IGN: Alexei Dragor
~ Expert's Dexterity.jpg Sylv (Talk | Contributions)

I agree. IGN: Jyro X — Jyro X Darkgrin.jpg 10:12, 3 November 2006 (CST)

Proof was shown to me: [2] I will be working to see when the title first appears. — Jyro X Darkgrin.jpg 13:15, 4 November 2006 (CST)

The title has been confirmed. Numerous individuals including me and Jyro X met up in a district with God Antipowers and we saw the title in person. Though the title in question was very suspicious at first, its existence is purely confirmed and there will be no more debates on that subject. However, information concerning the appearence of the title track itself is not yet complete. Here is a screenshot I took as a proof of its existence:[3]. (Don't mind my bad spelling in the screenshot).
~ Expert's Dexterity.jpg Sylv (Talk | Contributions)

Thanks for Jyro, Sylv and others who participate for today(04/11/06) and I'm not forget, thank you for "God Antipowers" cooperation :D. Another Anti SS from me, contain about Anti armor and a bit talk about the armor. Note: SS edited with mspaint and hostit with, warning huge resolution (2032x2022). my.php?image=gw046combinehs2.jpg --Gusnana1412 02:00, 5 November 2006 (GMT +1)

I didn't know where else to ask this, but is it possible to get survivor and this title in any way. I thought about using two accounts but the ressurection at the shrine won't happen unless everyone in the party is dead. So is there another way to get to level 20 in pre without dying?

I've a lvl 13 Ele (without 2nd class) in Pre-Searing with a Prophecies-only account, and she has no title. Well still about 20 charr runs from lvl 14, so either you have to get a 2nd class, finish one of those starter quests, to see the title, or its a mass-fake. --Gib Resahp

Definately not a fake unless someone has managed to hack one of the data servers. I believe that you probably have to have a secondary class for it to show up. If it doesn't show up at level 14, take a secondary and then let us know if the track shows up. — Jyro X Darkgrin.jpg 09:37, 7 November 2006 (CST)
Yeah its not a fake, it shows up today. Well i was only testing the death leveling with a Strider, so i'm still level 13, but my deaths are now 443 (before 189). So maybe to see the title, you have to die well 200,250,300 ... times ??? I'll try to do some tests with a lvl 1 char. -Gib Resahp

Actually attaining the title is somewhat difficult for me to believe. I did some analysis on this with a few very critical assumptions (because I didn't want to spend all day on this), but it would appear that if you assume that an enemy that your leveling up can kill a player in an average of 10 seconds the entire time you are leveling this enemy up from level 1 to level 15, the enemy starts at level 1, and the enemy is gaining experience from you as if you were a level 19 from the start of the process. Then levelling up a character from 17 to 20 in presear by boosting the enemies level by letting it kill you would take 245.86 hours. Which is not unreasonable normally, but mind you, the player must intervene to kill the enemy at least once every 17min and 40secs or the process will begin taking longer. Due to the nature of this problem, it seems that it is possible, but doubtful that anyone has done this. Looking at some estimates to more practical times that don't assume the above would push the overall process into 500 hours most likely. I will provide the matlab code on request. -YinTzuSi

You might want to ask the only person who has this title so far for some informations on how to obtain the title in the shortest amount of time possible. Apparently, he/she did it in 1 month when I talked to that person. ~ Expert's Dexterity.jpg Sylv (Talk | Contributions) 13:37, 17 November 2006 (CST)
I have a level 12 warrior and have the title and have only done the quest from Van the Warrior for the skills and Gwen's Flute by accident and I have <100 deaths.

God Antipowers got the skill through levelling charr in the Northlands afaik, but this is not possible anymore. Rhrez 07:23, 19 November 2006 (CST)

Since there is only one person who supposedly has this title, It really is questionable. I seriously doubt it took only a month, if so, there were probably multiple people using the same account. -YinTzuSi

So, can creatures still level up, after this "June 15, 2006" update? Does death levelling still work? And, do pets give XP on their death? 15:52, 26 November 2006 (CST)

A good boost when hunting the charr/pre-searing monsters (AKA getting to lv16) is to death-lvl the Strider which spawns by Barradin's Estate as high as its level can allow (I think this only goes to 5, 6 lvls above you), then charming it as a high-level pet ally. When you death-lvl for experience or if your charr hunting tactics forbid using a pet, take the skill out of your skill bar. DeumReaper 23:49, 7 January 2007 (CST)

More H screens[edit source]

  • my.php?image=anotherprooftif8.jpg (gusnana again)
  • my.php?image=defendertitlell8.jpg
  • defender.jpg
  • defasc.jpg

Skuld 10:47, 3 November 2006 (CST)

my.php?image=untitled3um0.gif Even Gaile dosen't know it exists. Interesting. Alt F Four 18:46, 4 November 2006 (CST)
As I already posted in one of the GWG forum threads: What Gaile says about it is by no means binding or compelling proof. I don't understand why people still quote her in cases like this. Very often she doesn't have the latest information from the dev team. When she talks about something she always makes sure to add phrases like "in my opinion", "as far as I know", etc. , to make clear that what she says isn't an official announcement. In some cases in the past she was plain wrong. Gaile is a community spokesperson (and she's good at that!), but not a game expert. Her job is to talk to the community, not to play the game, and it shows. In general, her knowledge of the game mechanics and content is less than that of an experienced veteran player. No offense to Gaile, she's doing a great job at PR, but don't overrate what she says about game content. --Tetris L 02:57, 6 November 2006 (CST)

Just FYI, God Antipowers left Pre-Searing quite some time ago. Entropy 01:46, 5 February 2007 (CST)

... and kept his title. :) --Tetris L 03:27, 5 February 2007 (CST)

There's a guide on the GameAmp network. This title IS real, you see it when it starts going to level 14 in Pre. The whole "why start in the middle" thing is stupid because the survivor track does the same thing. [4] is the guide. 14:09, 3 August 2007 (CDT)

^^^Is ME The Imperialist

Guide had 2 errors[edit source]

... which I removed/corrected:

You're correct about the Striders. Same bird, different name. Stupid ANet. ;) As for the Moss Spiders, nobody said you should charm them! You should death-level and then kill them! It works, and I'll put it back in --Tetris L 10:50, 16 November 2006 (CST)

Quote: "You can speed up the process by aggroing more than one foe at a time (but only one of them will level up!), by wielding a vampiric weapon (-1 health regen, they are very rare in pre-searing, but they do exist!) or by repeated life sacrifice (which means you can't go afk)or by using the warrior stance frenzy, which means you get double damage." I found another two "errors" with this sentence.
First of all, it says you can sacrifice life with a skill (then I mean life sacrifice, not frenzy) if you are not afk when death leveling. This is correct, but the only skill I can think of for life sacrifice in pre-searing is blood renewal. And to get it if you're not primary necromancer you will have to finish some quests so you can get necromancer as secondary profession. By doing these quests you will then have to death level more at level 19. You might as well mention this in the guide?
Second, Weapon upgrade says that purple weapon will not occur as vampiric, since the update 26th April 2006. So you might as well mention that the vampiric weapons left there are either from before that update or exploit items that might have gotten into pre-searing like the article Permanent pre-searing character says in its notes.
(Since I'm not a registered user here I'll let you guys edit the article if you agree with me.) -- 22:47, 30 November 2006 (CST)

Also seeing that the only life sacrifice skill in pre-searing is blood renewal it has a 10second recharge so you cant spam it and also it gives u health regeneration this might not be a problem when death leveling charr but could be when death leveling lower damage dealing monsters(striders,moss spiders,etc).The only way I see this working is that you use it when you have only 25% hp left because you dont want to use it during the battle because of the health regeneration and because when it ends it heals you.As said above since im not a registered user you guys can edit what seems fit. ;)

Theoretical compatibility with Survivor title track[edit source]

  1. Find someone who is already a Defender of Ascalon and still in pre-searing.
  2. Get that someone into your party to die over and over by an animal
  3. Get that someone to map out (not required step, for additional exp and faster progress)
  4. Kill the animal

Additional advantage (aside from getting Surviver) is that the pet gets more exp from killing the higher level dude helping you out, so the pet will level up faster. Main disadvantage is you need two dedicated accounts (with one already being a presearing defender) to accomplish this.

The above is just theorcrafting. Feel free to point out factors I've neglected that makes this impossible or impractical (aside from needing someone already level 20 in presear to dedicate in helping you). -User:PanSola (talk to the Follower of Lyssa.png) 16:02, 20 November 2006 (CST)

Why must your partner be a defender? You could always get a guildy or friend to help out. -DaMan 21:01, 21 November 2006 (CST)
Hmm, I had an implicit assumption that anyone who is capable of helping would be someone interested in the defender title also (others wouldn't have sufficient level to be of help), and overall it is more effective to get one to level 20 first so the animal levels up faster. -User:PanSola (talk to the Follower of Lyssa.png) 21:55, 21 November 2006 (CST)
Both people have to die for the res shrine to activate thus mixing both titles is impossible.
Any res skills other than the sig in Pre-searing? Or perhaps a pet of some kind? Comfort Animal & clever running might do the trick, although I'm really no expert on the subject.

With the Comfort Animal and the clever running, I think it might be rather possible. I was running westward from Fort Ranik, and I went up the cliff on which Ivor Trueshot was on. Looking down, I saw that my poor stalker was surrounded by a mob of Bandits, still down on the bridge (not attacking the bandits, just standing there), and eventually died, but was in perfect range for Comfort Animal. No clue how this happened, but I'm sure I could recreate that scenario for my own attempt at Legendary. I'll try it sometime. 18:35, 28 November 2006 (CST)

Going on the assumption of having a level 20 friend, and the fact that at level 16 the mobs should be no challenge, how many bosses are there for having the sig recharged? I doubt it'd be enough, though. Since apparently level 19-20 is achievable by completing all quests (could again be wrong), there is effectively a 3 level gap which there needs to be filled without any deaths.

Actualy you dont need both people to die to trigger the res, you'll res if none of your allies are capable of resing you. So just make sure you dont bring any res skill.--TypoNinja 01:36, 29 November 2006 (CST)

I think that's incorrect... I've gone to open the gate for a solo-charr-hunter in pre, and then I did the "Across the Wall" quest while I was there. I died, and I didn't rez... The automatic rez with no sig only works with henchmen, I think... I've also been in PvE situations where everyone but 1 has died and that one person has no rez so he had to rezone, etc... 13:26, 2 December 2006 (CST)
Going on with that, you see here, the problem is that if you die, your human ally has no rez, he can rezone. You die, ur henchman ally has no rez, he will stand on ur corpse forever, that's why they auto rez with Henchmen. I think they will auto rez only if: #1 everyone is dead in an explorable area, #2 if the only alive people are henchmen without a resurrect. 22:46, 8 December 2006 (CST)

It is impossible to get this title and survivor. With the only rez being sig and not rezing at a shrine unless both people are dead it is not possible. The only way, I mean the only way is to somehow get your pet trapped with one creature that can level attacking it. This is insanely hard, maybe somone will find a location but I doubt how well it works. You also have to be able to rez your pet without aggroing the creature. To level a creature to level 16 takes over 5 hours lets say with a level 16 pet. This is a low estimate to illustrate my point. This means that you have to spend hundreds of hours rezing your pet. A bot program may be possible to do it, but that is illegal and if you use it that much it will be ovious. So while it may be is highly improbable, due to the super large amount of time that would have to be speant.

How do you know it takes 5 hours? And plus, Comfort Animal has a surprisingly long range. I get my pet trapped running around in Regent Valley all the time, actually, I'm doing it now. 10:47, 10 December 2006 (CST)
I know this from attempting it myself and speaking to the only known person with the title, God Antipowers. Are you willing to speand hours trying to trap your pet correctly and keep rezing it whenever it dies?
What keeps your pet from killing whatever attacks it? Does it only attack things that you attack first, unlike minions and such, ignoring the things that attack it? VegaObscura 04:16, 31 December 2006 (CST)
I do believe he is talking about getting his pet stuck in a particular area (in a place where it can't fight back as well) and letting the monster massacare it over and over and... so this is possible, but might come under bug exploitation.

i did some testing in a scrimmage, and you only get xp the first time you kill a pet. this was further tested when i let a wolf kill my pet bear repeatedly (an aloe seed healed it with orison of healing so my bear did not kill it) and after 80-100 kills the wolf did not level once. 05:30, 1 January 2007 (CST)

Some monsters do not level. You may have to test this with other creatures that have been confirmed to level, like Charr, Moss Striders, ect. --Pelius The Seer 14:30, 1 January 2007 (CST)

Now, why did whoever second last edited this (before me of course, it says i edited this page twice :^|) cut off the entire bottom half of this talk section? I was submitting my own edit to the page when it said that it had been edited while I was editing. I'm innocent \o/-- Chuck 20:29, 1 January 2007 (CST)

You removed a part of the text yourself with the same edit with which you posted that comment. I reverted the text back. Why are you faking a signature when you are not logged in? Use four tildes ( ~~~~ ) for an automatic signature. --Gem-icon-sm.png (talk) 20:32, 1 January 2007 (CST)
Really? I did that? Terribly sorry... I didn't mean to. Must have been an accident. Sorry about the sig too. 20:42, 1 January 2007 (CST)
No problem. Mistakes happen to everyone. And no one can know everything in the beginning. :) --Gem-icon-sm.png (talk) 03:05, 2 January 2007 (CST)

Note that Survivor in pre-searing automatically implies Defender of Ascalon. This is because to become Survivor one needs to accumulate the amount of XP needed to become level 20. And becoming level 20 in pre-searing means Defender of Ascalon. So the question "are the two titles compatible" is equivalend to the question "is Survivor achievable in pre-searing". The preceding unsigned comment was added by (contribs) .

Thank you for stating the ovious. Now the question is can you do it and if so how. The only option left is pet leveling on moss striders/charr or any creature that has been confirmed to death level. That is what needs to be answered.--Pelius The Seer 09:53, 11 January 2007 (CST)
Just proved it sigh. Pets only give erperice after thier first death. A LvL 1 Strider killed my LvL 5 pet 12 times, which translates into 2400 exp for the Strider. There were no other Striders or creatures around. It is now impossible to achieve both titles at once.
Theoretically there may be a way to attchieve both titles, two players are needed, one to death level the monsters and one to kill them after gaining the experiance without dieing. to allow the death leveler to resurect at the shrine the player going for the title must force a disconnect error and then simply reconnect using the new(ish) system when the monsters are at the required level, forcing an error is quite simple if you just shut off you internet connection guild wars treats it as an err=007 i have not tested this yet but i assume it will work~Lil 23:24, 17 January 2007 (CST)
You are in error, becuase one of two things will happen. The first is the human player who disconnected will be considored a hench and also rez at the shrine with the remaining human player. Since he is disconnected he wont know. The other is that the game considors the player who disconnected as still a human player and the rez shrine wont activate. Either way you are screwed.-- 17:18, 18 January 2007 (CST)
Like i said i hadnt tested it yet, do deaths while disconnected count towards the /death total? if not thers is still hope. Failing that will a disconnected player be treated as a henchman in the way that if all other party members are dead and there not carrying a resurrect will you respawn even though they are alive, if so it will also be possible, but may require reconnecting to force the aggro of the monsters to attack the player not going for the survivor title, and then disconnecting again before they die~Lil 20:39, 18 January 2007 (CST)

Well there was a possibility to get both titles at one time. When you could go to the Guild Hall from Pre you could scrimmage and gain experience, so it is possible for someone out there to have both titles. Concerning going afk, read my post above, you cant have the best of both worlds. Player 1 goes afk, while player 2 attempts to gather Charr and start death leveling.

Situation 1

The player that is afk is still considored a human and not a hench so no rez at the shrine occurs and death leveling is impossible.

Situation 2

The player that is afk is now considored a hench and will rez at the shrine do and will be killed during death leveling.

YOU CANT HAVE one person rez at the shrine while another hides elsewhere.-- 06:23, 21 January 2007 (CST)

The key point here is "was". Not any more. 1. Can't go to Guild Hall while still in Pre-Searing. 2. changed Scrimmages so that players can't get exp in it. Case closed. and going a little back to about deaths while disconnected, you still sometimes get killed even after alt-F4'ing out of the game, the game will count your death even if you're not connected. Maaya 17:26, 21 January 2007 (CST)

Just theroy crafting, if you dont go afk and diconnecting does make you move to the res shrine without dying it is possible as you can then reconnect and break aggro then disconnect again to allow you to be treated as a hench, however time consuming and ridiculous this is, if it works it would make the titles compatable... im gona go test soon as i can find a partner

Someone edited the article and claimed that pets do give xp after resurrecting them. Could someone test again? --Gem-icon-sm.png (talk) 20:52, 22 January 2007 (CST)

There are two ways to tests this again. Try in in PvE again, takes forever to get just the pet to die without killing the other creature. Or just look what happens with pets in PvP or PvE enemies with pets. Once the pet drops there is no more experience. Whoever edited the article should give proof that they do, I must say the burden of proof is on them so show it works becuase we know the mechanics in PvP and people claims it works the same in PvE.-- 16:07, 23 January 2007 (CST)

Listen up, both defender and survivor are possible: two members, one deathlevels, one rezzes, then take morale boost candy obtained from nicolas, and keep on i right or am i wrong?-- 20:01, 31 July 2009 (UTC) (added: oops candy doesn't recharge rezsig, so this won't prob work after all;-))-- 06:48, 1 August 2009 (UTC):and thanx roseofkali for your nice and helpful entry;-)-- 07:05, 1 August 2009 (UTC)

I.e. you're wrong. Also, I think such consumables don't work if you already capped morale. --- Ohaider! -- (contribs) (talk) 20:05, 31 July 2009 (UTC):boosting capped morale should't interfere with recharge of skills-- 06:52, 1 August 2009 (UTC)
You are exactly right. See here and read the notes. Powerstones are not available in Pre. Other than that, only a "true" morale boost can recharge morale-based skills, i.e. a boss kill, offering to a god's avatar or a mission milestone, with only the first of the three being available in Pre, but still not useful for death-leveling. And yes, once at +10% Morale, you cannot use morale boost items, you will get an error message. RoseOfKali RoseOfKaliSIG.png 06:03, 1 August 2009 (UTC)

Mandatory quests[edit source]

I'm considering making a Defender of Ascalon character, so I'm just wondering what primary quests are considered mandatory? ("The only exceptions are mandatory primary quests.") I really want to know since I want to make this as fast as possible, even if it's veeery time consuming already. I don't want to accept a reward earlier than I need to. :) — Stylva (talk)(contribs) 18:55, 4 January 2007 (CST)

I'm pretty sure that would mean the "Go kill the skale" quest at the beginning that gives two skills for its reward, like the Warrior one giving Frenzy and Healing Signet. I do believe the primary skill quests other than the first one give the skills at the start instead of for the reward. --Pax Deorum 03:18, 6 January 2007 (CST)
Yes that is correct, you may want to accept all the quests though and complete them as you travel the map for experience, and collect the reward at the end.--Pelius The Seer 12:45, 6 January 2007 (CST)

Controller with Rapid Fire[edit source]

After talking to a player in the game that had the title, he told me a very useful trick is to use a controller with a rapid fire feature and set it to use Frenzy so that you die faster and don't get an error 059. I have added it as a note to the article. If you think it doesn't belong there and should be kept in the discussion section only, feel free to remove it. He also mentioned it took him 2 months of death leveling every day to achieve the title. VegaObscura 21:38, 6 January 2007 (CST)

I would strongly, strongly advise against this. Use of a rapid fire controller could constitute as botting, and count as a ToS violation. Where do you draw the line for 'botting'? - IMHO, that line is when you use a program to perform any action while you're away from keyboard. 12:51, 7 January 2007 (CST)
And it would look the same to them as any generic API manipulation script, like au3... which IS against the EULA. Ubermancer 00:12, 11 January 2007 (CST)
How's about a ducking bird set on a glass beside your keyboard... good enough for Homer, good enough for me... birdie goes up.. birdie goes down, birdie goes up ;)

It is possible to further increase speed of deathleveling while not afking by activating and canceling healing signet reapeatedly, with the proper timing all hits can be taken at -40 armour i dont know if this skill is avalable to non warrior primarys, although labour intensive it speeds the process up considerably~Lil 20:49, 18 January 2007 (CST)

Change in Aggro Mechanics[edit source]

Somewhere around the December 20th update, the Charr stopped being as stupid as they used to be. Where before you could pull the castors and such away from their groups one-by-one, this seems no longer possible. Would appreciate someone else looking, and a a few comments on if this is worth mentioning in the article. -Kumdori 17:14, 27 January 2007 (CST)

This is correct. Basically, the only way to deal with mobs now is to wedge yourself between them and a wall -- the casters will run around the wall (presumably to not be obstructed), and you can easily kill them there while avoiding damage from hunters and wands. It's somewhat tougher to pull, but not impossible. Moo Cow Extreme
I've spent a lot of time lately killing charr groups, and can offer the following notes on caster behavior. First of all, *one* caster kites in circles. Once in a rare while, if you attack another caster, they will trade jobs - but for the most part, once you identify the kiting caster, you can whack the others without chasing them down. This holds true even in dual-shaman groups - one shaman kites, the other one stays put.
Additionally, apart from Shamans who heal their fellow Charr and thus make everything take longer, the casters aren't really a threat compared to the non-casters. I just ignore them until the non-casters are dead, at which point they usually stop kiting around.
As far as shamans, the terrain-block strategy definitely works and is therefore the best. The Shaman will run in a clockwise pattern, and a little experience will reveal the width of the circle. With a bit of practice it's easy to pull them in places where that circle leads them to a wall, where you can bodyblock them. Presto, they don't run anymore - but they still think they're running, so they don't fight properly either. For dual-shaman groups, take out the non-kiting shaman first - they just don't have enough armor to live, even with the kiting shaman healing them. Auntmousie 05:01, 29 March 2007 (CDT)

Legendary Defender of Cantha/Tyria?[edit source]

Who wants to try to get lvl 20 in the training areas of Cantha and Tyria? It should be possible to death level in shing jea by getting the enemies to attack you and then killing yourself with a vamp weapon (you can get to guild hall while in training). After the first level you will get a skill point and can go to guild hall and get a sacrifice to speed it up.

Uhm, you mean Elona, right? Starting area of Tyria is Pre-Searing, and that's where Defender of Ascalon is. As to Shing Jea, it's easily possible to get to L20 before you even leave the island, so dunno what you mean there. Same for Istan, you should be L20 by the time you hit Consulate Docks. Entropy 18:27, 3 February 2007 (CST)
There is nothing "Legendary" about becoming level 20 while on Shing Jea or Istan islands (personally, I have 2 chars from Cantha and 1 from Elona that have done that, and I only have 2 chars from Cantha and 1 from Elona!). In fact, if you leave these areas before hitting level 20, it was because you didn't do many quests. Also, you have access to storage, but most importantly, Expert Salvage Kits, Rune Traders, and Skill Trainers.
The Monk listed above (way up there) mentioned he/she had borrowed a friend's expert salvage kit to get runes for his/her armor. This was only possible because of a bug (long since removed) that allowed pre-seering chars to get to their Guild Hall, which gave them access to a Expert/Superior Salvage Kit (or to buy runes from trader). With those simple runes, a pre char would become much more powerful, considering the extremely small amount of skills available (though GH bug would have allowed purchase of better/more skills at Skill Trainer in GH).
Due to all the extreme restrictions placed upon perma-pre chars, getting to level 20 there is legendary. Queen Schmuck 05:03, 4 February 2007 (CST)
Whoa. Stay afk for 42 days. I say it's just lame. -- 22:40, 18 November 2007 (UTC)
Everyone by default gets Legendary Protecter of Elona just for having to listen to Dunkoro whine on and on...sorry! --Carnival King 05:11, 4 February 2007 (CST)

First off: yes I meant elona, not tyria, bit of a mess up lol. What I was asking was getting to lvl 20 in the Training Area, you know the place before you even get to the first city, which is Shing Jea Monastary for Cantha and Chahbek Village for Elona. As long as you don;t take the reward for the quest, you can either log out and back in, or travel to guild hall and back. You can then do it over.

Ah I see. Well, for Chahbek Village that's a mission outpost, so dying there is game over = no death levelling, can't get to L20. It would be Legendary Defender of Chahbek anyways. As to Shing Jea Monastary, how would you measure exactly where the Monastary ends and the rest of Shing Jea starts? Can't go past Sunqua Vale or something..? Anyways, you probably could do it but I highly doubt there's a Legendary Defender of Shing Jea Monastary. It would be easier than Legendary Defender of Ascalon, anyways, you get better skills and there are henchmen available. Entropy 20:52, 4 February 2007 (CST)
I think I know what the person is trying to say - the very first area, before you talk to Togo to go into the city. I am not sure how the game would deal with you being in that area for like 1000 hours, nor if you could quit/logout before finishing it (probably restart at login). I am also not sure how the fellow students or Togo would react to your suicidal ways (Togo may kick you from the Monastary as a lost cause...). Would I ever try this if there was a title? Hell no. I'd rather go for Ascalon if anything, just because, well, the Legendary Defender of Shing Jea Monestary Playground ... (how many deaths would it take to death level a lvl 0 foe to lvl 20?) Queen Schmuck 01:36, 5 February 2007 (CST)
Ohhh - Monastery Overlook! Well that would be quite a doozy, the mobs are L0 mostly, you have to find a way to remove your fellow students from combat, quitting! Impossible imo >< Entropy 01:45, 5 February 2007 (CST)
@QUeen Schmuck: You're right: Becoming lvl20 in pre-searing ascalon is definitle much more harder than in the other two campaigns. there's no storage, no guild hall, no high end weapon to get (except for a special precoder item) No, i think a title for this isn't really a good idea. But - What abaut "time spiral gate" to pre-searing ascalon, for all characters? This idea sound also not much better, and strange, but it would be a fair trade to get this title reachable everytime, with characters of all campaigns:
-There could be an NPC (like the mission starting NPCs from NF)somewhere in Tyria, which teleports you to the outpost ascalon (the pre-searing one).
-You are only able to Teleport if you don't carry any weapons with you, no bags, and no armor.
-If teleported, you would backdrop to the level you have had before leaving the Tuturial. If you're playing with a character of another campaign, you would start at level 1.
-If traveling "back to the Future", you'll regain the level you have had before "your visit".
That wouldn't make it easier to reach the title, but that would remove the special circumstances to be able to reach the title. -- Zerpha The Improver 10:07, 5 February 2007 (CST)
For Factions and Nightfall ANet deliberately decided not to make a tutorial area that is separate from the rest of the game, but one that blends in seamless instead. It would make no sense if they'd now try to impose artificial restrictions to justify a title that wasn't meant to be there in the first place. --Tetris L 10:18, 5 February 2007 (CST)
I don't think there's much point to this suggested workaround as Legendary Defender of Ascalon prevents Legendary Survivor, which IS attainable for any primary profession. There is no title advantage to fix and wouldn't make sense in any field of implementation. Pax Deorum 15:19, 14 February 2007 (CST)

LoL, Legendary Defender of Chahbek Village. Togo got a nice title for Surviving up til Raisu Palace. "Defender of Cantha" 15:25, 14 February 2007 (CST)

wowww you can get the special preorder ietm in presearing? -divinechancellor

Yes, those game of the year weapons are very nice, gives you a reson to buy them if you have the old version. -- 03:53, 19 February 2007 (CST)

If you accidentally accept a quest...[edit source]

If you happen to accidentally accept the reward of a quest is it still possible to achieve the title? I can't find any guides that say what happens if you DO make a mistake. Logically, I'm thinking it still is possible, just a bit harder because then you have to go death level some more. So since I've accidentally accepted a reward for an unnecessary quest do I need to restart my character (dyed black *sighs*) or can I just keep going? Matthew Chase 01:33, 18 February 2007 (CST)

It'll mean more work for you. Theoretiaclly, you could accept every single Quest reward and then start Death levelling. But it would be ungodly difficult. Consider it this way: every point of xp you earn from Quests now will have to be made up later with that much xp from Death levelling. So you can keep going, but it'll be harder and longer now. Entropy Sig.jpg (T/C) 01:48, 18 February 2007 (CST)

Rez shrine is protected[edit source]

I guess it would have worked to pull the charr to the ressurection shrine, but i believe there are a few NPCs standing there. I haven't done any death leveling, but don't those NPC kill the charr ? or are the charr more powerfull ?

I am not sure if they would attack, but I do know they heal. I've seen them heal pets that were only half dead when you get rez at the shrine. Queen Schmuck 13:47, 9 March 2007 (CST)
I'm testing the setup mentioned in the charr death leveling guide (see bottom of the article). It works very well. I lured 6 charr to the shrine (just to try "pancake stacking") 2 Axe Fiends, 2 Blade Storm and 2 Chaots. They finished the archers and the monk at the shrine without any losses. -- Looping 21:34, 9 March 2007 (GMT+1)
I've done quite a bit of charr death lvling. My character is up to lvl 17 now :). You need to bring at least 2 groups of charr in order for them to kill all of the NPCs. I usually bring 3 groups because they kill you faster. They should have no problem with the NPCs even if their are no shamans in the group. Also if you want the charr to kill the NPCs faster it helps if you have you life pretty low before you go within aggro range of the NPC healer. Then the healer will focus on healing you while the charr kill the healer along with all the other NPCs.
accepting the rewards at level 19 is more a reward to you helping you get through level 19 faster. but in all honesty.. the quests would only make up for a few days maybe a week of more death leveling and to get to level 19 you will have already been at it for about 700 hours 24/7 for months on end accumilating upwards of 100 000 deaths. really what is another week of deat leveling.

Gwen's Quest[edit source]

I think we should update this guide to mention the bugs regarding Gwen. If you do NOT take her inital flute quest ("Gwen's Flute") the quest will be unattainable if you leave Ascalon City with a party remember who has completed it (which is going to happen as you continually go north of the wall). Starting Gwen's quest chain makes sense. Suggestions? --Mystisteel 01:53, 14 March 2007 (CDT)

Er, go outside without a party member one time? Grab a level 1 spamming "need rez sig quest" and go outside with them? Not really what I would call bugged, unless you mean you can not get quest ever if you don't get it the very first time you step foot outside the main city. The party member note is stated here, along with monk primary chars can't get her flute quest. Queen Schmuck 03:49, 14 March 2007 (CDT)
I had a guildie help me out with a theory, I had a level 8 character who had never spoken to Gwen before. My Guildie made a BRAND NEW Warrior character, and by himself completed the primary skill quest (I was Elementalist). Then, we partied, and went outside. Somehow, Gwen had a cape and a flute, and would not accept another (cape or flute). Then, we split up, and walked outside on our own, and we both found Gwen still had the cape and flute, and talking to her would trigger her "I think I'm going to follow you." Which goes to show unless you start and finish the quest before ever partying with someone else, chances are it's 250xp down the toilet. --MagickElf666 15:28, 6 May 2007 (CDT)
The ONLY guarenteed way to get Gwen's Quest is to go out solo IMMEDIATELY after making a new character, and not party at all for the first quest. Talk to Gwen as soon as you are outside, and she will give you the quest. If you are a member of a party, and one has completed the quest, then you are both considered to have completed it. --Rpetiger 07:53, 11 June 2007 (EST)
You only have to make sure to TAKE the quest early. Once you have it, it will stay in your quest log even if she gets a cape/flute from a random gate monkey, and you can keep it until you are level 19. Beware that there is no reward dialogue, you will receive the experience reward the moment you talk to her while having the flute, so don't go get the flute until you are ready for the exp reward. RoseOfKali RoseOfKaliSIG.png 06:13, 25 February 2009 (UTC)

Total Quest XP[edit source]

Is there actually anyone here who made the sum of every quest reward? (calculating that you cannot complete every quest since some are for another primary proffession) i would just love to see how mutch this actually is... and from what amount of xp i can start doing the quests to minimize time loss at the death leveling Saelfaer 16:17, 14 March 2007 (CDT)

Start accepting quest rewards once you are level 19. Queen Schmuck 19:43, 14 March 2007 (CDT)
Good advice but doesn't answer the question asked. I counted it all up, excluding quests you have to do in order to get your first skills, and excluding quests that require a specific profession, and came to a possible total of 9400xp. Depending on what class combination you choose, you can add around another 1,000xp to that total. Of course, the xp needed to rise from L19 to L20 is 12,800 which is well in excess of the max possible from quests, so the basic advice stands. Do quests the instant you make L19, but not before. It also means that if you accidentally accept a quest reward or two, don't sweat it. Yes, it means another night deathleveling charr, or another two or three nights killing Striders... but in the larger scheme of things, if one night makes a difference to you, you're probably not going to have the mental stamina to go for this title. Auntmousie 05:35, 29 March 2007 (CDT)

Pre Searing Pet DLing tip![edit source]

Where to put Gwen

I have found a way to trap a strider on the res shrine so that it will never lose aggro. Simply tell Gwen to stay in the strider's escape route and she will body-block it so that it can't escape! Alert.PNG Ebany Salmonderiel (Talk) Leave a note 09:44, 5 April 2007 (CDT)

Yeah, okay, if you don't mind the colossally slow non-Charr deathleveling, sure. Auntmousie 06:01, 9 April 2007 (CDT)
Death leveling 1 strider to lvl 20 takes over 12hrs. In that amount of time you can have a group of 3 lvl 20 charr, a group of 3 lvl 15 charr and a group of 3 lvl 11 charr. (exact levels will vary but this shows how much faster charr death leveling is) Using charr death leveling you can get from level 16 to level 20 in about a month. Doing it with striders would probably take almost a year of constant death leveling.
That's exactly my point. I started my LDoA character on March 7th, and a month later she's closing in on level 18. If I was deathleveling with Striders, I'd've given up by now. Auntmousie 04:47, 16 April 2007 (CDT)
Did anyone read the title of the thread? Pre Searing Pet DLing tip! as in, death level the Strider so you can TAME it, not kill it! I agree the post is somewhat irrelevant to the title, it should be under Death Leveling instead... But either way, the poster wasn't talking about killing the strider, per se... --MagickElf666 18:36, 15 February 2008 (UTC)

Deathleveling with your pet - it *IS* possible![edit source]

Kudos to A-net for finally putting in pet controls. You can now deathlevel along with your pet. The obvious benefit here is that your pet stays close to your level - but the real benefit is when you combine this with Charr deathleveling. The Charr can frequently take your pet down during the ten seconds while you are resurrecting - if not every time, then at least every other time. Assuming your pet is the same (approx) level as you, this means you deathlevel 50% FASTER than normal Charr deathleveling.

This works because of the function of the "Heel" command. While your pet is told to "Heel", if you are dead, it will stand on your body. If there are foes within melee range, it will try to run away in a circle very similar to the Charr Shaman's evasion cirlce. If it becomes cornered, it may attack - so either don't pull any warriors, or else let it kill the warriors you pull. (Chaots, Hunters, and Ashen Claws are fine because they do ranged damage and won't block your pet.)

One thing to note: there is currently a bug with the code that handles how a pet's orders revert from locking a target. When your pet has a locked target, once that target is down, its orders appear to revert to whatever they were before - but in fact they revert to "Guard" even if it shows them at "Heel". This is easily enough corrected by switching it to "Guard" and then "Heel" again, thus resetting orders. Just be sure you don't accidentally leave your pet on "Guard" while you go AFK. Auntmousie 06:08, 9 April 2007 (CDT)

There's one thing that I need to know before I even try to attain this awesome title; Let's say I already death-lvled a charr to lvl 20 and I go back to town, when I get back to the charr's place, will it stay lvl 20?

I have heard that enemies don't get xp from pets. Or they only get xp from your pet on the first death. You can probably test this by having some grawls attack your pet while it heels. They should level up pretty quickly (depending on the lvl of your pet). Once you leave an area all enemies will be back and will be at their original levels. So if you death lvl a charr to 20, you better kill it cause if you leave all the charr will be lvl 7/8 when you come back.
If you use Comfort Animal to resurrect your pet, it doesn't generate more experience - but if your pet is resurrected by a shrine, it does generate additional experience - for the same reason you do. Oh, and it turns out you can pull warriors - when my pet attacked it was because of the bug I mentioned. Auntmousie 03:21, 11 April 2007 (CDT)
I have tried to level a group of charr (3 charrs) with and without a pet. I only tried to level them from level 8 to 9. With the pet they needed to kill me 19 times and the pet 9 times to gain the level. Without the pet it took them 20 kills. I had the same level as my pet (16). So I think they only gain xp for the first kill of the pet. Of course I would have to do this more often to really be sure. Rhena, 3 August 2007

Ive Been Thinking about this too and i think it possible to get lengendary defender of ascalon AND Surviver! It Also May Be Possible to do this with bone minions. but further research is defently needed PowFlower March 2008

how 'bout deathleveling your pet only and you not die yourself? maybe that's a way to get both titles, anyone?-- 07:22, 1 August 2009 (UTC)

We've been over this... A pet resurrected by Comfort Animal does NOT give EXP, therefore it can't be used to death-level without you dying --Gimmethegepgun 10:03, 1 August 2009 (UTC)

Deathleveling with charr - How do charrs gain levels?[edit source]

I have read the charr death leveling guide linked off of this page and I know that groups are supposed to gain levels in the order in which you stacked them. However recently I have noticed that they are not following this behavior. I am not sure if it was a recent change (possibly part of the large amount of changes that went out before easter) Today I brought 3 groups to death level. 2 groups had 2 melee charr and a caster and the third group had 1 hunter 1 melee and a caster. I lured the group with the hunter last. I left my computer for a few minutes and to my suprise the group with the hunter was the first group to level up. In fact that group got to level 11 while one of the melee groups was still at level 8. Does anyone understand exactly how charr groups gain levels? In this case my guess is that since the hunter group deals the most damage, (or maybe causes more kills) it levels first. It would be great to completely understand how they level so that I can get them to level as evenly as possible.

I don't have an answer but I sure admire the question. Sometimes I get a group of four with no shamans, and I find that if I leave that group intact, invariably it gets the lion's share of the experience - usually reaching my level long before the others have even reached a point where I can get anything from them. Doing the "usual" 3 groups of 3 method, I've usually seen either a 20-15-11 distribution (one group getting most, one group getting some, and one group getting nearly none) and an 18-17-10 distribution (two groups approximately sharing the lead, and one group still getting basically nothing) ... but so far I haven't detected any patterns based on composition. Auntmousie 03:26, 11 April 2007 (CDT)
My personal, unscientifically-experimented-upon theory is that everytime you die, whichever group of charr generated the most damage against you that time gets the XP for that kill. At first, each group is close to the same amount, with shaman groups often slightly less powerful from an offensive standpoint, and thus losing out on the XP more often than the other two groups. Over time, as the other groups gain levels, the difference becomes progressively greater and eventually, one group becomes powerful that the other two will almost never win the XP battle against them. So when I get one group up to lvl 15 or 16 (being lvl 16 currently), I kill that group and let the other two keep killing me. Don't know if it' slower or not but seems to get me more higher-level kills than keeping the first group alive the whole time. Brankoz 20:03, 20 January 2009 (UTC)

Legendary Defender of Ascalon VS Legendary Survivor[edit source]

Meh, might as well, as this is bound to come up sooner or later.

Legendary Defender of Ascalon VS Legendary Survivor - take your pick.

I'll just quickly outline the Pros and Cons of each title here.

Legendary Defender of Ascalon


  • Level 20 in Pre-Searing. omgwtfbbqhax.
  • Less than 100 people in the entire game have it, making it the most prestigious title to achieve.
  • This title shows that you're not afraid of death. =P
  • A nice title to transfer via the Hall of Monuments to GW2 seeing as it will be set in Tyria (if it can be).
  • Probably gain a nice collection of dye and gold as well (because as the article says, there are very few gold sinks in Pre-Searing).
  • Much easier than LS (provided you are not doing LS the easy way).


  • After reaching Level 16, you're going to notice a sizable increase in your electricity bill (provided you don't play about 10 hours a day already -.-;;).
  • You HAVE to have Prophecies to get this title.
  • Getting the title is not really what it stands for. Dying to the enemies of Ascalon makes you a Defender of Ascalon?
  • Some of the Ascalon sprites are fugly to the max. =P
  • You cannot have a Assassin, Ritualist, Paragon or Dervish primary for this title (Factions and Nightfall only primary classes)
  • You're on your own while getting this title.

Legendary Survivor


  • 0 deaths. omgwtfbbqhax.
  • Few people have this title, making it fairly prestigious.
  • Also a nice title to transfer via the Hall of Monuments.
  • Faster to obtain than LDoA if done the easy way.


  • This title means that you're a wuss. (OH NOEZ, IM GOING TO DIE *clicks log out button*)
  • Less prestigious than LDoA, as it is much easier to obtain. Money = Easy LS title. FFF = Easy LS title if you're the door man.
  • Getting the title is a real pain in the ass if you're planning to do it the hard way such as with quests and capping. Even if you do it the hard way, there is no way for others to tell if you did it like that or not (unless you put up like... 10000 screenshots or a 200 hour movie covering what you did or something...), so it's not anymore prestigious if you do. The hard way is also a lot easier now anyway with the introduction of Heroes (if you have Nightfall), so even the hard way isn't that hard anymore.

I personally think that LDoA is better, simply cause it sounds better and takes time instead of money (with money you can get a powerleveler to get your LS title in like a week <_<;;), albeit the majority of the hours going into AFKing while death leveling... Also it matches nicely with my guild tag Defenders of Aderon [DoA]. =P

Dugg for omgwtfbbqhax. Seriously though, I think this is what makes the discussion about LDoA vs. LS clear. You can either farm the heck out of LS or you can die a ton for Ascalon. Only one forces you to take the full amount of time involved with death leveling. --Method3 00:01, 10 October 2007 (UTC)

Ive Been Thinking, and i think it possible to get lengendary defender of ascalon AND Surviver! By Using Comfort animal to res the animal(over and over again)-It Also May Be Possible to do this with bone minions. but further research is defently needed

Suggesting a split[edit source]

I think this article should be split. Defender of Ascalon should only contain the description of the tilte. The guide section should be moved to Defender of Ascalon title guide under Category: Title guides. Any thoughts on that? --Deadly Lollipop 19:22, 25 April 2007 (CDT)

I don't really think that is necessary... Most people look up the title to find the guide anyway.Reikin 05:50, 28 April 2007 (CDT)

Bugged?[edit source]

Repeatable Bug / or One Off

If you are leveling with the quest charr at the game and then leaving it in quest log it, Does entering the Northlands too soon make the quest disappear? Even if you have not accepted the reward, as i entered northlands at level 7 with completed quest in my log and did not collect reward. then Rurik didnt have charr at the gate no more. So had to level to 9 using bears and killing alot of them.

If this does happen to others, the only reasonable explanation is that Charr at the Gate implys they are trying to get into the nortlands, so if you do enter northlands without completing charr at the gate, the only think i can think is that it implys the charr had broken through anyways whether you completed charr at the gate or not

If others could test out this bug just to see if its a fixed bug or a random thing would be great, because if it is a fixed bug then the guide will need to be updated stating not to enter the northlands until you have leveled as much as possible with charr at the gate.


If I understand this correctly, there was no bug. You said you entered Northernlands with Charr at the Gate quest "Completed" but before you accepted the reward. If that is so, the game mechanics consider "completed" quests the same as if you didnt have the quest in your log at all. Giving you a normal map spawn.
If you meant that you entered Northernlands before you killed the charr from the quest Charr at the Gate and it resulted in the quest being "Completed" than that would be a bug, since you exited the map instance it should have reseted the quest instead of listing it "completed."
To make this quest repeatable, after you kill the charr and is listed as "Completed" you must go to an outpost, then abandon the quest, then speak to Rurik and pick it up again. Alternative is if one person with the quest is in your group. Both enter the map area and the quest person maps out (leaves) leaving his map instance for you. (easily done with 2 accounts for faster leveling) Rcollins779x 01:00, 13 June 2007 (CDT)

Ending Process[edit source]

As it is stated in the article, by using crtl alt delete you can end the process of guild wars, then when you start the game again, you see that your game has actually stayed connected after u ended it. well my questions are, how long can you leave the program ended and your game actually staying on. and if you leave it off, does it ignore the 10 and 24 hr. rules?

10 minutes. See reconnect. — Skuld 18:05, 10 May 2007 (CDT)

Leveling up the wild beasts[edit source]

Will the animals that i level up still gain xp if they get more than 5 levels above me?

Deathleveling via minion?[edit source]

Players gain experience upon killing a summoned minion. This leads me to believe that a R/N with a pet could do the following:

1) Let pet die, enemy doesn't gain XP 2) Summon minion from corpse 3) Let minion die, enemy gains XP 4) Rez pet 5) Goto 1.

Can anyone debunk this possibility? If this is doable, then LDoA and Survivor aren't mutally exclusive.

Tanaric 02:50, 23 May 2007 (CDT)

I will post this for testing--Banditmask.jpgB A N D I T D A 15:57, 28 May 2007 (CDT)

While it may be possible.....think of the time you would have to sit there and do this. The fact that only your pet could die would mean over 250 hours of letting it die and making a minion. It may be the only way but would take way too long to be practical. Also will the minions be high enough level while having killability and survivability?-- 22:58, 29 June 2007 (CDT)

Community research (documented either here or on corresponding talk page on the official wiki, I forget where) has indicated that this is not possible -- enemies do not appear to get XP from minions. —Tanaric 20:34, 30 June 2007 (CDT)
Even if it were possible, you'd have to have at least 13 in Death Magic so your Horrors/Minions are level 15/16, respectively, which says if possible, it could only be done by necromancer primary with a Minor Rune of Death Magic. Also, don't forget minions fight back, so a level 15 minion would probably kill off some of the charr before being killed themselves, thus making this an unreliable possibility. And slow as heck, too! --MagickElf666 19:24, 15 February 2008 (UTC)

Death leveling and survivor.[edit source]

This is not true that you cannot get both titles. If you have a team member go with you and have him/her level the enemy without you dieing, then you go and kill the enemy you will not die and still be able to get both titles. lol I'm smart.--Banditmask.jpgB A N D I T D A 15:43, 28 May 2007 (CDT)

I will go ahead and change the article--Banditmask.jpgB A N D I T D A 15:43, 28 May 2007 (CDT)
No renewable res in pre, the other person can't detah level things for you. Lord of all tyria 15:45, 28 May 2007 (CDT)
oh but what about what the person above me said--Banditmask.jpgB A N D I T D A 15:48, 28 May 2007 (CDT)
Could be, but I'm not deleting my lvl 13 in pre to check that lol. Lord of all tyria 15:49, 28 May 2007 (CDT)
Ok so since I have no empty character slots. I will have this put up for testing.--Banditmask.jpgB A N D I T D A 15:52, 28 May 2007 (CDT)
Anyone test this yet?
Yes i've tested and like your animal companion you cannot gain xp from pet/minions... Enemies also do not get xp from killing pet/minions (after the first pet kill). Until there is a change in the game mechanics, it is still Impossible to gain both of these titles. Rcollins779x 00:51, 13 June 2007 (CDT)

Now that they got Pumpkin Cookies and Birthday Cupcakes wich yeild Morale Boosts in Pre-Searing it should be possible, but veeeery expensive.. The preceding unsigned comment was added by (contribs) .

How would those help? --Gimmethegepgun 01:39, 1 November 2007 (UTC)
They give a Moorale Boost.. I'm not sure if the Pumpkin Cookie rechages your skills, but I think Birthday Cupcaked does. And im not sure about this either, but if the exploit wich allowed you to access to your storage through observer mode wasn't fixed before Hard Mode (not sure of the date here) it should be possible to get a Monk-Tome to pre searing allowing you to learn a resurectio skill. This would make Legendary Survivor and Legenadry Defender of Ascalon possible on 1 character. But then again, I'm not sure about the date in wich the Exploit was fixed.
The morale boosts from items don't recharge skills. Also, I think that glitch was sometime before Factions even came out, and that was LONG before HM --Gimmethegepgun 18:57, 1 November 2007 (UTC)
There was a recent, new glitch wich was after GW:EN HM :P --VipermagiSig.JPG -- (s)talkpage 19:28, 1 November 2007 (UTC)

So it should be possible to find someone whit a Monk Tome? Wich would make both Survior and LDoA possible.

Correction: it would be made technically possible. In order to death level them, you count on a VERY fast respawning and instant death afterwards. However, using a renewable rez might not make them get back up fast enough in order to get the Charr leveled enough, and it would be extremely difficult for the rezzer to stay alive as well. So, yes, it is technically possible, but it's not practically possible --Gimmethegepgun 01:23, 2 November 2007 (UTC)

Can be the truth, as I think you people know x times more about this then me.. Still I think it should be mentioned.

You guys remember the item duplicating glitch? i think i have found a way for this little boggar to be compatible, oh yes... how about this: you and a high level buddy enter an instance, after which you force a dissconect by taking out your connection cable, this should give you the ability to relogin after reconnection. So far i have not tried YET, but will... soon... (the plan would be to get a lvl 20 ish guy with you, disconnect the survivor, get the guy to level creeps and then reconnect into a lvl 20 instance and get the guy to kill them charr :) i think it would be possible to do the reloging process in a few minute periods without fear of permanent connection loss (not via this method the shrine should activate and you should not die)), so how about that? Mister Muscolo Charging Strike.jpg 12:46, 17 January 2008 (UTC)

Hard mode?[edit source]

In the notes section, the last bulliten reads "This is the ONLY way to do Hard Mode in Pre-Searing Ascalon" I belive this should be removed as it has nothing to do with hard mode, there are no higher lvl creatures (uness you count the ones you lvl) no "better" drops. Thanks --Patch 21:38, 25 June 2007 (CDT)

I agree. I really don't understand the reason behind that point. --IAmAI 06:42, 26 June 2007 (CDT)
I see, but I don't think it's possible. If you have beaten Prophecies on any character, any of your level 20's will have access to HM in prophecies. Therefore, technically, if you reach lvl 20 in Pre, you should be able to access HM Pre. I think ANet has thought of this though. ThePaintballer sig19crop.jpg The Paintballer (T/C)
I will verify wether not not this is true, as soon as my war hits 20 (about 2 weeks from now) --Lann 17:30, 14 August 2007 (CDT)
No hard mode :(. --Lann 14:50, 18 September 2007 (CDT)

How to kill charr once they are lvled[edit source]

How? I am a lvl 10 primary war with ranger skills as well. But i just cant seem to kill charr that easily and if there lvled then i think I have no chance...can anyone help?--Patch 12:53, 27 June 2007 (CDT)

You are supposed to get to LvL 16 by killing bosses, read the guide first, people have spent time putting, up rather than asking this.-- 22:55, 29 June 2007 (CDT)

The "Guide" is not a bible. in fact, getting level 16 by the guide is actually rather ridiculous, as its still difucult to kill the Charr Bosses at lvl 15 (solo or not) and the XP is very minimal. You have to kill a lot of bosses to get lvl 16.
I also started Death leveling at a low level, and while I don't do the Charr myself, would recommend it to anyone who wants to squeese in some extra XP while AFK. - Lefick
I would recommend not trying to death level charr until you are at least level 15. That is when it really is a grind to get xp any other way. It should not be hard at level 14+ to kill charr bosses especially if you have someone with you at level 12+. If you are already level 15 then you can do some boss farming and some charr death leveling. When I was level 15 I spent plent of time doing both. Try not to get bored with death leveling though because it will probably take you about every day for a month or more to get to level 20.
I'm using the preorder stuff, and I have been solo'ing all the Charr's from lv10, and i'm now lv13. I don't think it's much harder to do without, either... 13:11, 16 August 2007 (CDT)
How about trying to pull a hamstorm on them ice elemental pulls eh? Mister Muscolo Charging Strike.jpg 12:48, 17 January 2008 (UTC)

Till Death Leveling do us part....[edit source]

I have been in-game for almost 8 months. I have been death leveling a character for almost as long. I use the striders and moss spiders, as I do this AFK, at work, or while I sleep. A typical death level session takes about 5 hours for a lvl 17 monster or 9 hours for a level 20. My biggest complaint is that Internet service is not fool proof, and whether its my local DSL having a hick-up, the ANET servers or what ever, I get disconnected 7 out of every 10 death leveling sessions. In a week, I can start as many as 12 deathleveling sessions, and only come away with 100-300 xp - in a week!

Is there a reasonable way to automatically establish the reconnection with out violating the Terms Of Service? - Lefick

I struggled this this problem as well working on my ldoa title. Turned out there was a problem with my cable connection and comcast came out to rewire some stuff so I got a better connection. I no longer get any disconnects. I don't know of any way to automatically restablish connection without violating terms of service. Also once you get your internet figured out try charr death leveling instead. You will be able to get about 600xp in 8-10hrs of death leveling. When I was doing it I was getting usually 5-10% of the way to my next level with each death leveling session. Even with my internet issues I was able to get my LDOA title in about 2 months.
I just got a new DSL modem yesterday, nd have not yet disconnected in the last 24 hours. I hope that fixed my problem. While Charr death leveling does sound more fruitfull, I prefer the nearly instant set up from 2-3 striders or moss spiders just outside the Barons Estate. I don't have the time in the morning before work, or just before bed to spend dragging charr to the shrine. As I only death level AFK, I won't be back for 8-10 hours at a time anyway(sleeping and working). I already have my Treasure Hunter title in pre, and will have my Drunk title in about 1 more week. Eventually I hope to max as many as 5 tiltles in pre, and be a "Really Important Person" -Lefick
If you count the time/xp involved, setting up a charr session is far more profitable. Lure three groups of three to the res shrine and that's nine kills that are potentially 100xp each. At this point, my LDOA is level 17. Often I'll get a final combo of three level 18's, three level 17's and a level 15, and I call that good. Ultimately, I get anywhere from 700-1000 xp from one session, and the charr already start at a much higher level than spiders, striders and wolves. Taking the above into consideration, about 15 minutes on average to kill your way to the lurable charr, stack them, then pull them back to the shrine is going to save you tons of time in the long run.
But you're right in another respect. I death level while working and asleep, and short of an alarm clock or working a short day, I occasionally get disconnected before I'm able to hit another button. If this happens a lot, you could just death level on days off when you can check on it every now and then. You can even play other games online without taking a huge lag hit if your connection's good.

Time Spent[edit source]

On estimate, just how long does this take, getting level 1 through 20 in pre-searing? -- 10:37, 31 August 2007 (CDT)

  • It took me 41 days to get from lv15 to lv20 including a dozen dc's along the way. To get to from lv 1 to lv 14 takes around 10-16hours of play. If you dont wish to death level lv15 to 16, feel free to farm bosses, but each boss run generates only 1% xp (in other words, you have to farm the bosses 100times before gaining your next lv, and each run takes aprox 10minutes as a ranger with pre-order nevermore Flatbow (not sure about other classes).French Connections 06:24, 9 September 2007 (CDT)
  • On the other hand, farming bosses 100 times is probably going to yield backpacks and charr salvage kits, making you very wealthy early on.

LOL[edit source]

That character in the picture is ... God Antipowers.. Just to let you know..

What picture? —ShadyGuy 13:54, 7 September 2007 (CDT)
above--Marcopolo47 signature new.jpg (Talk) (Contr.) 19:02, 1 November 2007 (UTC)
Since I doubt "God Antipowers" was the one who posted the image (since you can't view your titles in town with the Blue text), I think the original poster meant to keep the person's identity == as if he or she didn't have permission to post their image == so you just violated someone else's privacy. Kudos. --MagickElf666 19:28, 15 February 2008 (UTC)

Move[edit source]

I think this should be moved to Legendary Defender of Ascalon because that is the real name of the title. I'm gonna put the tag there, and someone can remove it if it shouldn't be there. PaintballerSig.jpg The Paintballer (T/C) 17:39, 21 September 2007 (CDT)

Quick Question[edit source]

I've just started working on my ldoa, and i was wondering how you get the secondary profession quests after the quest for "a second profession". I've done most of the "a second profession" quests (but not the reward) and it seems like i have to get the reward to be able to do the continuation for the next quest. Will I be able to go back and finsh the "a second profession" quests once i'm level 19, and then do the continuation quests (like the "protection prayers" quest, or "a test of marksmanship", etc.) Any help would be greatly appreciated.—Cheese.jpg Cheese Slaya (Talk) 05:17, 18 November 2007 (UTC)

You will be able to do the follow-up quests as soon as you select a secondary. Cress Arvein 23:11, 18 November 2007 (UTC)
No, the game is designed so that you will never get a secondary profession. What kind of question is that? --Lann 22:47, 18 November 2007 (UTC)
My bad, I was thinking i would be able to do all of the follow up quests for all of the professions, but now i realize that i can only do the follow up for the secondary profession that i choose. I got confused on the other page where it tells you to do all of the quests for all of the secondary professions. correct me if I'm wrong though.—Cheese.jpg Cheese Slaya (Talk) 04:06, 20 November 2007 (UTC)

Survivor AND Defender of Ascalon[edit source]

I was wondering, could you not have a party of 2, where you stay off the radar and your friend (who must be crazy or devoted to help you) death levels for you. When the level of the monster is high enough, you could run in and kill the monster. Possible but not Practical.- 23:15, 5 December 2007 (UTC)

Scroll up --Gimmethegepgun 00:20, 6 December 2007 (UTC)
Impossible and impractical. Even if you could somehow smuggle a monk tome into pre to get a hard res, the GW police would discover it and politely escort the offending party into post.

Bugs/Guild Hall[edit source]

Remember when people used to get xp for killing guildies in scrimmage matches? You add that with the guild hall bug and there was a small amount of time when it was possible to get ldoa and ls. They fixed it now though, but just a thought.


Yes but it was ages ago when you could get to the guild hall from pre so even if you could get through to post and get survivor by that way you wouln't be able to get ldoa--Chris1645.JPG 00:47, 5 January 2008 (UTC)

Anymore[edit source]

I notice that in the article it says you can't have Legendary Defender of Ascalon and Survivor anymore, so someone out there who bought the game when it first came out carries both titles? o.o Lost-Blue 22:11, 6 January 2008 (UTC)

No - Yes - Maybe? Lost-Blue 22:40, 6 January 2008 (UTC)
so old and still no answer qq Lost-Blue 01:03, 5 April 2008 (UTC)
LDoA, if I recall correctly, was added way after the game was released (look at the history of the page: Nov 2006). Cress Arvein(Talk) 01:05, 5 April 2008 (UTC)
LDoA was added after the game came out. It was a sort of "reward" to the people who had figured out a very creative way to do something that ANet had never considered. As to survivor and LDoA... I am an LDoA myself and have been around the pre community for a long time, and have spoken with those who have been around from the very start, and this is what I have gathered: it was initially not possible. Then after some tomes were leaked into pre during one of the glitches, somebody got a hard res and began deathleveling with somebody else who would do the actual dying, while he would res them with Ressurect. Then when the charr were ready, he would kill them and get the experience. I really can't verify the story, but it's theoretically possible and therefore I'm sure somebody tried it. The stories kind of diverge from there though. I've heard that eventually at like level 18 or something the guy finally lagged or slipped up and got killed. I've also heard that some guy (either the same or somebody else doing the same thing) actually got it and just immediately disappeared into post-searing. Personally I don't think anybody has gotten it, and after the crack down on smuggled items in pre nobody ever will. Makes for an interesting legend though lol. 08:23, 7 April 2008 (UTC)

u could lvl from minions[edit source]

all u gotta do is have a pet , let it die , have ally get minion, have ally leave, minion becomes hostile, kill it, no need to death lvl! 23:39, 4 April 2008 (UTC)

minions don't give exp. Cress Arvein(Talk) 23:58, 4 April 2008 (UTC)

Exactly what Quest Rewards are ok to accept?[edit source]

My question is which quests are ok to accept before L19? --Crasher 15:33, 14 April 2008 (UTC)

Typically, you try to not accept any quest rewards, so save all that experience to put you to level 20. (With the exception of the first quest given to you by Sir Tydus, which sends you to speak with your first skill trainer. That quest you can accept the reward for, because it is lost otherwise.) -- Isk8.png Sk8 (T/C) 15:56, 14 April 2008 (UTC)
Hello. I recently started a Ranger wanted to try going for this title. Are you referring to this quest: War_Preparations? Also, should I finish the follow up Ranger_Test or not? Thanks. -Decollete 20:37, 5 July 2008 (UTC)
Gah, dang, never knew about that one, that's another 250XP I had to get from the bosses... *sigh* But you have to take reward for the <profession> Test quest if you want to have ANY skills to help you along. All others save for at least level 16, preferably 19. A third one worth considering is the resurrection signet quest if you plan on adventuring with partners - it may be worthwhile to get the res skill in exchange for losing a measly 100xp quest. RoseOfKali RoseOfKaliSIG.png 08:45, 24 February 2009 (UTC)

Vampiric Weapons[edit source]

Concerning that note, I have spent quite a bit of time in pre-searing over the lifespan of several characters and have never seen anyone offer to sell or buy a vampiric weapon. While the note certainly doesnt hurt, it doesnt seem to be very useful. What I'm trying to say it's very VERY rare for any person to even hear mention of vampiric weapons in pre, especially not the newest breed of players going for LdoA. I dont want to remove it without saying something, but it just doesnt strike me as constructive to the article. 02:25, 14 September 2008 (UTC)

I don't believe that mod drops anymore in pre. If it did, it would only cut a fraction of a second from the time it takes a charr warband to do you in at a res shrine.

Attributes Don't Raise[edit source]

Just for the sake of documentation, looks like mob's attributes don't raise as they level. Guess they have to go to a town or outpost... Brankoz 21:17, 9 February 2009 (UTC)

If you level up in explorable area, you can spend your new points right away. I guess charr haven't figured out how to do that yet... RoseOfKali RoseOfKaliSIG.png 08:40, 24 February 2009 (UTC)

charr experience gain contradiction[edit source]

I love the guide in external links 2, but I seem to disagree with this theory of the way charr gain XP. First and foremost, it makes no sense from the standpoint of the rest of the game's mechanics (to me at least). It's also contradicts the results I'm getting when dl'ing.

  • If I pull several groups, the strongest group will always level fist (the one with the most hunters and/or warriors). This happens every time, no matter what order I pull them in, and I just pancake them right away, so each new group gets one less kill of me than the one before. This contradicts the guide, which says that the order of pulling would have determined who gets to level up quicker.
  • This leads me to believe that only the group that gets the kill (delivers the killing shot/wand/slash) gets the XP for it. It's kind of like HA where you have several groups fighting and only one wins in the end.
  • This is further supported by the fact that I often get one group to level 18 when all the others stay at 8, not having gotten enough kills to even make it to 9. This result also contradicts the guide, which says that they would have been getting some XP all along, only less than the leader group by 2x/4x or whatever the exact ratio was.
  • When I pulled two groups of 3 casters and one loose warrior to help them kill me (same pulling method as before, I killed a Shaman in the beginning of the pull and the second warrior once I finished setting up so that the groups of 3 got the kills instead of the 2 W's). All 6 casters leveled evenly all the way to 17 overnight, since they do about the same damage per group and had equal chances of finishing me off, according to my theory. Also, if only one group levels up, they get to about level 18-19 in the same amount of time, so obviously the 6 casters were sharing the total XP.
  • When the guide said to kill one of the group that leveled faster (which would have been the 2 W's in the above example), you effectively reduce their chances of getting the final blow, and so they stop leveling ahead, which supports my theory, but does not contradict the guide.
  • I am curious how he arrived at his specific (rather funky and complicated) theory, and why am I getting my results in a way that's different from the guide. I'm still a nooby LDOA, about to get level 17 on my next kill (yay!), but I am curious to find the truth. RoseOfKali RoseOfKaliSIG.png 19:09, 24 February 2009 (UTC)
When I was death leveling, I found that one group of charr gained levels rapidly, another gained them slowly, and a third group might level once. When I killed the caster char of the rapidly leveling group, its remaining memvers stopped leveling and the 'slowly' leveling group leveled faster. When I killed the caster of that next group, the process repeated... There were also times that only a single group gained levels -- these were 2 very distintly different xp behaviors. While I can't swear by it, I think letting each group kill me before merging them may have made the difference, as that I can recall the 'only a single group leveling' phenomon occurred prior to my giving the "The 30 Minute Solo Deathleveling Setup" guide a close read. Yamagawa 10:41, 19 December 2010 (UTC)

Quest XP calculations[edit source]

I have calculated all the XP you can obtained from quests, and which quests can be "lost forever" if you don't take them at the right time. The results can be found here. Let me know what you think and if this could possibly be moved into Mainspace or be included/referenced as part of this or related article. RoseOfKali RoseOfKaliSIG.png 10:24, 9 March 2009 (UTC)

New tactic?[edit source]

ok here's my idea:

  1. go with a partner
  2. your partner dies and u ress him 1 time
  3. (if candy restores ress use candy) or else go kill boss *this works till lvl ?* to get ress
  4. if u used your ress signet -> rezone -> and go back...does the char got leveled up or is it changed back?

just some idea's The preceding unsigned comment was added by (contribs) 09:10, March 21, 2009.

Lol..... no. This dead horse has been beaten many times, and it's all been suggested and denied before. If you rezone, you reset the area completely and have to start over. 5 deaths, assuming you recharged your res sig from 4 bosses, is not enough to get even a single charr to level up once, not to mention get to level 14 needed to get XP for a level 19 character. No morale boost sweets or other consumables will recharge the res sig, EVER, only a boss kill can do that, or an otherwise earned morale boost, like completing some mission goals, but that doesn't happen in Pre-searing anyway. Also, in case you were wondering further, ranger pets give XP only the first time they die in a zone, necromancer minions don't give XP at all, and a modest level Fire Imp can obliterate 2 or 3 groups of charr on his own before he dies, while it's unknown if he even gives XP on death anyway. So no, it's STILL impossible to get Survivor in Pre. Oh, and forget about the GH glitch, Anet carefully removed all Monk tomes from Pre, as well as "politely asked" the players with a monk res from the smuggled tomes to leave as well. Other smuggled items may still remain, but they don't help or hurt anything. So nobody has done it, no proof exists of it, and nobody will ever do it, unless a new bug appears and Anet doesn't catch it in time, which is highly unlikely because they are probably passively monitoring Presearing instances for possible uses of a resurrection spell, yes they can do that, they do it with all skills in GvG all the time for statistics which you can read on their website. Now go play the game and stop trying to come up with exploits. RoseOfKali RoseOfKaliSIG.png 17:53, 21 March 2009 (UTC)
Ouch, that IP just got denied. Hardore. 19:39, 21 March 2009 (UTC)
Do you have any idea how many IP's have suggested the exact same thing, or variation of it, in many places on this wiki over the past years? Just think about it: The titles have been out for a few years now, right? Do you really think there's ABSOLUTELY nobody else out there (of the thousands of people playing this game) smart enough to think of something like this in ALL THIS TIME, and you are the very first genius to come up with it? Many people tried, for a long time now, and everyone failed. I'm sorry, but unless your IQ is 150+, don't even try to re-invent a better wheel. No personal offenses intended at all, honestly, please don't take it as such, if I wanted to blow you off and offend you, I wouldn't bother to take the time to explain all this. Just stating the apparently not-so-obvious, and explaining yet again why it can't be done, so that anyone else visiting this page with another similar suggestion can read all about it. On the last note, Anet obviously intended for it to be impossible to get both titles on the same character, thus doing so will technically classify as an exploit of the game, which is against the EULA and provides grounds for your account to be temporarily or even permanently banned - this is just speculation, but I doubt they'd reward you for such an "achievement" if you somehow got it done. RoseOfKali RoseOfKaliSIG.png 20:33, 21 March 2009 (UTC)
(late answer) There was no need for you to say all that, I was just stating the fact that you just compleatly obliterated what that IP was saying...(And no, that IP and me were not the same person so you didn't even have to write that paragraph, I know that there's no way to get survivor and l. defender). 03:56, 30 March 2009 (UTC)
Hey, my IQ is 150+ , and I gave up on this title. Not that I don't consider myself to be anything more than anyone else, and I'd rather have a bit less IQ (coz' now I can't study, never learned how to do it). But, no, I haven't been able to "re-invent a better wheel" so far, but I guess I'll keep trying :P --TalkpageEl_Nazgir 14:23, 30 March 2009 (UTC)
Lol... ^_^; Well, would you rather have me "obliterate" the IP, or say nothing and let him keep hopelessly trying to implement his "plan" or waste time coming up with a new one? RoseOfKali RoseOfKaliSIG.png 20:46, 30 March 2009 (UTC)
I would rather have you obliterate him :P75.92.46.118 21:35, 30 March 2009 (UTC)
Ty. ^_^; I hope nobody's feelings were hurt in the process of obliteration of a plan that was meant to fail in its current form, or any follow up form in attempts to improve the current form once it was discovered that it was bound to fail. RoseOfKali RoseOfKaliSIG.png 00:06, 31 March 2009 (UTC)
yes, obliteration was indeed the preferred course of action here.--TalkpageEl_Nazgir 18:27, 31 March 2009 (UTC)
The only way to get both, and confirmed by me is let a friend level while you DC by pulling out your internet cable, when theyre lvl 18 or so you come bk, friend kils while you are in XP range. I've tried this, but took 4long time for little xp and sometimes it doesnt work due to anet servers. Meraida 16:41, 23 June 2009 (UTC)
You can't come back if you're more than 10 minutes DC... O_O And DC-ing every 8 minutes for 10 hours continuously is insane, coupled with the fact that somewhere in those 80 reconnects you're going to fail to reconnect and it's all going to waste. Sure, it can be done theoretically, but can it be done in a lifetime? RoseOfKali RoseOfKaliSIG.png 18:45, 23 June 2009 (UTC)
Oh, and I thought you can't res in a shrine if someone in your party is "lost connection to server" but not completely disconnected as in grayed out and gone for good... I must be misunderstanding you, because what you said is "confirmed" by you makes no sense. RoseOfKali RoseOfKaliSIG.png 18:50, 23 June 2009 (UTC)
yup, right.but it can work, only a little xp cuz charr wont be lvl 18+ , and it would take(when saying it fails 50% of the time) 4500 hours or more Meraida 12:51, 25 June 2009 (UTC)
How can it work if your "buddy" can't res while you're DC? If your character has lost connection and is just standing there twiddling their toes, res shrines won't activate unless he dies or drops from the zone. *confused* RoseOfKali RoseOfKaliSIG.png 15:30, 25 June 2009 (UTC)

A faster way to farm Charr at the Gate[edit source]

When I was trying to do this title before I nuked the slot for a pvp guy I figured out that you could take the charr quest in ascalon, map to ashford abbey, run north and a little westish and aproach the charr from the west side of the hill(bypassing rurik's party), kill them by yourself hiding behind the hill(a pet can tank a bit for you), taking out the warriors first, then shaman, then the rest. Go west to the green hills county portal, go back into lakeside county, kill the charr, repeat till bored. If you do it like this the quests remains uncomplete because you don't meet with rurik, so when you leave the zone it resets the charr like bowling pins and you don't have to abandon it and go back into the town(it's aster this way). If you do go out the door of ascalon city you will have to abandon and retake the quest though because you activate rurik's party.Hugh Manatee 10:38, 5 April 2009 (UTC)

The idea of grinding Charr at the Gate is to have Rurik & co. with you so they obliberate the Charr. If you can solo Charr, might as well just enter The Northlands so you don't have to waste time going back and forth between the Wall and Green Hills. --- Ohaider! -- (contribs) (talk) 11:16, 5 April 2009 (UTC)
Still not a bad idea if you're getting to the point of being able to solo Northlands, but aren't quite there yet. This is much faster than grabbing Rurik and waiting for him to catch up every time, and the charr here are level 5 instead of 8. RoseOfKali RoseOfKaliSIG.png 17:01, 5 April 2009 (UTC)

Time[edit source]

I was just wondering about how long it takes to achieve the title overall, or even better, the time it takes per section. Also, how long each charr deathleveling run takes (the run and the afk time). I know that its going to differ greatly eveytime, but I was just looking for an average time. Himoto 2:55, May 1 2009 (Central)

Took me about 30 minutes to set up the run with 3 groups, and I usually went afk for 8-10 hours per session. Overall it took me about 3 months (a little under a month to get to level 16 by killing, and the rest death leveling), but I was very actively death leveling, usually 2 sessions in 24 hours. My computer got restarted maybe once a week... I saw that on the electric bill a little bit, too. Doing one charr session daily would then extend this to 5-6 months, assuming you don't disconnect very often. But, as you pointed out, everyone's mileage may vary on something like this.
Also, seems like you may be typing out your signature. Try using ~~~~, it signs and dates automatically for you if you are logged in. Disregard that if I'm wrong. RoseOfKali RoseOfKaliSIG.png 08:31, 1 May 2009 (UTC)

Cleanup?[edit source]

I still come back to this page occasionally to check for updates, as I only work on the title sporadically. In the interest of keeping it useful, would there be any objection to me giving it a haircut? Basically taking out all the discussion about whether the title really exists, removing duplicate questions about death-leveling with a minion, pet or partner, and maybe a couple other minor items? Also I think it would be helpful to update the guide with some of the info in here (re: XP from pets - that mobs gain XP from first kill after each shrine res - the total quest reward amount that was posted, etc). Wasn't sure if there was some ettiquette I'm unaware of about going around making changes to pages that I didn't start. The preceding unsigned comment was added by Brankoz (contribs) .

The entire talk page just needs an archive...--TalkpageEl_Nazgir 20:13, October 13, 2009 (UTC)
I disagree, until useful info in here is transferred to the guide, for the sake of people who work on the title down the road and will have these questions, archiving is not the way to go. Also there are still unanswered questions about exactly how the XP crediting works etc., so that stuff shouldn't be archived either. The preceding unsigned comment was added by Brankoz (contribs) .
Godspeed. We will help you when needed. Plz GW:SIGN your comments. RoseOfKali RoseOfKaliSIG.png 22:54, October 13, 2009 (UTC)
However, do not edit change existing content on talkpages unless it is your own comment or you are archiving old sections. RoseOfKali RoseOfKaliSIG.png 09:25, October 14, 2009 (UTC)
Or helpfully adding an unsigned template :P A F K sig 2.jpg A F K When Needed 14:15, October 14, 2009 (UTC)
I'm sorry, by "edit" I meant actually change existing content. You are always free to "add" anything you want to say on a talkpage. RoseOfKali RoseOfKaliSIG.png 16:09, October 14, 2009 (UTC)
Omg can we clean it up NOW? just spent a LONG time reading this whole thing looking for tips and read the same aforementioned questions about 10 times. The guide has everything this page has to offer and more, lets trim this sucker :D 10:09, 19 December 2010 (UTC)

Out of Date[edit source]

Now you can obviously get level 20 without DLing Flexi 10:34, 5 March 2011 (UTC)