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Talk:Guide to evolving a pet/Archive - Guide to evolving a dire pet

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Discussion[edit source]

hmhmhmhm, move it or not... IMO its a guide, but... its also a build, your right. so... can a build have a {{Category:Guides}}? HJT 09:13, 4 August 2006 (CDT)

If you look at the other articles in Category:Guides, it's pretty clear that this article doesn't match the format of any of them, but it does fit the format of a build almost exactly. --- Barek (talkcontribs) - 09:17, 4 August 2006 (CDT)
yup, ur kinda right. if its a guide, it should be usable for all professions. lets move! but only how? ur turn ;) HJT 09:20, 4 August 2006 (CDT)
Was the proposed name acceptable? I just made one up that sorta' fit. --- Barek (talkcontribs) - 09:21, 4 August 2006 (CDT)
well, of course it is! dont know if i could come up with a better ;) HJT 09:23, 4 August 2006 (CDT)
Oh, to clarify - I don't know if a guide would need to be useable by all professions - although I guess any of them could have a ranger secondary with a pet. But I've seen other builds and evolution suggestions on other site forums. To me, a guide should be generic enough to support multiple different builds that could work. --- Barek (talkcontribs) - 09:30, 4 August 2006 (CDT)
i c, im not the only one having problems bringing the perfect words (so that they actually say what i ment with all sub- and sub-sub-thoughts) to, uhm... 'paper' ;) HJT 09:44, 4 August 2006 (CDT)

Do we have to test this? Oo I like my spider and tiger! — Skuld 01:10, 7 August 2006 (CDT)

Of course you can also test this with a lvl20 pet. IMO tho only problem may be that the minos go after birdy/kitty/crabby... HJT 07:52, 7 August 2006 (CDT)

support guide move. — Rapta Rapta Icon1.gif (talk|contribs) 21:47, 10 August 2006 (CDT)

hmhm, we had the discussion above... what if we just add the [[Category:Guide]] tag? but then again we have the naming policies... so... again my statement: let it as a build, as it does not meet the requirements of a guide. a guide should be usable for all professions, not just rangers... if we wanna get guidy, we should think of builds for all classes and write em down here. HJT 01:13, 14 August 2006 (CDT)

It's not like this is a bad guide or anything, but it's a bit confining. Namely, to an R/Mo or at the very least to a primary Ranger; supposedly you could work this with a Mo/R as well, but what about other primaries? I have three pets, one each for my two primary Rangers and one for a secondary - all of them Dire. I just maxed Beast Mastery, sank Bow Mastery to zero, used Call of Protection and ground Mergoyles directly outside of the Gates of Kryta to evolve the pet to aggressive and dire; worked for all three. I'm not necessarily knocking this build, I just wonder if there's a need for one specific build for the very general purpose of evolving a pet to Dire. This build allows your pet to do a lot of damage and take very little of it - but you can do the same with a high level of Beast Mastery for damage, Call of Protection to negate damage and lastly a bow or wand to target with. Pet-keeping 101, yo. --Black Ark 02:41, 14 August 2006 (CDT)

gimme a faster method ;) HJT 03:29, 14 August 2006 (CDT)
It's not the speed of the method that I'm questioning, because I'll admit that it took me quite a few hours to get all three of my pets to 15 on just those Mergoyles. What I mean is though, that this particular build of yours is only suitable for a primary Ranger, or perhaps a Mo/R. An A/R, W/R or E/R to name a few feasible pet-using classes (and for that matter, any other secondary Ranger) will find little to no use in this build. They'll come to this wiki, search for a way to get their pet to Dire, and then... they find out they're boned because they're not Ranger/Monks? Again, the Ranger-class itself has some great means of evolving pets one way or another (again, Call of Protection can make all the difference). A general "R/Any" or "Any/R"-build would be much, much more welcome. --Black Ark 04:52, 14 August 2006 (CDT) 04:51, 14 August 2006 (CDT)
therefore i dont want this not as a guide but a build :) well, if u want something, do it ;) wiki 101, yo. ;) HJT 05:27, 14 August 2006 (CDT)

The arguement that this should not be a guide, since it only applies to one profession is moot, since we have guides to trapping and MMing. However looking at the page it still looks much more like a build than a guide to me. Something I would like to see is a rough approximation of the time needed to get the pet to 15. --Xeeron 05:03, 23 August 2006 (CDT)

I just realised that there is an error in this guide: it mentions an old trick about letting the animal kill you to level it to dire. This is no longer possible.

the 2 Pet-Attacks with the highest dmg per time[edit source]

Category:Research needed

IMO its feral lunge and svavenmger strike. (only for this special situation, as minos always attack) damage over 30secs:

2x Feral Lunge: 2x37=74 +bleeding: 30x6=180, total: 254 5x Scavenger Strike: 5x42=210

total damage from skills: 464dmg. HJT 10:11, 4 August 2006 (CDT)

I used Feral and Enraged... I didn't do Deserts Minos either, just stuck with the frost ones. Silk Weaker 05:11, 9 August 2006 (CDT)
Well, problem with enraged is the energy management. and why frost minos? go straight for the desert ones, gives more XP ;) HJT 05:18, 9 August 2006 (CDT)

free beer any1? ;)[edit source]

as i promised after correctig too many mistakes in my own text, free beer for any1 who comes to zurich (switzerland). sign up on my talk page HJT 10:41, 4 August 2006 (CDT)

Is there a variation for who doesn't have the access to a Factions account?

Not really, spirit bond is key — Skuld 09:24, 20 August 2006 (CDT)
I guess you could do it by going 55: Bring healing breeze or mending for spirit bond and use the 55 mechanic to deal with damage taking. However you need the superior runes for that and I have no idea how that would work out with regards to energy (but my guess is, not that much worse that spirit bond). --Xeeron 05:03, 23 August 2006 (CDT)

55monk works, had to drop Call of Haste, so its a bit slower. (Xantalas)

Guide?[edit source]

ok, was just hitted with this idea: if this should be a guide, we must get builds for other classes too. if we have for about 4-6 classes a build to tank the minos in elona reach, we move to guide :)

the builds will be assembled on this page: R/Mo Dire Pet Evolver/Builds. This page will be stubbed and handled as a creative playground ;) HJT 05:10, 23 August 2006 (CDT)

ok, new link: Guide to evolving a Dire Pet/Builds Ranger-icon-small.pngHJT (talk) 05:25, 31 August 2006 (CDT)

Armour level[edit source]

This build states that it works even with max armour, however trying it with my ranger I found that I rarely triggered enough damage to activate spirit bond (with Droks Druids armour). Is this me being a moron in some way or is the guide wrong and lower-levelled armour is necessary? RossMM 12:12, 29 August 2006 (CDT)

If you read carefully, it says to go naked with only a mask and either boots or gloves, meaning that 75% of the time, Spirit Bond will trigger. I missed it my first read through too. --Thervold 12:19, 29 August 2006 (CDT)
Ah I wondered about that phrase, but the wording perhaps isn't explicit enough (for some of us ;¬) ). Thanks for pointing that out RossMM 12:22, 29 August 2006 (CDT)

Quick Question[edit source]

Wasn't there an update a little while ago thats means things that kill you no longer level up, so making lvl 20 in pre searing impossible, and the "et them get dire on you" start fail?Asmodeus 13:58, 13 October 2006 (CDT)

the foe leveling is able again. - Coran Ironclaw 06:37, 5 December 2006 (CST)

Comments moved from article into talk page[edit source]

← Moved from Guide to evolving a Dire Pet

Well, I have spent the past 2 hours with a level 5 Dune Lizard outside of Seekers Passage, it has killed me around 50 times and it is still level 5, Sooo, I think that this must have been changed and no longer works... Bex The preceding unsigned comment was added by 66.59.237.158 (talk • contribs) 21:41, October 3, 2006 (CDT).

A while ago they made an update that changed it so monsters cannot level up, the largest effect this update had was changing it so that you could no longer reach level 20 in pre-searing, as the monsters in pre-searing would stop giving you exp once you got to a high enough level, so you would have to let the monsters kill you until they levelled before you could kill them for exp. It would seem that the intent of this update was to prevent pre-searing levelling but I can't imagine why Anet would care, perhaps it was just a glitch that monsters could gain exp. The preceding unsigned comment was added by 24.118.115.71 (talk • contribs) 08:56, October 20, 2006 (CDT).

Guide or a Build?[edit source]

This article started as a guide, was moved to a build article, then back to being a guide - but the content is still clearly layed out as multiple builds, not as a guide. To me, this should either be moved back to being a build article, or all of the builds yanked out and put in their own article(s) linked to from this one. I see that [Build:Guide_to_evolving_a_Dire_Pet/Builds] exists as an article, but it's just more builds that are in an article that also fails to follow our build naming conventions. --- Barek (talkcontribs) - 09:58, 20 October 2006 (CDT)

This article is still written as a mish-mash of both a guide and builds. The builds should be fully removed, and inserted into true build articles. Note: If the authors don't care enough about this article to fix it themselves, I will be forced to fix it for them. --- Barek (talkcontribs) - 15:42, 29 December 2006 (CST)
I've added a delete tag. It needs to either be cleaned up, or deleted. --- Barek (talkcontribs) - 13:23, 23 January 2007 (CST)

Level 15 Dire Lion in under 15 minutes[edit source]

This requires Nightfall, and can not be done after completing The Great Zehtuka quest.

Today, I went to Jahai Bluffs, just north of the exit from the Command Post. There is a large group of lvl 12 Aggressive Lion/Lioness there, and all are tagged as hostile. By moving all henchies away (off of radar), but keeping a healer hero nearby (with only Orison of Healing, Healing Breeze, and Resurrect loaded), I took out all but one Lion (or if you want, a Lioness). I disabled the healing skills of Dunkoro, leaving him only there to resurrect me when I died. I then took off all my armor, and wielded a vamp bow (not required). Once at 60% dp, the lion was able to kill me in 1 or 2 hits. After the lion was at lvl 15, I moved Dunkoro away and brought over my hero that needed a pet. The hero was easily able to tame it before dying.

I plan on doing this same thing tomorrow to get my R an instant lvl 20 Dire Lion. I am guessing it might take maybe 30 minutes more to get the lion to level 20. With both a prot and heal hero helping me, I should be able to live long enough to put my armor back on. At lvl 14, the lion was already doing 35-45 dmg a hit. At 60% dp, you only have 48 hp once resurrect is cast.  :P Queen Schmuck 05:58, 26 December 2006 (CST)

I did this with my ranger, except I used a [Build:R/N Touch Ranger|touch ranger build] (replaced res sig with charm animal) and brought one hero with healing sig and resurrect and 12 points in tactics. I then killed all of the lions/lionesses except for one. After that I removed my armor and went afk for about 20 minutes. When I got back I had a lvl 20 dire lion. I put my armor back on and kited for a few seconds to regen health. Then I used dodge>charm animal and the lion was mine. --Jogden 21:18, 4 January 2007 (CST)

when dire dos it change??[edit source]

im doing the "die a hundred times method" and then charm seems to work, but i have a question, once my pet is lvl 20 and is dire wil i ever be able to change to lets
say harty or something oris rhy 16:27, 4 January 2007 (CST)
No, you will have to charm another pet if you want a different evolution. --Jogden 21:21, 4 January 2007 (CST)

Resurrection shrine method[edit source]

I tried this method and it didn't work. As soon as I step onto the resurrection shrine, the animal runs away. If I stand beside the shrine and let it kill me, it runs away as soon as I'm resurrected. The hero method works fine, however. The monk kites the animal and it quickly returns its attention to me. - Bcstingg 10:39, 5 January 2007 (CST)

Update: When I returned, I was at a resurrection shrine and Dunkoro was back at the flag with 15% DP. However, there was a level 15 "Dire Tiger" ready to be charmed. I'm not sure what went awry while I was AFK. - Bcstingg 16:24, 5 January 2007 (CST)
do it like this. DUNKORO --> YOU --> ANIMAL. go stand in that order so u are between the pet and dunkoro. flag dunkoro so he stands just at the edge of your agro circle. dunkoro must be set to passive and must ONLY HAVE RESSURECT active, shift+click the rest of his skills. next target the animal and use charm animal, BUT EMIDIATLY CANCEL IT, now the pet is aggresive to u. take off all your armor and let it kill u. cos dunkoro is just inside your range and just outside the animal's he wil rez u inside the agro range of the animal, so it attacks u again. let it kill u again, rez again, kill, rez, kil, rez and so on untill it is lvl 20. u will not see the prefix (Dire) untill u have charmed it. hope this helps oris rhy 08:25, 7 January 2007 (CST)
Way too much work! Just give dunkoro a healing signet + 12 tactics and ressurect. Set him to passive and stand in his aggro circle. Then take off your clothes and you're free to go afk. The animal will always aggro back to you because of your decreased armor level. This method worked fine for me and I don't see how anyone would have a problem with it. --69.151.145.169 13:10, 9 January 2007 (CST)
u just repeated me in other words cheers >< oris rhy 18:47, 9 January 2007 (CST)

nf update[edit source]

some of this been hit with the nerf stick::Soqed Hozi::

WHY?![edit source]

Why would a monk/necro/anyone else besides a ranger want a dire pet? Pointless. —BlastedtSigleft.jpgBlastedtBlastedtSigright.jpg— 12:38, 20 January 2007 (CST)

I so have to say this, for fun :) -- Xeon 12:43, 20 January 2007 (CST)
.............—BlastedtSigleft.jpgBlastedtBlastedtSigright.jpg— 12:46, 20 January 2007 (CST)
my warrior likes a dire pet, good for using iway and causing extra damage. Also my necro often likes a lil' dire pet, why not? my paragon wans a dire pet to add damage and my dervish might like one also. ::Soqed Hozi::
I totally love that death levelling method - simply to see Dunkoro get owned by a level 10 stalker! ^^ ~ Nilles (msg) 14:50, 1 February 2007 (CST)

Delete[edit source]

This should be deleted, beacause spirit bond is nerfed. and the whole point of this is spirit bond (actually). --Sigm@ Glimmer of Light.jpg (talk|contribs) 13:36, 23 January 2007 (CST)


silly to delete an entire article b/c you feel 1 thing in the article no longer applies. how about editing the concern over spirit bond? its a good page with a wealth of information. deletion seems rather heavy handed for a popular and useful article. The preceding unsigned comment was added by 24.209.233.199 (talk • contribs) 14:45, January 23, 2007 (CST).

Popular? There are builds for evolving a dire pet in our builds section. Well the R/Mo one(probably archived by nerf of spirit bond) and this "guide" is unneeded, as these builds already exist. --Sigm@ Glimmer of Light.jpg (talk|contribs) 14:47, 23 January 2007 (CST)
If the builds are stripped out and only guide content remained, then I could see keeping this as a guide. Otherwise, scrap it entirely, and create true build entries in the build namespace. --- Barek (talkcontribs) - 14:48, 23 January 2007 (CST)

section 2, 3, 4, 5 are not about builds. not sure deleting 100% of an article b/c of 20% of the content (section 1) achieves what you want. maybe it does. The preceding unsigned comment was added by 24.209.233.199 (talk • contribs) 14:50, January 23, 2007 (CST).

Section 1 and 2 both contain builds - those comprise nearly 80% of the article length - only 20% is actual guide.
As I said, I can see keeping the article if the build content is removed, leaving only guide content. --- Barek (talkcontribs) - 14:57, 23 January 2007 (CST)

Just move it to another page or something, but I still don't believe this deserves his own page. and mr anonymous, sign your comments by typing four ~~'s, ty. --Sigm@ Glimmer of Light.jpg (talk|contribs) 14:56, 23 January 2007 (CST)


"Evolving a Dire Pet" has had its own page on wiki since Aug 2006. sorry. if you get it deleted, ppl will just go other places for the guide. Dire pets are something rangers want. my guess would be you dont play a ranger or you would understand why this guide is on wiki. and why its not able to be covered in the builds. The preceding unsigned comment was added by 24.209.233.199 (talk • contribs) 15:01, January 23, 2007 (CST).

Older articles that this have been deleted and/or totally redone. Age of article is not a deciding factor.
Also, if you look at the history in the talk page - you can see that since Aug 2006, the fact that the article contains builds has been an issue with many users. Build content belongs in the build namespace. In its current form, this is neither a true build entry, nor written like a true guide. It's a mixed-up mess pulling pieces of both. Clean it up to only guide content, and the problems go away. --- Barek (talkcontribs) - 15:05, 23 January 2007 (CST)

Removed the section 1 builds as Barek requested. 24.209.233.199

I know that this "guide" was here since Agust 2006, and I do know that rangers want a dire pet(if they want a pet, they suck, they only lure mobs and are weak as ****) and there used to be a build for the dire pet, but I couldn't find it, so for more information please check that build, but that build is nerfed because of the change in spirit bond, and the rest of this article is irrelevant. Everyone knows hoe to lvl a pet. --Sigm@ Glimmer of Light.jpg (talk|contribs) 15:10, 23 January 2007 (CST)

As the builds have been purged; I have no objection now to keeping the article. It does need considerable cleanup; but then many articles require that.
For those wanting to view builds, it may be useful to either have a "Related articles" section that points to build articles that exist in the build namespace (like most other guide articles do), or to create new build articles over there that could be linked from here once they're vetted. --- Barek (talkcontribs) - 15:44, 23 January 2007 (CST)

Took less than 60 min for someone to start posting build suggestions in this24.209.233.199

That's not a suggested build, just a list of optional skills for specific purposes. A give away that it's not a build is that there are more skills listed than you could equip at one time. --- Barek (talkcontribs) - 16:49, 23 January 2007 (CST)
ive cleaned up the page properly and added it to my watchlist, hopefully its format now is less conducive to people adding tons of similar builds. —Damnreds.png 16:51, 23 January 2007 (CST)
i like a lot how it is now. - Coran Ironclaw 16:29, 24 January 2007 (CST)

The 'Resurrection shrine method' discussion on this page has helped me more than the article itself. I went out as R/N ('Order of Pain' skill, to sacrifice myself in front of the pet one time, far away from any shire) with Dunkoro who had the simple 'Resurrect' (fast casttime and only 25% health) and 2 disabled healing skills and then idled 50 min and got my dire level 17 warthog that was level 5 before. Think the article should be updated and the sacrifice method should get more attention. Faster to level an untamed pet than an already tamed one. --Birchwooda Treehug 12:24, 20 February 2007 (CST)

Redesign, or reorder to reflect the effectiveness of Death Levelling[edit source]

I think we should reorder the captions to reflect the effectiveness of the methods. Death levelling is really what we want to promote. It might appear "lame" compared to all the work you used to put into dire pets, but really, it is the most effective way. After that, I guess there is the life-stealing/degen method and last but not least the so called "standard" way. Give it a though. ~ Nilles (msg) 15:51, 20 February 2007 (CST)

Updated death lvl method. This one is even faster and it can be done afk. --Vazze 13:12, 3 March 2007 (CST)

Question[edit source]

(Question by Ravenfield: Does your character lvl affect to the Exp the pet is getting?) The preceding unsigned comment was added by Ravenfield (contribs) .

Yes it does. ~ Nilles (msg) 06:01, 20 March 2007 (CDT)

Death Leaveling and Aggressive Pets[edit source]

I have 5 dire pets across my characters, only 1 of which I got by not death leveling. Perhaps I have had some odd experience but from my experience it is not possible to death level all the way to dire by going AFK. For the 4 dire pets I got through death leveling they got to agressive and the first death after that the began moving much faster and more sporatically and more importantly FARTHER. Like clockwork 4-5 seconds before I would resurrect they would be half way across the compass and thus not there to kill me. For the last 4 levels I had to manually pull them with a bow to keep getting their level up. Has anyone else experienced this as well or am I just unluck 4 times in a row?

And before it is asked, I rezone alot to make sure the position of the pet is perfect, they are not moving away natually on their path, it almost seems like a mechanic is at work making the pet move far from the shrine on purpose.--Tom128 09:06, 5 April 2007 (CDT)

Take Tahlkora and Dunkoro with you, equip them with Healing Sig or Shadow refuge, Holy Haste and Resurrection Chant. Once you're gone, the pet will swap to the two monks and attack them, unable to kill them. Once you're back, the animal will choose you as lowest target over the two kiting npcs. Nearly 100% afk levelling. Make sure to set them to passive or unequip their weapon though. And disable any healing skill that can target you. ~ Nilles (msg) 12:26, 5 April 2007 (CDT)
Cant believe I never thought of that, works flawlessly! Thanks for the idea, I now have Dire Rats for all of my ranger henchmen heh.--Tom128 15:51, 18 April 2007 (CDT)
I went out, had Dunky and Tahlkora, with Resurrect, they Tiger constantly attacked them, they healed, etc... I capture him at lvl 20, and I reset the name and it don't say Dire. Did I do something wrong? It just says Pet-White Tiger. Urock 02:36, 21 April 2007 (CDT)
I ran into the same problem death lvling a pet in PreSearing. The strider is level 20 yet appears to have no evolution. The name is just Strider after several attempts to reset the name. Also I confirmed that it is not a dire pet as it has the hp of a pet with no evolution, 480 hp.
Tame the pet then type /petname (or /namepet). It'll reset and show the proper evolution. -Auron My Talk 15:35, 24 April 2007 (CDT)
I have done that. It stays the same, Strider. Also the pet tool bar shows 480hp when the pet has full life. I would expect 420hp for a dire pet.
Then it's elder. What's the problem? -Auron My Talk 16:54, 24 April 2007 (CDT)
If I type /petname (or /namepet) shouldn't the name be changed to 'Elder Strider'? It just stays as 'Strider' Also since I death lvled the pet to 20 shouldn't I expect the pet evolution to be dire?
It's possible to have a pet with no evolution whatsoever if it levels up without dealing or taking enough damage. You just have to let it do more damage while you death level it, bring mending and leave that on for a while so the pet can rack up some damage.

This article needs to be updated.[edit source]

I have tried the method of letting the desired pet kill you and have your hero healer resurrect you and you instantly die again. I've tried it 4 times and every time the pet turned out with no prefix. It simply states Pet - Flamingo. It doesn't state Dire, Hearty or Elder. The pet stats have turned out Elder with it having 480 health. Has Arena changed how it works now so that you cannot get a Dire pet with this method? I have tried resetting it by typing /petname and /namepet, also by entering and exiting a town. Still will not add a prefix.

Zigian 23:22, 28 April 2007 (CDT)


After further testing, Death leveling still works to evolve a dire pet. However, the instant death upon resurrection method does not work to evolve a dire pet. The pet must now do damage to become dire, otherwise it evolves into an Elder pet with no prefix. So, a hybrid of sorts to the instant death resurrect method is to bring a hero with resurrect, vengeance, a self heal only, and an ally healing spell. Take off all armor, having no superior runes on, and let the pet kill you. Rack up a -60% death penalty by letting your hero res you and heal you once, then let the pet kill you. Rinse and repeat. Once you are -60%, disable his ally heal, but make sure he can still heal only himself. Now you can leave your computer for about 45 minutes. Each time you will res with about 50 health. The animal will have to do at least 50 dmg to you each time to kill you. In this way, I have been able to aquire 3 dire pets and am currently working on my 4th. After level 15 is reached, you can switch to the instant death method if you like to level up to 20 quickly.

Zigian 08:42, 30 April 2007 (CDT)

I death lvled a pet in presearing and it is an elder pet with no prefix at level 20. It did all the damage as there is no runes/death penalty in presearing so my guess is that this does not always work.

Well, I have done the method I outlined above with 10 pets and so far they have all turned out dire. Perhaps they disabled the ability to evolve a dire pet in pre-searing, or perhaps at the time you did it was when they had changed it. I'm not sure why yours did not evolve dire, but this way seems to work for me without a problem. I hope you can find a solution like I have.

Zigian 00:53, 2 May 2007 (CDT)

This article needs to be updated indeed. Pets now evolved into elder pets with the proper Elder prefix at level 20 with instant-death death-levelling. I wish I'd read the talk page before wasting around an hour on it. :S Vickie 00:43, 28 July 2007 (CDT)

Hero Only Death Leveling[edit source]

Tried a variation with two heroes - one dieing and the other rezing: Didn't work - the Tiger never leveled up

Specifics: In Factions Met's hope (forgot the spelling) - cleared the area of patrols - flagged one monk hero into a corner (actually flaged it inside of a mountain) - flagged another monk within rez distance - disabled all skills on both, but the rez - distraction shot a white tiger and lead him to the 2 monks - tiger killed the corner monk for an hour - no leveling - my character was out of ranger

This does not work you have to die. And it is Melandru's Hope.

HELP!![edit source]

i death lvled up a wolf to 15 and when i tryed to get it it continued to say i dont have nough ennergy!!!

lol. your DP lowered your energy pool below 10e. find a +15e focus or a +10e staff to fix that problem. ~ Nilles (msg) 21:28, 18 August 2007 (CDT)

Bonder while Standard Pet lvling[edit source]

I have been using a bonder hero monk to lvl up my Rainbow Phoenix to dire using standard pet leveling. It works really great as it reduces all damage to the pet if u use Call of Protection at the same time. Maybe someone should add a note about using bonder heros and flag them away when u fight the monsters. --Arthas 18:20, 23 October 2007 (UTC)

Energy Bug?[edit source]

Crystal Overlook death leveling a Hyena. Mo hero has Mending, Watchful Spirit. Life Bond and Life Barrier on Me hero. Me hero has Fast Casting and Flesh of My Flesh (tried with Restoration Magic of 0-3 and 12). I (ranger) have mask and pants with sup runes, rest of the armor off, -50 hp Grim Cesta. Once I hit -60 health, resurrections give me 1 of 1 hp and 0 of 13 energy (actually, there's a pause before energy regens, so slightly negative). If (while alive) I put the rest of my armor on (radiant, minor runes and major vigor rune) and remove the -50hp Cesta, I'm resurrected with 83 of 83 health and 3 of 20 energy.

So here's the bug, while my energy appears to regenerate, once the bar shows that I have more than 10 energy (15 expertise too), game still gives the not enough energy message. Secondary class adrenaline skills do work as normal. That happens if I die a ton with the first set of gear (some armor and -50hp Cesta). If I switch to the second set of gear for a long time (guessing 20% - 70% of time I was in the first set) the energy my bar shows will be correct, and I can cast.

So I'm guessing the right combination of gear, dp, and Flesh of My Flesh percentage of restored energy all combine to somehow put you into a unique energy debt. This debt registers with the game mechanics, but not with the display bar. Debt is just a small fraction of a point with each death and resurrection that normally doesn't show up, but in the case of mass deaths/resurrections in a short period of time (like death leveling a pet), these all add up over the course of maybe 3-10 minutes.

Switching to a -1 energy regen / +15 energy focus item doesn't fix this immediately. Neither does using a Resurrection Signet as the final resurrection.

Solution seems to be just wait a while (without dieing every couple seconds) while your real energy does regenerate. Better yet, come back to test if your having this energy problem. If you are, just switch to a better set of gear for the last level or two of pet leveling. These solutions take more time, but at least you'll still walk away with your new pet in the end. --Mooseyfate 22:18, 12 February 2008 (UTC)

This same "bug" was recreated on my monk (but with only one sup rune armor piece on). A hero with Blood is Power will auto cast it on you even when it says you have full health after this happens (though you may have to manually do it the first couple times, but then the hero will auto cast). --Mooseyfate 17:20, 13 February 2008 (UTC)

Junundu leveling[edit source]

So all I do is take a junundu and kill stuff myself? Can I take a party and will their wurm damage count? Sorry I didnt quite understand how it works.--— Hyprodimus Prime talk 04:24, 9 March 2008 (UTC)

Pet evolution has two parts - damage ratio and experience gaining. This method entirely separates the two.
The recommended method for increasing the damage ratio is to death level or let the pet do damage in the training grounds. If you take your pet out in normal questing/exploring/missions, then you could end-up with an unknown damage ratio. There are other tips in the article for how to control this, but death leveling or visiting the training grounds can be done AFK and is therefore recommended.
The recommended method for getting experience at that point is to use the Jununudu. Unlike normal gameplay, when in Junundu, the pet is not able to deal or take damage (it shows up as dead on the party window and does not have a Wurm), but it is able to gain experience for every kill the party makes. With this, you can explore in Hard Mode and your level 6 Dune Lizard (that you took to the training grounds for 4 hours last night so it could build up its damage ratio) is able to gain experience from level 24 Margonites with a Hard Mode bonus, but without ever being at risk of dying or taking damage and messing up its ratio. Because the pet never does damage or takes damage, it cannot change evolution tracks while leveling by Junundu. 64.32.249.154 12:34, 18 July 2008 (UTC)

Rainbow Phoenix[edit source]

So, I hear it's NOT possible to death level your rainbow phoenix- any truth to the rumor?

That's completely true. There is no res shrine in the Hall, and you can't bring any heroes, henchmen or allies with you. Ezekiel [Talk] 15:34, 14 March 2008 (UTC)

Yes, Rainbow Phoenix is a special case. It cannot be death leveled because in order to tame it, one has to be the ONLY one in the party while inside the Hall of Monuments. When the Rainbow Phoenix kills you inside the Hall you must Return To Outpost. The NPC's inside the hall will not resurect you (they will heal you though). (See Method that worked for me below) AunweeOfTheNiaad 19:08, 20 April 2008 (UTC)

Couldn't you use Lively Was Namoi as a self rez? I havent tried this so i dont know

--> doesnt work, this has been updated long time ago: you do not ressurect anymore (not with the spirit ressurect, not with lively was namoi, not with any ressurect skill) when all party members are death and have to travel to an outpost.

Method to Evolve a Dire Rainbow Phoenix[edit source]

The first thing to know is that there is no risk of loosing the Rainbow Phoenix, so if you fail to evolve an Agressive Rainbow Phoenix (at level 11), just give your Phoenix to a Pet Tamer and go back to the Hall of Monuments to tame another.

You can use the Standard Pet Levelng methods discussed in the article to begin training your pet Rainbow Phoenix. Once the pet reaches level 7, you may begin using other methods for rapid advancement.

Assuming access to all campaigns, a method that works well is to set your skill bar with this template [OgASY5LT/GehcG8GrSripGbG]:

Using Normal Mode for levels 7-9 and Hard Mode afterwards, kill the Doppleganger (Augury Rock (mission)) over and over again. Since the mission transports you to the The Dragon's Lair, it is convenient to buy 2X XP Rampager scrolls there. Use these to double the earned mission XP. To maximize the pet's ratio, target the Doppleganger, lock the pet's mode to Fight and walk away from the fight (letting the pet do all the fighting). Use Dodge to speed up the tedious walk at the begining of the mission. Entry to Entry time for each mission is less than 1.5 minutes.

To speed up evolution, immediately after leveling up, run the Augury Rock mission 8 times using the 2X XP rampager's scrolls. Afterwards, use the Junundu method (in Article) to rapidly move to the next level. Repeat mission just after each new level to assure proper ratios. If the pet has not been marked as Aggressive by level 12, the pet has not been trained properly, start all over. AunweeOfTheNiaad 19:08, 20 April 2008 (UTC)

I just evolved a dire rainbow phoenix on my Warrior and I used a build that worked great.

Attributes:

Strength = 12+1+1 = 14

Beast Mastery = 12

Any shield should suffice but a zealous weapon should be used.

First used this build to kill the Mergoyle Wavebreakers outside the Gates of Kryta till the pet was level 13. Then used the same build to kill the Minotaurs at the beginning of the Elona Reach mission till the pet turned dire. A small suggestion when killing the Minotaurs to put your pet to "Heel" before engaging the Minotaurs. Let the Minotaurs lock onto you then turn your pet to defend and let it hack away at them.

Furious 12:11, 21 July 2008 (UTC)

Possible easier way to evolve pet to dire[edit source]

I've been trying for weeks to get my White Moa bird to Dire, with little success. With all of my previous pet captures I've used death leveling which works perfectly, but unfortunately with this one that is not an option. It's very hard to keep the bird from dying or sustaining damage while letting it deal the most dmg possible, so that made me think. Are there any mobs that it could wail on without getting hit? That lead me to my possible discovery---the targets in Churrhir fields, near Kamadan in NF. They're treated as real lvl 5 mobs but don't attack back. I'm not sure if they yield EXP or not, but the point is that your neutral pet can do damage to a target without it hitting back. I'm testing it further and will let you all know what happens. --67.180.41.65 07:56, 18 May 2008 (UTC)General

Dummies dont yield xp. What I did for a few pets is grind Minotaurs, outside Ice Tooth Cave for starters, and in Elona's Reach for the last lvls. Just using Predatory Bond, Troll Unguent and Physical Resistance for healing/protection, Enraged Lunge and Brutal Strike or whatstheirname? for damage. Works fine :) --- Ohaider!-- (s)talkpage 08:03, 18 May 2008 (UTC)
Sorry to confuse, but I wasn't referring to the dummy's yielding exp as the path to dire...I was simply referring to the pets ability to *damage* the dummy, which is supposedly how it obtains dire----by damaging significantly more than it's damaged. My thought is that it could rack up 5 or 10 thousand damage points and *then* you could junundu level it to agressive/dire. --General
Doubt it works like that... --- Ohaider!-- (s)talkpage 14:35, 18 May 2008 (UTC)
I'm just going based on this quote. "To evolve a pet to dire, the pet must deal high damage while taking the least amount of damage possible." I don't think the fact that the dummy yields no exp will have a negative impact on the transition. I'm almost there at any rate, so I should have an update momentarily.--Jsbarone 14:42, 18 May 2008 (UTC)
It would be very interesting if it worked like that, but I am doubting as well. I've evolved a dire b4 from mino's outside Ice Tooth, and it seems more or less their killing enemies and gaining the experience, while dealing high damage and taking little damage, seems to be what the note is intended. But who knows, you may be onto the next new discovery for the article :D. If not for people like you testing out new things, nothing would ever be learned. -- Isk8.png User:Isk8 (T/C) 14:47, 18 May 2008 (UTC)
To ensure that the results aren't tainted, maybe you should do the killing with a toucher build after you've pummeled a couple dummies, and NEVER let you or the pet do any damage other than that --Gimmethegepgun 15:27, 18 May 2008 (UTC)
The minotaur method doesn't work for me---I can't keep their aggro and let the pet do the DPS. They almost always run off to the pet and attack it instead of me.--Jsbarone 15:53, 18 May 2008 (UTC)
Set your pet to "Heel" whilst aggroing... --- Ohaider!-- (s)talkpage 16:01, 18 May 2008 (UTC)
Well, I wailed on the dummies for about 30 minutes and junudnu levelled my pet to 11. It's aggressive, so that's a good sign. a few more levels until the final evolution, and then we'll see. Edit: Dire achieved via Junundu levelling. I'll recap what I did so that someone else can test it. Capture neutral pet (in my case, a White Moa) and damage dummies in Churrhir fields, near Kamadan for about 30 minutes. I brought never rampage alone for this. once you've done that, go junundu farming in normal mode until lvl 11. you should get aggressive. then continue farming until you hit dire. I noticed that in HM levels seemed to come slower, indicating some kind of exp cap for pets. anyways, I now have a dire white moa in just under a few hours of work.--Jsbarone 20:14, 18 May 2008 (UTC)
ADD IT!!! --Gimmethegepgun 00:46, 19 May 2008 (UTC)
You guys fail at adding, I'll just tack it on somewhere.Entrea SumataeEntrea [Talk] 02:29, 19 May 2008 (UTC)
Would add, but shouldn't further testing be done?--67.180.41.65 06:13, 19 May 2008 (UTC)

Master Guide to Death Leveling Your Pets to lvl 11-20 and Evolve in 20-60 minutes.[edit source]

Here is a guide I wrote quite awhile ago on how to death level your pets using a hero with resurrection spells. I recently updated to correct some errors. This guide gives you equipment info, and skill templates. Check it out here: Master Guide to Death Leveling Your Pets (ReZDoGG 00:13, 22 June 2008 (UTC))

New build[edit source]

Take your starter armor+full superiors (with an extra set+staff), and a Monk Hero with Unyielding Aura. Whenever you die, the pet targets the Monk (who should be set to "avoid", but then switches back to you. You can AFK, and you'll be fine, too. =P ــѕт.мıкε 18:09, 19 August 2008 (UTC)

Eh? Why would the pet target the Monk, since it's an ally? Please elaborate... --- Ohaider!-- (s)talkpage 18:14, 19 August 2008 (UTC)
Because you're dead, and it wants to kill stuff (it's still hostile). But a second after you rez, the pet returns to kill you. Right now, this Tiger I'm working on is level 11 (from level 3), but I'm only level 17. XD ــѕт.мıкε 18:17, 19 August 2008 (UTC)
Oh, I see now. Interesting. --- Ohaider!-- (s)talkpage 18:21, 19 August 2008 (UTC)
Sunqua Vale is also a great place if you want to get a Tiger, because the monsters don't attack you if you enter their aggro bubble. Just watch out for Onis, one popped up and I had to wand it to death. XD ــѕт.мıкε 18:23, 19 August 2008 (UTC)
Heh, I forgot to flag Dunkoro, so when he moves away, I follow (because of Unyielding Aura). XD ــѕт.мıкε 18:32, 19 August 2008 (UTC)


Dire White Moa[edit source]

So, is this really possible? Considering death-leveling is out, what are my best chances of getting a dire one? Thanks ^^ Pendulous Assassin 17:33, 22 January 2009 (UTC)

What I did was continuously have it kill alot of lower-level creatures with high-damage attacks, then set it to heel after I felt it got a good damage ratio, while going out and killing all manner of high-level creatures, with my moa out of the way. It took 3 tries to get it right, but eventually I got the results I wanted. But if I'm reading the article right, you could also just take it to the Isle of the Nameless training grounds, have it attack dummies for 30 minutes to an hour, then level it up by going to the Sulfurous Wastes in a Junundu- Hard mode. --Kajex Firedrake 22:15, 11 February 2009 (UTC)

Dire without the Death Level'ing[edit source]

Ferocious Strike.jpg Great Dwarf Weapon.jpg Optional.jpg Troll Unguent.jpg Charm Animal.jpg Otyugh's Cry.jpg Symbiotic Bond.jpg Call of Protection.jpg


Any/R Variant

Ferocious Strike.jpg Great Dwarf Weapon.jpg Ebon Battle Standard of Honor.jpg Troll Unguent.jpg Charm Animal.jpg Otyugh's Cry.jpg Symbiotic Bond.jpg Call of Protection.jpg



Optional could include any healing/degen/life stealing (NOT direct damage) skill from your primary, but be wary of point distribution. Ferocious Strike is designed to let you use GDW and the optional skill without worries about energy. Attributes should be set at 12 Beast Mastery, 9/10 Wilderness Survival and 8/9 in the attribute linked to the optional.

Recommended paths would include:

  1. Let your pet deal damage to any non-threatening NPC (Master of Healing (recommended to body-block), target dummies, ...) for about 1 to 3 hours (the more the better).
  2. Use the Junundu method to level your pet to level 11, making sure it gets to the Aggressive stage.
  3. If you feel unsure, just do one more round of target dummies/npc.
  4. Use the Junundu method once again to get your pet to level 15.

Once your pet has hit Dire, you don't have to worry about the damage dealt:received ratio, as evolutions cannot change.

Good luck too all ;) The preceding unsigned comment was added by PVX-Goodnight L A (contribs) .

Death count in notes[edit source]

It says: It took 338 total deaths to death level a potential pet from level 5 to 20 (285 deaths for level 19, 240 deaths for level 18, 117 deaths for level 15). Assumes pet is killing your level 20 character. This is less than the math suggests for experience, implying that pets level faster than people.

I'm currently death leveling at the Menagerie using 2 Resurrect mesmer heroes. I have died about 60 times already, maybe more, I didn't check the start value. They just hit level 7. Even if it's because I'm levelling 4 at once, the math suggests it would go quicker. Dragnmn talk cont 08:33, 26 April 2009 (UTC)

Well I can't say for sure if the math is spot-on, but there's no reason for you to level all 4 of the pets. Kill off 3 of them first, you can get a single pet to LV20 in about 40 minutes. Felix Omni Signature.png 08:35, 26 April 2009 (UTC)
The math was right, I spoke too early. I'm getting about 800 deaths for level 16 on all of them, it should be ok. Dragnmn talk cont 09:40, 26 April 2009 (UTC)

Change in the way pets evolve?[edit source]

I have been leveling a number of pets using the Boreal snow wurms since filling the Menagerie, and I have been getting many strange results. For example, pets are reaching final evolution at level 14 more often than not. Last night I began with a level 5 crocodile, aiming for a hearty evolution. Build was Mo/Ra, with Comfort and Charm plus an RoJ smiting build at 16 Smiting Prayers. The croc took 5-10 times as much damage as it received, and I was doing all the killing. I did not heal the animal, but used Comfort just as a rez. The croc did not evolve at all until level 13, when it turned aggressive. It became dire at level 14. So, I had a dire pet from a croc that had low damage, a low ratio of damage given:received, and a low ratio of damage pet:owner. A complete reversal of the rules. BrettM 15:22, 1 May 2009 (UTC)

Menagerie[edit source]

with the new ziashun menagerie, another way to get a dire pet is availible; get a pet at lvl five train it up to 20 (works best if you use low lvl char and go through game w/ it). at lvl 20 it will probably be hearty or elder. if hearty, go to menagerie and realease it, then have them summon a lvl 20 dire. if elder, do same but pay 1k balth faction (or whatever the cost is, its not a lot) to unlock dire and hearty. Githyan 13:50, 19 August 2009 (UTC)

Or cap it and Death lvl it in the ZMG and in 15 min you have a Dire Pet. :P -- F1Sig.png † F1© Talk 16:48, 19 August 2009 (UTC)
actually you have to pay twice if you do that. you cant deth lvl the lvl 5s so you will have to pay or dethlvl elsewere to get it up to next tier, and you get it elder, then you dethlvl it and it stays elder, then you have to pay to get a dire evo. Githyan 10:26, 20 August 2009 (UTC)
You can deathlevel pets, but not via res shrine. You need a rezzmer hero or two with a res that brings you up with less than 50% health (such as Resurrect) and a blocked rez that gives more than 50% (such as Resurrection Chant, a very low-health armor (such as a 55-armor), and some kind of saccing. Then wand or otherwise attack the pet you want to level (it won't turn red, but you've aggroed it). Proceed to sacc yourself to death, get rezzed and if needed sacc again until you're rezzed with only 1 health. At that point you instantly die, giving exp to the pet. Once the pet is lvl 20, force the use of the blocked res and proceed to charm. The only pet you can't level this way is the Rainbow Phoenix. All of this described in the Talk:Zaishen Menagerie Grounds page. Mr J 10:54, 20 August 2009 (UTC)