Talk:Giant Stomp

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Giant Stomp also deals some damage, doesn't it? It's always 25 if I'm not mistaken, regardless of level/armor (can someone confirm?). I'm not sure whether it damages other monsters, too (probably not), but I think it does damage animals that happen to be in the area. --Eightyfour-onesevenfive 20:13, 2 Sep 2005 (EST)

I seem to be encountering this being used against my pary by Jade Brotherhood. Not sure who is casting it though; could be the knights or the sages? --Kanga 02:12, 14 July 2006 (CDT)

The elementalists use Dragon's Stomp. -- 02:20, 14 July 2006 (CDT)
Ah ok, makes more sense. --Kanga 12:33, 14 July 2006 (CDT)

Not sure if this is worthwile noting in the article: The damage dealt by Giant Stomp is physical damage and will be reduced by Absorption runes and reduction mods on shields (Knight's Armor will probably work too, can't test that). --84-175 (talk) 13:56, 9 August 2006 (CDT)

Just tested it with a full set of Knight's Armor and a major absorption rune. I took 23 damage from the Giant Stomp, indicating that the absorption rune reduces it but Knight's Armor doesn't. Unfortunately, I don't have a shield to test. -- 03:47, 14 August 2006 (CDT)
Ugh, I got logged out. That was me. --XT-8147 03:48, 14 August 2006 (CDT)
Yes, shields will reduce the damage, as long as you meet the damage reduction requirement. Knight's Armor would reduce the damage, except that Giant Stop doesn't hit a location. 04:23, 14 August 2006 (CDT)

I was killing Tundra Giants in Snake Dance. The cast time in the game description is wrong. It says it has 4 second cast time, 32 second recharge. The cast time is definitely not 4 seconds! I was interrupting it, and it was more like 2 seconds, or maybe less. Where I am looking is when a monster uses the skill, you put your mouse over it, and there you can see cost, cast time and recharge. --Carth 05:23, 19 September 2006 (CDT)

That's my experience as well, and the information here supports that, though guru lacks anything on the energy amount. Not sure how reliable they are, but I have witnessed it first-hand on the cast and recharge. Merengue 21:04, 26 September 2006 (CDT)
I'd say it takes around 3 seconds to activate. Someone with the right video software could test it at the start of Thunderhead Keep. -- Gordon Ecker 04:03, 2 October 2006 (CDT)
Strangely this skill does not trigger Empathy or some spells that triggers when attack, Clumsiness can still interupt this skill. So is this an attack afterall? If this is an attack, then the Tundra Giant things will make more sense because they use Berserker StanceSora 22:05, 22 October 2006 (CDT)
Lightning Javelin will interrupt this skill. Its description states that it interrupts "foes that are attacking". Therefore I'd guess it's an attack skill but not an attack per se, since it's not targeted. 12:26, 10 December 2006 (CST)
My personal experience about this annoying skill, is that it tends to cast twice as fast for them, meaning, 2 seconds, despite that 4 second skill description. Funny though, bosses don't use it with a 1 second cast then, it's 2 for them too. Who knows why... Racial thing? Slvrwolf 02:20, 3 April 2007 (CDT)
IAS stances affect this skill, since it is an Attack. Stone Summit Herders have Dwarven Battle Stance. --Xiu Kuro 15:57, 4 July 2007 (CDT)

No, Maybe, you guys haven't noticed, but Tundra Gians and Stone Summit Giant Herder's are ALWAYS in Berserker stance or Dwarven battle stance, and since it causes an IAS, and Giant Stomp is an attack, it is accelerated and takes slightly less than 3 seconds to 'cast'! 01:45, 27 July 2007 (CDT)

So, then the bug on the page really isn't a bug, just skills working together? Anyone care to agree/disagree, I'll remove it after a while, if it's not really a bug. King Neoterikos 02:32, 5 October 2008 (UTC)

Attack[edit source]

It seems to be one. Signet of clumsiness. Try of Wail of Doom and ineptitude? -Silk Weaker 12:19, 5 May 2007 (CDT)

Lightning javelin also interrupts this --Blue.rellik 05:31, 18 July 2007 (CDT)
Ineptitude is not triggered by Giant Stomp. And Giant Stomp can be interrupted by the spell Clumsiness as well, not just the signet version. Due to it's shorter recharge time it has the added benefit of being able to interrupt several stomps as well Born to Mes 19:52, 10 November 2007 (UTC)

Also Pain Inverter TrapY 15:35, 10 October 2007 (UTC)

What's Pain Inverter have to do with Giant Stomp? PI damages with everything, AFAIK. --VipermagiSig.JPG -- (s)talkpage 15:44, 10 October 2007 (UTC)
Your understanding is correct, Pain Inverter deals damage whenever the hexed foe hurts you or your party. It's not really relevant here. -Gildan Bladeborn 16:12, 10 October 2007 (UTC)
On Tundra Giants in Snake's Dance on normal mode, the activation definitely is NOT 4 seconds, though it says it is in their skill icon. It looks much more like 2 seconds to me. - Anon
Because it is an Attack, it is affected by IAS stances like Berserker Stance, which Tundra Giants use. Entropy Sig.jpg (T/C) 02:57, 27 November 2007 (UTC)

Effect on Norn?[edit source]

Will this also knockdown Norns, like Jora? Vainity And Sorrow 22:37, 18 October 2007 (UTC)

Jora can be knocked down like the player can as can other Norn --Blue.rellik 02:32, 27 November 2007 (UTC)
Vanity was referring to the fact that this skill supposedly knocks down other smaller creatures. But for all intents and purposes in the game, Jora's normal sized. Not Giant, at the very least. --GEO-logo.png Jïörüjï Ðērākō.>.cнаt^ 03:13, 27 November 2007 (UTC)

Fun[edit source]

With Pain Inverter on, enemies using this skill lose about hal of their health. It's funny! --:-) GlennThePaladin (Talk,Contrib) 16:53, 3 January 2008 (UTC)

Size[edit source]

Umm. It says that creatures of at least twice the size of a charracter can use this, so, if you're a female monk as small as possible in a a guild battle, and you're opponent is a male paragon a tall as possible, the paragon could use this skill? I think that part needs to be re-written.--Spam King Sig.gifSpamKing 21:31, 17 March 2008 (UTC)

Giant Stomp is a monster skill, hence I don't think you'd find a paragon using it. :) Saul Lachance 21:38, 17 March 2008 (UTC)
Nor would the paragon be immune to knockdown (w/o using a skill), nor do you find any player characters that are bosses. There's really no better way to describe them... --Shadowcrest 21:39, 17 March 2008 (UTC)
I know that, i know all of that but if you read the articles notes one of those notes needs to be rewritten for dumb brainless idiots that are scared of making female monks and before we know it all of Guild Wars will only be paragons and there won't be any monks left. So, eventually, Paragons will learn to be there own monks. Infact, this is alreayd happening. Check out Yellowway on PvX wiki, and the 8 man paragon foe clearence build. So, since this is happening Guild Wars 2 will be a whole new game entirely, 1 race, 1 proffession. So when a new chick who'd never seen GW before buys it. She'll make a female monk and as small as possible becuase she thinks it'll be funny. But then she'll find out that therr's no one else playing, but doesn't know they're all on GW 2. She'll think that the game was newly released and start trying to get everything, every title maxed out, every elite armor set, every green weapon, beat all 4 campaigns, although really the lasst one is an expansion, so in the future this is creating a giant monk killing machine. Then she'll buy gw 2 and find out that that's where everyone is playing. Sooo, She'll try the new PvP the world one or whatever that is, i barely play PvP; but i digress, and she'll destroy everyone with only a few hits, causing people to go back to GW1, making better charracters, and with time, it will take all of the GW players to kill her(actually that part reminded me of the south park when they go into WoW) and by the time she's dead people will be smarter again and make other proffessions that will cause mass confusion since they haven't played these proffessions for so long and eventually everybody wuits, and that one monk sues GW so GW and GW 2 are gopne forever. All of that just because of that one little note.--Spam King Sig.gifSpamKing 16:47, 18 March 2008 (UTC)

OMFG THAT IS THE MOST HILARIOUS THING I'VE HEARD XD ROFL */laugh**/laugh**/laugh--Broad Head Arrow.jpgCool Bow 16:53, 18 March 2008 (UTC)

This is not funny. Yikey 16:54, 18 March 2008 (UTC)
That was dumb imo. Felix Omni Signature.png 17:05, 18 March 2008 (UTC)

Bull Trainer Giants[edit source]

Bull Trainer Giants in NM take 4 seconds to use Giant Stomp. Is this an anomaly? --Jimp.jpg WhiteAsIce 23:33, November 25, 2009 (UTC)

Actually, that would be the non-anomaly/bug, because the skill actually says it has a 4 second activation. Apparently the bug, as written, is incorrect. It will be fixed. —Dr Ishmael Diablo the chicken.gif 04:05, November 26, 2009 (UTC)

Knockdown[edit source]

Has anyone ever noticed that the Summit Giant Herders and Summit Beastmasters when using giant stomp will knockdown it's allies as well as foes? Although I'm not sure if it's just smaller allies that it knocks down. But Pain Inverter and Minions makes them one hit wonders. --Valandil D 12:58, April 7, 2010 (UTC)

Giant Stomp always has, and there's a note on it on this article ("It affects all creatures within earshot, friend or foe"). --- VipermagiSig.JPG -- (contribs) (talk) 15:33, April 7, 2010 (UTC)
But of course it can't knock down other giants, who usually have knockdown immunity, hence why it appears to only affect the smaller allies. They do still take 25 damage I believe. Felix Omni Signature.png 18:30, April 7, 2010 (UTC)