Talk:Game updates/20060831

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Preview pack? 12:27, 31 August 2006 (CDT)

I think this is probably going to allow the "Skill Packs" previously discussed with the update before this one Suplyndmnd

As in "pay to get extra skills"? Foo 12:35, 31 August 2006 (CDT)
More likely UAS (maybe one pack per class?) for PvP -- ChaoticCoyote 12:37, 31 August 2006 (CDT)
"Unlock eASly"? Foo 12:40, 31 August 2006 (CDT)
It's an accronym for unlocked all skills 13:13, 31 August 2006 (CDT)
Possibly, factions owners could buy all prophecies monk skills maybe 12:39, 31 August 2006 (CDT)
That doesn't match the balanced game stance GW has always taken, I don't know about "skill packs" --Jamie (Talk Page) 12:40, 31 August 2006 (CDT)

I'd have more of a hardon if they would merge my two account's for a small fee --SK Monk-icon-small.png 13:00, 31 August 2006 (CDT)

"Guild Wars, not based on hours played, but on money spent!" Foo 13:28, 31 August 2006 (CDT)

The store now officially has PvP unlock packs for prophecies skills only. $9.99 per profession, or $39.99 for all 6.--Sykoone 15:19, 31 August 2006 (CDT)

ermm, why is the dollor euro and pound sign behind the price?

Guild Wars just became crap. The only thing left to do I can now just purchase. Stupid stupid stupid and I may very well be done with Guild Wars period. Stupid... just f'ing stupid.Suplyndmnd

I don't know about gw becoming "crap" because of 1 update, but has clearly shown they are more profit-seeking, than customer-satistifaction-seeking (if that's makes sense). In the slippery slope situation, it won't be long before starts selling gold in the online store, then follows unique items, then titles... --8765 22:39, 31 August 2006 (CDT)
Umm, nobody is forcing you to buy the skill packs. You say they don't care about customer demand? People have been asking for an UAS option for PvP characters for AGES, specifically BECAUSE they didn't want to grind their way through and unlock everything that way. Now they have another option. Me, I don't care about PvP, so this update doesn't do anything for me at all, but even if you DO care about PvP, if you don't wanna pay for skills, it's real easy-DON'T pay for them, and continue to unlock them the old way if that's what you prefer.
I'm a PvPer. I only PvE when campaigns are new as a way to speed up skill unlocks (though I might finish unlocking if another Nightfall preview comes around...). I don't care if people can buy unlocks. Unlocking through faction is incredibly slow. Not having skills unlocked is annoying and I wouldn't harbor ill will towards anyone who paid for unlocks even when I "worked" for mine. I'd prefer you not have to unlock anything for PvP characters, as whoever above just said. PvP, alleged to be a game of pure skill, can't have an even playing ground when people have different unlocks. And don't get me started on PvE characters in PvP. --Fyren 06:44, 1 September 2006 (CDT)
Re: more profit-seeking, than customer-satistifaction-seeking -- you're then forgetting about the vast amounts of PvPers who *don't* want to PvE for skills, who hate to PvE, but who love to PvP for ladder rankings and the competition. Suddenly your argument against customer satisfaction is turned 180 degrees. -- Jugalator [AB] 08:18, 1 September 2006 (CDT)
Still not true. That's just saying people have to pay more to play less of the entire gw. Skipping PvE entirely and going for PvP instead, is like playing starcraft multiplayer right off the bat, skipping single player. Multiplayer wasn't the only aspect that made the game popular, the single player had and excellent campaign (and expansion), and it was even better with online play. Additionally, UAX should be free anyways. By using UAX, you're depriving yourself a portion of the game. It's already an equivalent trade to give up PvE to focus on PvP entirely; why pay more to do so? --8765 12:41, 1 September 2006 (CDT)
I completely disagree. I think PvE totally sucks. I think for the majority of people, it's actually faster to unlock through PvE than PvP, which seems wrong. I didn't like Prophecies PvE. I was surprised to find Factions was even worse (and that the added "PvP" types sucked; the new skills/professions were refreshing, though).
This is anecdotal, but here goes anyway. I've PvPed with people who were new to PvP before. Almost all had played through a PvE campaign with at least one character. I've played with a couple of people completely new to the game. After no more than a week of playing, the people who were completely new were better off since they weren't thinking about everything based on their PvE knowledge. Their only problem was that they didn't have as much unlocked. I think SC is a pretty poor example to pick, because I think it'd be the same situation.
So I say you're not "depriving" yourself or paying "more for less." For new players, it's paying about the same for what you actually want. Personally, I'd rather have a $30 PvE-only package and a $30 PvP-unlock package. Less for what you actually want, slightly more to get everything. --Fyren 14:09, 1 September 2006 (CDT)

I don't see a reason to see this as a problem. This lets new plaers to start playing PvP faster. Who cares if they don't need to farm for a million faction but can instead unlock all skills with real life money? I think this is only a good thing. --Gem-icon-sm.png (talk) 00:14, 1 September 2006 (CDT)

I don't understand why they are charging £29.99 for each game when you can get them with a box and manual from various online store's for £17.99 including shipping. Retailers are almost half the price of the publisher? £5.99 seems fairly unreasonable to me. --SK Monk-icon-small.png 01:23, 1 September 2006 (CDT)

My prediction was perfect! :D — Skuld 04:58, 1 September 2006 (CDT)

Personally I think the PvE storylines are only worth playing through once. Suspending disbelief isn't so difficult the first time through the game, but when exactly the same events happen again... and again... are you supposed to believe that you went back in time? "Oh no, Evennia! How unpredictable!". I dunno, anyway... my point is I have no intention of ever playing through the PvE campaigns again if I can help it, which means if I wanted to play warrior in PvP I would have to spend ages getting enough faction to use a decent build. That's not fun, and this is supposed to be a game after all :)
Which is why I miss the fact they nurfed running in Factions :( --SK Monk-icon-small.png 06:42, 1 September 2006 (CDT)
If some people want to unlock the skills themself then fair enough, provided those people who purchase the skills don't get the "skill hunter" title then I don't care. <LordBiro>/<Talk> 06:32, 1 September 2006 (CDT)
I'm pretty sure that skill hunter is through the process of capping a skill can anyone confirm that buying an elite skill through Priest of Balthazar registers as a progression on of skill hunter title on a PVP only character? --Jamie (Talk Page) 06:38, 1 September 2006 (CDT)
It counts for caps on a PvE only character. Amusingly, a PvP only character can get canthan explorer %s if they visit FTA and JQ :p — Skuld 06:51, 1 September 2006 (CDT)
I don't see anything wrong with selling unlocks for PvP characters. ANet is offering /nothing/ special in these packs. If there were exclusive skills I would be pissed off. Kessel 09:16, 1 September 2006 (CDT)
PvP can already "grind-unlock" via Balthazar Faction, this just eliminates the grind against some real-world gold.

The unlocked skill won't give much advantage to PvE character, esp those who have Factions only. They can't buy the unlocked skill and they can't cap the Elite skill, the product is design for PvP character in mind. Having Faction and Prophecie will give people an edge over people with Factions only because of the duplicated skill. You have to goto Lion's Arch to buy the Prophecie skill and hence, it wont give much advatage to Faction player and it will be useless to PvE player with Factions only. -- Ritualist-icon-small.png Cwingnam2000 09:22, 1 September 2006 (CDT)

Monk and necro skill pack fix[edit source]

There was second update for 31th August

Monk and Necromancer skill packs were incorrectly unlocking the other Profession’s skills. This has been corrected.

I didn't add it to the article, since I don't know how to add updates that happened later that day. (if you know what i mean) --weby 17:27, 1 September 2006 (CDT)

Split updates and whitespace[edit source]

So, most articles have an empty line and then the category on its own line. This results in two empty lines when included, which finally results in an empty line in the actual rendering. That's why there's blank space between most sections in game updates. The lack of this blank line tricked me into adding the category in the first section here, heh. I'm going to run my bot over the individual update articles later to get rid of the blank lines.

Second, there's [Game updates/20060323-2] and Game updates/20060323 which split updates into their own articles. This one's got two updates in the same article. Do we want same-day updates in the same article or different ones? We should pick one or the other, even though in the older case one update was silent and had no patch notes. --Fyren 19:37, 6 September 2006 (CDT)

I vote for keeping updates on the same day in the same article. ― Stylva 01:17, 7 September 2006 (CDT)
I believe that there is an update prior to the 20060323 one that had 2 updates on one day and we kept them on the same page, which is why I made these on the same page (prior precident type thing). I may be wrong tho, possibly the March one was earlier. --Rainith 11:06, 7 September 2006 (CDT)

The march one is different to what has been done since. We're using h2 at the top of every page for the includes, makes it even easier to display same-day updates — Skuld 11:09, 7 September 2006 (CDT)