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Talk:Gelatinous Absorption

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gelatinous is my favorite word, so you must imagine how proud i feel that this is a skill :D

=D Grats. --Warwick sig.JPG Warwick (Talk)/(Contr.) 21:00, 2 February 2008 (UTC)

bug[edit source]

The skill says it heals them, no? What is bugged here? --Shadowcrest 22:33, 12 March 2008 (UTC)

The skill is bugged because it doesn't only heals them, but it also prevents any damage done to them.--Glass 23:37, 12 March 2008 (UTC)

There is no does exactly what it says. It's also an incredibly lame skill that makes these things all but unstoppable in HM. --Granamyr 01:38, 29 April 2008 (UTC)

Which one is true?[edit source]

The second note or the bug note? --Macros 03:31, 21 April 2008 (UTC)

Given that these guys are in fact healed by damage rather than damaged and healed for the same amount, I would have to assume the bug note is correct. Felix Omni Signature.png 06:41, 29 April 2008 (UTC)

Scourge healing?[edit source]

Would it work against Gelatinous Absorption? Or it doesn't count as a direct heal? Malko050987 14:16, 19 June 2008 (UTC)

Going strictly by the wording of the skill, it would work. However, since Scourge Healing (and Soul Bind) deal damage as well, that would immediately be converted into healing as well, which would cause Scourge/Bind to trigger again, creating an unending cycle that repeats infinitely within a single instant until your client crashes and you're left moaning on the floor with your brain oozing out of your ears. Felix Omni Signature.png 14:21, 19 June 2008 (UTC)
I'm too scared to test it now :P Silver Sunlight SSunlight.jpg 14:58, 19 June 2008 (UTC)
I'm going home in a minute, and I'll test it. Need the dungeon for my book anyway. Malko050987 14:59, 19 June 2008 (UTC)
Tested it. It doesn't do anything to them. Cast it, and attacked. Did 0 dmg, and the Ooze gained health. Malko050987 16:41, 19 June 2008 (UTC)

Possible Bug[edit source]

In Hard Mode the Prismatic Ozee can use this skill every 15 seconds. They can maintain it constantly and will never take damage. This skill needs a longer recharge time.

I did this mission recently with a guild group, and we had no problem taking the oozes down through this skill. We had a lot of indirect damage with us, though, so that might be it. Also had spirits along, including Bloodsong and Vampirism, which have lifesteal. We took down the three bosses in like 30 seconds, then wiped in the resulting mass spawn x.x
They can maintain it constantly, but they only will if you're very unlucky. Felix Omni Signature.png 09:50, October 3, 2009 (UTC)
Additionally, it's not a bug (it's gelatine, for one). Monsters in HM have halves recahrge and activation times. And bosses do too. And those 2 effects stack. --- VipermagiSig.JPG -- (contribs) (talk) 11:27, October 3, 2009 (UTC)